Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Daggsy
Jing Wei
Level 160
God Stats
16W - 13L
1,599 SR
Queue Stats
163W - 155L
1,569 Elo+
Solo
Thor
Thor
GoofyJewbur
Thor
Level 145
God Stats
0W - 2L
1,126 SR
Queue Stats
179W - 150L
1,588 Elo+
Party 1
Pele
Pele
alemanjjar
Pele
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 135L
1,477 Elo+
Solo
Sylvanus
Sylvanus
xXBLACKrubyxX
Sylvanus
Level 140
God Stats
16W - 17L
1,553 SR
Queue Stats
216W - 199L
1,494 Elo+
Party 1
Team Averages
Level 147
1,456 SR
1,526 Elo+

VS

Team Averages
Level 101
1,511 SR
1,527 Elo+
Anhur
Anhur
ChrishIsBlank
Anhur
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
MFSHEA
Ares
Level 100
God Stats
4W - 2L
1,608 SR
Queue Stats
320W - 280L
1,530 Elo+
Solo
Maui
Maui
Youtriedithoe
Maui
Level 55
God Stats
2W - 3L
1,332 SR
Queue Stats
104W - 120L
1,487 Elo+
Solo
Vamana
Vamana
franklate
Vamana
Level 145
God Stats
8W - 3L
1,647 SR
Queue Stats
302W - 289L
1,514 Elo+
Solo
Anubis
Anubis
zferolie
Anubis
Level 170
God Stats
2W - 2L
1,470 SR
Queue Stats
158W - 116L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 2 / 2
6,542
545
7,051
4,749
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Daggsy
Jing Wei
11
0 / 3 / 2
5,806
484
7,050
8,908
1,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 3 / 2
6,334
528
4,306
10,909
4,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 0
6,680
557
4,553
9,680
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sylvanus
xXBLACKrubyxX
Sylvanus
13
2 / 3 / 0
7,306
609
7,603
9,527
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,163
514
7,246
8,584
3,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
MFSHEA
Ares
12
2 / 2 / 6
6,814
568
6,424
10,598
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 0 / 1
7,306
609
4,155
7,482
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
franklate
Vamana
12
3 / 2 / 1
6,691
558
7,883
12,261
6,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
zferolie
Anubis
13
2 / 2 / 5
7,532
628
3,694
8,082
3,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
15
15
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
2
1
W
3
1
2
4
L
Jing Wei
Daggsy
Jing Wei
0
3
2
0.33
L
1
3
2
0.67
W
Ares
MFSHEA
Ares
2
2
6
2.5
W
5
0
1
5.5
L
2
4
0
0.5
W
Vamana
franklate
Vamana
3
2
1
1.75
L
Sylvanus
xXBLACKrubyxX
Sylvanus
2
3
0
0.67
W
Anubis
zferolie
Anubis
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,563
Damage
29,402
43,773
Taken
47,007
17,050
Mitigated
25,081
13,278
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,051
374
0
876
4,749
1,029
0
2,219
2,530
40,250
0
W
7,246
4,009
0
3,663
8,584
3,154
0
1,111
7,359
0
49,884
L
Jing Wei
Daggsy
Jing Wei
7,050
4,301
0
2,784
8,908
1,906
0
3,670
5,238
0
47,637
L
4,306
427
1,602
2,447
10,909
4,785
0
4,679
6,230
0
20,788
W
Ares
MFSHEA
Ares
6,424
910
0
2,474
10,598
8,769
0
1,138
9,340
20,817
2,423
W
4,155
2,439
0
2,638
7,482
3,676
0
1,002
6,334
41,967
12,827
L
4,553
629
0
1,286
9,680
2,953
0
2,669
7,011
0
51,993
W
Vamana
franklate
Vamana
7,883
2,391
0
2,587
12,261
6,376
0
6,841
5,420
0
43,953
L
Sylvanus
xXBLACKrubyxX
Sylvanus
7,603
2,584
60
4,223
9,527
6,377
0
309
9,218
43,244
9,314
W
Anubis
zferolie
Anubis
3,694
173
0
3,598
8,082
3,106
610
3,254
4,422
58,151
1,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,668
Gold Earned
34,506
383
Minions Killed
401
0
Camps Cleared
0
1,217,250
Distance Traveled
1,228,015
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,542
545
90
8
0
268,848
0
W
Anhur
6,163
514
77
6
0
213,273
1
L
Jing Wei
5,806
484
86
7
0
228,276
0
L
Thor
6,334
528
22
2
0
243,515
6
W
Ares
6,814
568
34
3
0
257,694
2
W
Maui
7,306
609
85
7
0
265,747
0
L
Pele
6,680
557
87
7
0
278,198
0
W
Vamana
6,691
558
77
6
0
243,886
0
L
Sylvanus
7,306
609
98
8
0
198,413
2
W
Anubis
7,532
628
128
11
0
247,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role