Player Matchup

Sol
Sol
Dragon12_14
Sol
Level 121
God Stats
0W - 2L
1,396 SR
Queue Stats
57W - 54L
1,459 Elo+
Solo
Ares
Ares
MachoScroll2880
Ares
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,408 Elo+
Solo
Hou Yi
Hou Yi
SnappiBadger
Hou Yi
Level 66
God Stats
7W - 3L
1,975 SR
Queue Stats
178W - 229L
1,460 Elo+
Solo
Pele
Pele
garrettto
Pele
Level 125
God Stats
3W - 1L
1,866 SR
Queue Stats
127W - 127L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
j-a-l-o-l-e-y
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,536 Elo+
Solo
Team Averages
Level 93
1,647 SR
1,466 Elo+

VS

Team Averages
Level 109
1,568 SR
1,500 Elo+
Hera
Hera
 
Hera
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Maximus171001
Medusa
Level 121
God Stats
17W - 6L
1,677 SR
Queue Stats
123W - 120L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Roblusiek
Hun Batz
Level 128
God Stats
3W - 2L
1,491 SR
Queue Stats
114W - 116L
1,485 Elo+
Party 1
Ix Chel
Ix Chel
salaried_general
Ix Chel
Level 52
God Stats
2W - 1L
1,618 SR
Queue Stats
15W - 12L
1,502 Elo+
Solo
Cthulhu
Cthulhu
xWeSSx
Cthulhu
Level 146
God Stats
243W - 202L
1,553 SR
Queue Stats
848W - 815L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 1
9,687
570
4,717
12,828
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 3 / 4
7,528
443
3,313
10,571
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
15
4 / 5 / 5
8,927
525
11,982
13,489
4,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
15
7 / 4 / 4
9,390
552
11,955
14,328
5,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
j-a-l-o-l-e-y
Gilgamesh
14
0 / 6 / 6
8,905
524
12,742
19,902
15,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
7 / 3 / 2
9,772
575
14,373
7,609
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 6 / 4
9,497
559
7,735
14,491
5,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Roblusiek
Hun Batz
15
3 / 2 / 6
8,532
502
9,497
14,423
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 10
8,797
517
8,299
14,631
10,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
xWeSSx
Cthulhu
17
6 / 2 / 5
9,881
581
10,293
12,468
9,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
15
Kills
25
25
Deaths
16
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
3
2
2.67
L
3
7
1
0.5
L
1
3
4
1
W
5
6
4
1.17
W
Hun Batz
Roblusiek
Hun Batz
3
2
6
3
L
Hou Yi
4
5
5
1.3
L
Pele
7
4
4
2.25
L
Gilgamesh
j-a-l-o-l-e-y
Gilgamesh
0
6
6
0.5
W
4
3
10
3
W
Cthulhu
xWeSSx
Cthulhu
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,709
Damage
50,197
71,118
Taken
63,622
38,781
Mitigated
33,437
10,525
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,373
2,263
314
543
7,609
2,783
992
1,987
5,622
70,837
1,107
L
4,717
1,582
0
1,710
12,828
3,319
852
7,284
5,544
65,319
0
L
3,313
463
167
1,253
10,571
9,283
0
4,984
5,587
17,678
0
W
7,735
3,631
0
3,675
14,491
5,344
781
2,839
11,652
0
62,139
W
Hun Batz
Roblusiek
Hun Batz
9,497
1,285
0
1,447
14,423
5,682
41
1,410
13,013
0
72,204
L
Hou Yi
11,982
4,918
0
3,464
13,489
4,864
536
4,642
8,847
0
67,686
L
Pele
11,955
2,437
0
2,611
14,328
5,522
881
4,421
9,907
0
70,880
L
Gilgamesh
j-a-l-o-l-e-y
Gilgamesh
12,742
2,610
0
1,320
19,902
15,793
0
11,061
8,841
5,567
59,125
W
8,299
1,139
864
3,998
14,631
10,335
0
2,483
12,148
27,828
767
W
Cthulhu
xWeSSx
Cthulhu
10,293
587
870
750
12,468
9,293
0
1,507
10,961
59,505
881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,437
Gold Earned
46,479
434
Minions Killed
469
0
Camps Cleared
0
1,567,652
Distance Traveled
1,675,479
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,772
575
129
8
0
326,396
0
L
Sol
9,687
570
104
6
0
312,164
2
L
Ares
7,528
443
23
1
0
258,299
0
W
Medusa
9,497
559
93
5
0
310,571
0
W
Hun Batz
8,532
502
98
6
0
386,859
0
L
Hou Yi
8,927
525
108
6
0
303,959
0
L
Pele
9,390
552
108
6
0
400,453
3
L
Gilgamesh
8,905
524
91
5
0
292,777
1
W
Ix Chel
8,797
517
30
2
0
343,734
0
W
Cthulhu
9,881
581
119
7
0
307,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role