Player Matchup

Tyr
Tyr
CebollaChan
Tyr
Level 185
God Stats
4W - 5L
1,399 SR
Queue Stats
306W - 300L
1,484 Elo+
Solo
Hercules
Hercules
Dark Aspect XII
Hercules
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,506 Elo+
Party 1
Cupid
Cupid
HellsJoycee
Cupid
Level 172
God Stats
3W - 4L
1,594 SR
Queue Stats
429W - 456L
1,477 Elo+
Solo
Chiron
Chiron
Lord Entomar
Chiron
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,522 Elo+
Party 1
Jormungandr
Jormungandr
Ragnarok5712
Jormungandr
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 39L
1,571 Elo+
Party 1
Team Averages
Level 109
1,499 SR
1,512 Elo+

VS

Team Averages
Level 158
1,453 SR
1,489 Elo+
Cupid
Cupid
 
Cupid
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Soprobear
Hun Batz
Level 153
God Stats
13W - 17L
1,264 SR
Queue Stats
632W - 676L
1,511 Elo+
Solo
Vamana
Vamana
xXBORREGOXx0
Vamana
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 88L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,332
866
291
1,176
419
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
11
0 / 0 / 0
4,727
945
2,379
6,995
4,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
0 / 1 / 0
4,492
898
552
1,656
509
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chiron
11
1 / 0 / 0
5,052
1,010
6,082
3,122
1,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Ragnarok5712
Jormungandr
10
0 / 2 / 1
4,742
948
3,142
4,660
4,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 0 / 2
5,731
1,146
2,431
3,948
1,441
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cthulhu
 
Cthulhu
9
0 / 0 / 4
5,579
1,116
4,511
4,059
2,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
 
Achilles
9
0 / 0 / 4
5,214
1,043
2,831
3,473
3,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Soprobear
Hun Batz
10
2 / 1 / 1
5,602
1,120
3,556
3,251
1,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
9
1 / 0 / 3
5,233
1,047
2,319
4,101
1,499
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
4
4
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
2
2
W
Cthulhu
 
Cthulhu
0
0
4
2
W
Achilles
 
Achilles
0
0
4
2
L
0
1
0
0
L
Hercules
0
0
0
0
L
0
1
0
0
L
Chiron
1
0
0
1
L
Jormungandr
Ragnarok5712
Jormungandr
0
2
1
0.25
W
Hun Batz
Soprobear
Hun Batz
2
1
1
2.5
W
Vamana
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,446
Damage
15,648
17,609
Taken
18,832
10,684
Mitigated
10,456
8,713
Healing
11,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,431
839
1,394
2,249
3,948
1,441
0
464
3,484
0
6,574
W
Cthulhu
 
Cthulhu
4,511
0
1,309
1,365
4,059
2,618
0
1,175
2,884
11,759
467
W
Achilles
 
Achilles
2,831
254
990
1,051
3,473
3,682
0
364
3,109
286
4,038
L
291
0
0
0
1,176
419
0
370
772
0
704
L
Hercules
2,379
68
332
4,307
6,995
4,542
0
1,478
5,369
0
7,969
L
552
47
240
409
1,656
509
0
528
1,128
0
1,363
L
Chiron
6,082
118
302
609
3,122
1,132
0
1,308
1,777
0
9,867
L
Jormungandr
Ragnarok5712
Jormungandr
3,142
138
834
1,680
4,660
4,082
0
602
3,914
7,499
0
W
Hun Batz
Soprobear
Hun Batz
3,556
423
1,550
896
3,251
1,216
0
577
2,674
0
11,738
W
Vamana
2,319
53
407
401
4,101
1,499
0
562
3,539
0
4,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,345
Gold Earned
27,359
32
Minions Killed
47
0
Camps Cleared
0
424,117
Distance Traveled
532,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,731
1,146
5
1
0
92,607
0
W
Cthulhu
5,579
1,116
9
2
0
92,808
0
W
Achilles
5,214
1,043
6
1
0
111,701
0
L
Tyr
4,332
866
1
0
0
36,502
0
L
Hercules
4,727
945
14
3
0
106,586
0
L
Cupid
4,492
898
2
0
0
53,794
0
L
Chiron
5,052
1,010
10
2
0
119,604
0
L
Jormungandr
4,742
948
5
1
0
107,631
0
W
Hun Batz
5,602
1,120
19
4
0
124,496
0
W
Vamana
5,233
1,047
8
2
0
110,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role