Player Matchup

Fenrir
Fenrir
Beechigo
Fenrir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,449 Elo+
Party 1
Anubis
Anubis
Imortal-Outlaw
Anubis
Level 150
God Stats
1W - 1L
1,253 SR
Queue Stats
101W - 99L
1,485 Elo+
Solo
Cerberus
Cerberus
LeanerThunder90
Cerberus
Level 70
God Stats
12W - 8L
1,414 SR
Queue Stats
133W - 102L
1,432 Elo+
Solo
Neith
Neith
MyNaMeIzBraSi
Neith
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 135L
1,415 Elo+
Party 1
Cupid
Cupid
bl0ssom1
Cupid
Level 144
God Stats
2W - 0L
1,383 SR
Queue Stats
51W - 53L
1,431 Elo+
Solo
Team Averages
Level 107
1,410 SR
1,442 Elo+

VS

Team Averages
Level 101
1,454 SR
1,465 Elo+
Vamana
Vamana
JulioCardin
Vamana
Level 155
God Stats
2W - 2L
1,185 SR
Queue Stats
331W - 325L
1,428 Elo+
Solo
Freya
Freya
M0thrEarth
Freya
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 125L
1,377 Elo+
Solo
Anhur
Anhur
Ropol2000
Anhur
Level 148
God Stats
2W - 5L
1,485 SR
Queue Stats
172W - 172L
1,462 Elo+
Solo
Chaac
Chaac
freakyrican11
Chaac
Level 88
God Stats
10W - 14L
1,416 SR
Queue Stats
234W - 244L
1,521 Elo+
Solo
Fenrir
Fenrir
tiziano0106
Fenrir
Level 40
God Stats
4W - 3L
1,683 SR
Queue Stats
10W - 7L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beechigo
Fenrir
17
6 / 2 / 4
9,572
563
8,300
14,088
5,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
5 / 1 / 2
10,256
603
9,139
12,576
6,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
14
1 / 2 / 3
8,412
495
5,814
12,046
10,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 0 / 4
8,219
483
8,657
7,038
1,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
bl0ssom1
Cupid
18
7 / 2 / 5
11,236
661
9,774
9,041
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
7
0 / 0 / 3
6,446
379
1,343
4,587
2,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
14
3 / 9 / 0
8,533
502
7,000
16,055
5,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Anhur
Ropol2000
Anhur
13
3 / 5 / 1
7,142
420
7,721
14,406
4,284
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 4 / 0
8,709
512
5,436
15,274
11,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
0 / 3 / 2
7,457
439
4,327
13,258
5,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
21
Kills
7
7
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Beechigo
Fenrir
6
2
4
4
W
5
1
2
6
L
Vamana
0
0
3
1.5
W
Cerberus
1
2
3
1.25
L
Freya
3
9
0
0.33
W
2
0
4
4
L
Anhur
Ropol2000
Anhur
3
5
1
0.7
W
Cupid
bl0ssom1
Cupid
7
2
5
4.75
L
1
4
0
0.25
L
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,684
Damage
25,827
54,789
Taken
63,580
28,005
Mitigated
29,671
18,524
Healing
14,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Beechigo
Fenrir
8,300
1,943
0
3,253
14,088
5,948
800
3,193
10,725
0
74,639
W
9,139
219
100
6,784
12,576
6,633
2,008
330
12,196
68,710
0
L
Vamana
1,343
392
0
1,817
4,587
2,357
0
1,047
3,540
0
12,001
W
Cerberus
5,814
292
0
3,119
12,046
10,841
214
397
11,599
52,640
1,900
L
Freya
7,000
1,910
0
3,861
16,055
5,489
0
905
15,150
43,225
2,695
W
8,657
2,644
0
2,943
7,038
1,644
1,630
274
6,724
0
48,134
L
Anhur
Ropol2000
Anhur
7,721
4,520
0
4,336
14,406
4,284
0
3,213
11,193
0
48,117
W
Cupid
bl0ssom1
Cupid
9,774
5,544
0
2,325
9,041
2,939
4,375
2,073
6,575
0
89,500
L
5,436
153
0
2,555
15,274
11,757
0
9,082
6,192
0
54,349
L
Fenrir
4,327
693
0
2,397
13,258
5,784
0
706
12,552
0
51,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,695
Gold Earned
38,287
599
Minions Killed
357
0
Camps Cleared
0
1,629,548
Distance Traveled
1,351,103
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,572
563
108
6
0
400,188
0
W
Anubis
10,256
603
125
7
0
300,470
0
L
Vamana
6,446
379
22
1
0
143,862
0
W
Cerberus
8,412
495
131
8
0
319,403
0
L
Freya
8,533
502
89
5
0
282,326
6
W
Neith
8,219
483
87
5
0
316,308
1
L
Anhur
7,142
420
56
3
0
256,021
0
W
Cupid
11,236
661
148
9
0
293,179
0
L
Chaac
8,709
512
99
6
0
331,961
0
L
Fenrir
7,457
439
91
5
0
336,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role