Player Matchup

Zhong Kui
Zhong Kui
CrazierMetal4
Zhong Kui
Level 103
God Stats
15W - 19L
1,523 SR
Queue Stats
170W - 157L
1,529 Elo+
Solo
Bakasura
Bakasura
TITAN-JackBleiz
Bakasura
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 146L
1,572 Elo+
Party 2
Scylla
Scylla
TITAN-WARS1940
Scylla
Level 87
God Stats
20W - 12L
1,802 SR
Queue Stats
39W - 33L
1,627 Elo+
Party 2
Danzaburou
Danzaburou
durablespy
Danzaburou
Level 147
God Stats
17W - 11L
1,614 SR
Queue Stats
252W - 252L
1,495 Elo+
Solo
Aphrodite
Aphrodite
o0Sleeper0o
Aphrodite
Level 155
God Stats
3W - 12L
1,316 SR
Queue Stats
374W - 359L
1,497 Elo+
Solo
Team Averages
Level 127
1,551 SR
1,544 Elo+

VS

Team Averages
Level 136
1,444 SR
1,458 Elo+
Ix Chel
Ix Chel
Crimsonhunts
Ix Chel
Level 147
God Stats
3W - 1L
1,681 SR
Queue Stats
244W - 247L
1,508 Elo+
Solo
Sobek
Sobek
DomSoFlo
Sobek
Level 122
God Stats
1W - 2L
1,185 SR
Queue Stats
28W - 58L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
DrSoysaucee
Heimdallr
Level 145
God Stats
2W - 3L
1,633 SR
Queue Stats
37W - 64L
1,385 Elo+
Party 1
Da Ji
Da Ji
VampdogsGaming
Da Ji
Level 119
God Stats
1W - 1L
1,238 SR
Queue Stats
201W - 168L
1,563 Elo+
Solo
Achilles
Achilles
xwaterdragonx11
Achilles
Level 146
God Stats
9W - 11L
1,483 SR
Queue Stats
378W - 353L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CrazierMetal4
Zhong Kui
14
0 / 6 / 1
8,337
521
12,492
15,663
10,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
15
2 / 5 / 1
8,101
506
7,664
19,831
9,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 0
7,155
447
6,869
6,558
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
durablespy
Danzaburou
13
1 / 1 / 1
7,742
484
10,726
9,390
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
o0Sleeper0o
Aphrodite
13
1 / 2 / 2
6,919
432
7,377
13,078
8,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Crimsonhunts
Ix Chel
16
2 / 1 / 3
9,157
572
6,649
9,269
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
DomSoFlo
Sobek
12
1 / 2 / 1
7,010
438
5,321
14,315
11,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
DrSoysaucee
Heimdallr
14
0 / 1 / 2
7,657
479
9,162
10,240
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
8 / 1 / 5
9,490
593
12,362
14,471
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
16
6 / 0 / 1
9,876
617
11,934
16,990
16,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
17
17
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CrazierMetal4
Zhong Kui
0
6
1
0.08
W
Ix Chel
Crimsonhunts
Ix Chel
2
1
3
3.5
W
Sobek
DomSoFlo
Sobek
1
2
1
0.75
W
Heimdallr
DrSoysaucee
Heimdallr
0
1
2
1
L
Bakasura
2
5
1
0.5
L
1
3
0
0.33
W
8
1
5
10.5
L
Danzaburou
durablespy
Danzaburou
1
1
1
1.5
L
Aphrodite
o0Sleeper0o
Aphrodite
1
2
2
1
W
Achilles
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,128
Damage
45,428
64,520
Taken
65,285
35,007
Mitigated
41,353
32,497
Healing
22,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CrazierMetal4
Zhong Kui
12,492
2,681
0
5,799
15,663
10,939
0
1,675
13,951
59,114
10,009
W
Ix Chel
Crimsonhunts
Ix Chel
6,649
1,624
453
4,676
9,269
3,049
188
4,009
4,573
70,925
667
W
Sobek
DomSoFlo
Sobek
5,321
133
0
4,801
14,315
11,414
0
3,654
10,039
22,313
0
W
Heimdallr
DrSoysaucee
Heimdallr
9,162
3,059
0
3,692
10,240
3,863
0
3,209
6,973
0
70,851
L
Bakasura
7,664
5,438
0
7,996
19,831
9,951
205
4,090
15,717
0
63,565
L
6,869
522
0
816
6,558
1,846
0
2,590
3,954
38,283
0
W
12,362
1,884
0
2,608
14,471
6,386
0
4,312
9,576
0
73,174
L
Danzaburou
durablespy
Danzaburou
10,726
3,106
0
3,273
9,390
3,489
400
1,124
8,266
0
60,739
L
Aphrodite
o0Sleeper0o
Aphrodite
7,377
264
5,214
9,399
13,078
8,782
176
2,824
10,238
35,691
0
W
Achilles
11,934
1,485
0
6,738
16,990
16,641
0
9,973
6,942
1,300
75,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,254
Gold Earned
43,190
474
Minions Killed
514
0
Camps Cleared
0
1,591,803
Distance Traveled
1,607,315
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,337
521
124
8
0
253,247
2
W
Ix Chel
9,157
572
123
8
0
299,933
1
W
Sobek
7,010
438
24
2
0
357,053
6
W
Heimdallr
7,657
479
137
9
0
303,697
2
L
Bakasura
8,101
506
123
8
0
399,575
0
L
Scylla
7,155
447
70
4
0
293,849
2
W
Da Ji
9,490
593
106
7
0
344,680
0
L
Danzaburou
7,742
484
101
6
0
317,248
1
L
Aphrodite
6,919
432
56
4
0
327,884
0
W
Achilles
9,876
617
124
8
0
301,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role