Player Matchup

Serqet
Serqet
 
Serqet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BirdLawExpert
Odin
Level 64
God Stats
1W - 2L
1,554 SR
Queue Stats
69W - 53L
1,567 Elo+
Party 2
Awilix
Awilix
Koolj38
Awilix
Level 125
God Stats
9W - 3L
1,819 SR
Queue Stats
122W - 108L
1,506 Elo+
Solo
Eset
Eset
cherubicaI
Eset
Level 140
God Stats
3W - 4L
1,663 SR
Queue Stats
181W - 161L
1,585 Elo+
Party 2
Hachiman
Hachiman
cubanito-mode103
Hachiman
Level 162
God Stats
0W - 3L
1,245 SR
Queue Stats
64W - 75L
1,475 Elo+
Solo
Team Averages
Level 115
1,556 SR
1,527 Elo+

VS

Team Averages
Level 107
1,497 SR
1,501 Elo+
Ymir
Ymir
Celvip
Ymir
Level 66
God Stats
25W - 31L
1,469 SR
Queue Stats
300W - 299L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
Dodge_s2_Charger
Danzaburou
Level 131
God Stats
13W - 16L
1,454 SR
Queue Stats
294W - 293L
1,513 Elo+
Party 1
Geb
Geb
ECLERHM
Geb
Level 138
God Stats
3W - 1L
1,615 SR
Queue Stats
178W - 167L
1,519 Elo+
Solo
Arachne
Arachne
ddeeccooyy
Arachne
Level 148
God Stats
3W - 4L
1,392 SR
Queue Stats
83W - 93L
1,487 Elo+
Solo
Kukulkan
Kukulkan
tuyopon-0922
Kukulkan
Level 54
God Stats
36W - 29L
1,557 SR
Queue Stats
207W - 208L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
0 / 3 / 0
4,851
441
457
7,131
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 2
5,552
505
2,164
6,434
4,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Koolj38
Awilix
11
0 / 3 / 2
5,769
524
2,837
7,677
2,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 0 / 0
7,340
667
4,021
2,188
556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 1
4,559
414
3,040
5,818
1,490
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Celvip
Ymir
11
1 / 0 / 5
6,527
593
3,515
6,472
3,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Dodge_s2_Charger
Danzaburou
11
3 / 0 / 2
6,333
576
4,825
2,013
715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
13
4 / 1 / 1
7,648
695
4,894
5,329
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
ddeeccooyy
Arachne
10
3 / 2 / 2
5,908
537
1,905
7,160
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
tuyopon-0922
Kukulkan
11
0 / 1 / 1
6,239
567
819
3,502
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
0
0
L
0
1
2
1
W
Ymir
Celvip
Ymir
1
0
5
3.5
W
Danzaburou
Dodge_s2_Charger
Danzaburou
3
0
2
4
W
Geb
4
1
1
4.5
L
Awilix
Koolj38
Awilix
0
3
2
0.33
L
4
0
0
4
L
0
4
1
0.13
W
Arachne
ddeeccooyy
Arachne
3
2
2
2
W
Kukulkan
tuyopon-0922
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,519
Damage
15,958
29,248
Taken
24,476
11,298
Mitigated
11,162
7,708
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
457
110
0
1,480
7,131
2,590
0
1,942
4,895
0
21,248
L
2,164
567
0
2,641
6,434
4,026
0
1,822
4,612
0
15,367
W
Ymir
Celvip
Ymir
3,515
432
0
2,977
6,472
3,684
0
425
5,835
23,887
1,124
W
Danzaburou
Dodge_s2_Charger
Danzaburou
4,825
1,779
0
1,380
2,013
715
0
0
2,013
0
43,013
W
Geb
4,894
911
0
1,570
5,329
3,853
0
800
4,489
40,506
1,481
L
Awilix
Koolj38
Awilix
2,837
1,244
0
777
7,677
2,636
0
2,769
4,744
0
41,722
L
4,021
0
180
1,234
2,188
556
0
402
1,786
50,966
1,210
L
3,040
1,419
0
1,396
5,818
1,490
0
1,688
4,130
0
25,539
W
Arachne
ddeeccooyy
Arachne
1,905
1,308
0
4,341
7,160
1,970
0
1,214
5,856
0
32,381
W
Kukulkan
tuyopon-0922
Kukulkan
819
49
0
225
3,502
940
0
1,246
2,112
37,368
1,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,071
Gold Earned
32,655
332
Minions Killed
331
0
Camps Cleared
0
1,164,085
Distance Traveled
1,123,269
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,851
441
41
4
0
244,930
0
L
Odin
5,552
505
18
2
0
228,138
1
W
Ymir
6,527
593
26
2
0
237,589
4
W
Danzaburou
6,333
576
84
8
0
215,558
0
W
Geb
7,648
695
78
7
0
192,403
6
L
Awilix
5,769
524
90
8
0
256,969
0
L
Eset
7,340
667
132
12
0
247,757
0
L
Hachiman
4,559
414
51
5
0
186,291
0
W
Arachne
5,908
537
65
6
0
247,539
0
W
Kukulkan
6,239
567
78
7
0
230,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role