Player Matchup

Cthulhu
Cthulhu
Orellon
Cthulhu
Level 158
God Stats
4W - 1L
1,723 SR
Queue Stats
97W - 92L
1,549 Elo+
Solo
Zeus
Zeus
XYST TWeeD999
Zeus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,593 Elo+
Party 2
Charybdis
Charybdis
brujodeaunk
Charybdis
Level 153
God Stats
2W - 1L
1,487 SR
Queue Stats
64W - 66L
1,387 Elo+
Party 1
Mulan
Mulan
eagle444
Mulan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,738 Elo+
Party 2
Danzaburou
Danzaburou
wyccad915
Danzaburou
Level 82
God Stats
1W - 1L
1,450 SR
Queue Stats
82W - 81L
1,411 Elo+
Party 1
Team Averages
Level 135
1,532 SR
1,536 Elo+

VS

Team Averages
Level 161
1,574 SR
1,448 Elo+
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
JigglyRuff
Anhur
Level 151
God Stats
1W - 3L
1,389 SR
Queue Stats
254W - 243L
1,458 Elo+
Solo
Tiamat
Tiamat
SlyGunner89
Tiamat
Level 286
God Stats
8W - 6L
1,566 SR
Queue Stats
619W - 653L
1,448 Elo+
Solo
Surtr
Surtr
xxtesseractxx
Surtr
Level 127
God Stats
3W - 2L
1,730 SR
Queue Stats
124W - 159L
1,388 Elo+
Solo
Ares
Ares
zonal_tear18
Ares
Level 81
God Stats
5W - 2L
1,688 SR
Queue Stats
220W - 232L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Orellon
Cthulhu
10
2 / 2 / 4
5,836
1,167
4,294
7,275
3,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 7
5,963
1,193
4,572
1,900
613
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Charybdis
brujodeaunk
Charybdis
10
1 / 2 / 7
5,820
1,164
2,898
4,037
1,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
eagle444
Mulan
10
2 / 1 / 7
5,925
1,185
5,947
5,314
4,122
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
wyccad915
Danzaburou
11
4 / 0 / 4
6,647
1,329
2,598
3,035
1,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 2 / 1
5,018
1,004
2,268
5,293
4,042
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
1
0 / 0 / 0
1,308
262
0
0
0
Tiamat
11
3 / 3 / 2
5,950
1,190
5,082
4,488
3,610
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 3
5,666
1,133
6,108
6,803
5,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 1 / 3
5,379
1,076
2,741
5,936
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
10
Kills
5
5
Deaths
10
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
1
0.75
L
Anhur
0
0
0
0
W
Cthulhu
Orellon
Cthulhu
2
2
4
2
L
Tiamat
3
3
2
1.33
W
1
0
7
4.5
W
Charybdis
brujodeaunk
Charybdis
1
2
7
2.25
W
Mulan
eagle444
Mulan
2
1
7
5.5
W
Danzaburou
wyccad915
Danzaburou
4
0
4
6
L
1
4
3
0.63
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
16,199
21,561
Taken
22,520
10,410
Mitigated
19,788
7,613
Healing
4,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,268
70
0
1,125
5,293
4,042
0
2,251
3,042
3,828
0
L
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Orellon
Cthulhu
4,294
115
521
1,718
7,275
3,347
465
3,253
4,022
10,578
0
L
Tiamat
5,082
347
115
305
4,488
3,610
0
1,722
2,766
13,550
0
W
4,572
499
0
537
1,900
613
665
236
1,664
11,892
0
W
Charybdis
brujodeaunk
Charybdis
2,898
1,354
711
946
4,037
1,212
1,115
2,639
1,398
0
7,300
W
Mulan
eagle444
Mulan
5,947
1,076
282
754
5,314
4,122
0
2,871
2,443
0
8,319
W
Danzaburou
wyccad915
Danzaburou
2,598
1,398
877
1,267
3,035
1,116
1,136
1,282
1,753
0
10,365
L
6,108
1,708
450
1,026
6,803
5,608
0
2,624
4,179
334
8,488
L
2,741
440
647
1,072
5,936
6,528
0
2,269
3,667
3,207
128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,191
Gold Earned
23,321
71
Minions Killed
29
0
Camps Cleared
0
514,138
Distance Traveled
389,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,018
1,004
3
1
0
73,674
0
L
Anhur
1,308
262
0
0
0
0
0
W
Cthulhu
5,836
1,167
15
3
0
124,092
0
L
Tiamat
5,950
1,190
15
3
0
95,841
0
W
Zeus
5,963
1,193
19
4
0
98,010
0
W
Charybdis
5,820
1,164
12
2
0
92,758
0
W
Mulan
5,925
1,185
8
2
0
116,517
0
W
Danzaburou
6,647
1,329
17
3
0
82,761
0
L
Surtr
5,666
1,133
10
2
0
113,271
0
L
Ares
5,379
1,076
1
0
0
106,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role