Player Matchup

Skadi
Skadi
 
Skadi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BeMelo
Hercules
Level 158
God Stats
9W - 1L
1,949 SR
Queue Stats
39W - 13L
1,713 Elo+
Solo
Fenrir
Fenrir
ZeratuSkull
Fenrir
Level 146
God Stats
9W - 6L
1,608 SR
Queue Stats
186W - 166L
1,538 Elo+
Solo
Ganesha
Ganesha
nonotyet3
Ganesha
Level 58
God Stats
13W - 17L
1,475 SR
Queue Stats
115W - 117L
1,517 Elo+
Solo
Team Averages
Level 101
1,606 SR
1,553 Elo+

VS

Team Averages
Level 148
1,644 SR
1,573 Elo+
Sun Wukong
Sun Wukong
Bamí
Sun Wukong
Level 102
God Stats
2W - 2L
1,634 SR
Queue Stats
66W - 38L
1,657 Elo+
Solo
Jing Wei
Jing Wei
Daggsy
Jing Wei
Level 160
God Stats
19W - 16L
1,585 SR
Queue Stats
207W - 195L
1,550 Elo+
Solo
Mercury
Mercury
LightSpecter
Mercury
Level 143
God Stats
7W - 3L
1,841 SR
Queue Stats
170W - 137L
1,605 Elo+
Solo
Poseidon
Poseidon
MusicBoxEra1993
Poseidon
Level 175
God Stats
5W - 6L
1,515 SR
Queue Stats
439W - 410L
1,530 Elo+
Solo
Geb
Geb
RetzerBoyy
Geb
Level 159
God Stats
9W - 7L
1,646 SR
Queue Stats
515W - 483L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
4 / 0 / 2
6,622
662
6,081
3,387
1,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
 
Vulcan
11
2 / 2 / 4
6,386
639
3,710
3,784
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
BeMelo
Hercules
13
4 / 0 / 0
8,122
812
6,305
7,921
5,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
4 / 1 / 2
6,816
682
5,595
7,750
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ganesha
nonotyet3
Ganesha
10
0 / 2 / 5
6,217
622
4,252
8,432
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bamí
Sun Wukong
10
0 / 4 / 0
5,395
540
1,599
8,602
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
Daggsy
Jing Wei
8
0 / 3 / 0
4,968
497
3,382
6,873
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
LightSpecter
Mercury
10
2 / 2 / 1
5,740
574
2,557
7,050
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Poseidon
12
2 / 2 / 1
6,438
644
5,132
4,412
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 3 / 2
5,090
509
2,671
8,845
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
5
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
2
5
W
Vulcan
 
Vulcan
2
2
4
2
L
Sun Wukong
Bamí
Sun Wukong
0
4
0
0
W
Hercules
BeMelo
Hercules
4
0
0
4
L
Jing Wei
Daggsy
Jing Wei
0
3
0
0
L
Mercury
LightSpecter
Mercury
2
2
1
1.25
L
Poseidon
2
2
1
1.25
L
0
3
2
0.33
W
Fenrir
4
1
2
5
W
Ganesha
nonotyet3
Ganesha
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,943
Damage
15,341
31,274
Taken
35,782
16,927
Mitigated
13,960
11,699
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,081
2,040
0
1,162
3,387
1,113
697
1,633
1,754
0
43,954
W
Vulcan
 
Vulcan
3,710
325
0
640
3,784
1,248
608
2,202
1,582
34,026
0
L
Sun Wukong
Bamí
Sun Wukong
1,599
204
0
1,750
8,602
4,244
0
0
8,200
0
34,835
W
Hercules
BeMelo
Hercules
6,305
2,047
0
6,127
7,921
5,301
0
0
7,921
0
55,144
L
Jing Wei
Daggsy
Jing Wei
3,382
2,225
0
1,790
6,873
1,837
0
1,801
5,072
0
34,108
L
Mercury
LightSpecter
Mercury
2,557
698
0
451
7,050
2,397
0
559
6,455
0
37,352
L
Poseidon
5,132
1,014
0
886
4,412
1,259
0
2,318
2,094
46,245
0
L
2,671
539
0
1,552
8,845
4,223
0
2,942
5,903
12,824
0
W
Fenrir
5,595
1,383
0
1,535
7,750
3,556
0
928
6,822
0
62,828
W
Ganesha
nonotyet3
Ganesha
4,252
532
0
2,235
8,432
5,709
494
3,040
5,392
18,757
2,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
27,631
398
Minions Killed
315
0
Camps Cleared
0
1,119,621
Distance Traveled
1,103,436
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,622
662
110
11
0
226,020
1
W
Vulcan
6,386
639
71
7
0
208,156
0
L
Sun Wukong
5,395
540
76
8
0
220,900
0
W
Hercules
8,122
812
110
11
0
219,160
0
L
Jing Wei
4,968
497
68
7
0
210,136
0
L
Mercury
5,740
574
73
7
0
260,693
0
L
Poseidon
6,438
644
84
8
0
214,541
2
L
Geb
5,090
509
14
1
0
197,166
1
W
Fenrir
6,816
682
105
11
0
243,917
0
W
Ganesha
6,217
622
2
0
0
222,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role