Player Matchup

Chronos
Chronos
 
Chronos
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AnnSweet
Fenrir
Level 128
God Stats
8W - 10L
1,439 SR
Queue Stats
183W - 299L
1,345 Elo+
Party 1
Ra
Ra
xReav3r
Ra
Level 145
God Stats
3W - 5L
1,540 SR
Queue Stats
76W - 70L
1,544 Elo+
Solo
Bacchus
Bacchus
АнальнаяКара
Bacchus
Level 156
God Stats
4W - 4L
1,678 SR
Queue Stats
212W - 278L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Мрачновато
Danzaburou
Level 160
God Stats
0W - 3L
1,610 SR
Queue Stats
64W - 86L
1,454 Elo+
Party 1
Team Averages
Level 150
1,553 SR
1,454 Elo+

VS

Team Averages
Level 98
1,670 SR
1,534 Elo+
He Bo
He Bo
DutchOwns
He Bo
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 109L
1,585 Elo+
Solo
Sun Wukong
Sun Wukong
Lobotonario
Sun Wukong
Level 68
God Stats
5W - 0L
1,902 SR
Queue Stats
35W - 21L
1,598 Elo+
Solo
Ra
Ra
SYRVUS
Ra
Level 129
God Stats
50W - 41L
1,582 SR
Queue Stats
540W - 538L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Vreyzor
Danzaburou
Level 104
God Stats
10W - 5L
1,648 SR
Queue Stats
466W - 446L
1,501 Elo+
Solo
Sobek
Sobek
fourkukulkan
Sobek
Level 36
God Stats
3W - 3L
1,720 SR
Queue Stats
111W - 110L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 2 / 1
7,109
547
7,045
10,249
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
AnnSweet
Fenrir
11
1 / 4 / 2
6,081
468
5,188
10,159
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 0
7,436
572
9,650
8,634
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 2
5,985
460
5,829
9,823
7,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 2
6,846
527
3,735
9,757
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DutchOwns
He Bo
14
7 / 2 / 1
7,879
606
6,236
8,758
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Lobotonario
Sun Wukong
13
3 / 0 / 0
8,081
622
7,213
9,601
4,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
14
1 / 2 / 5
7,429
571
7,070
8,037
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Vreyzor
Danzaburou
14
5 / 2 / 0
8,362
643
8,720
9,272
3,846
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 8
6,718
517
5,499
12,293
10,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
16
16
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
2
1
0.25
L
Fenrir
AnnSweet
Fenrir
1
4
2
0.5
W
He Bo
DutchOwns
He Bo
7
2
1
3.75
W
Sun Wukong
Lobotonario
Sun Wukong
3
0
0
3
W
Ra
1
2
5
1.75
W
Danzaburou
Vreyzor
Danzaburou
5
2
0
2.5
W
0
1
8
4
L
2
4
0
0.5
L
1
3
2
0.67
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,447
Damage
34,738
48,622
Taken
47,961
19,768
Mitigated
23,224
15,538
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,045
2,328
0
4,055
10,249
2,947
0
846
9,363
51,003
1,851
L
Fenrir
AnnSweet
Fenrir
5,188
1,781
0
2,089
10,159
3,448
0
4,588
5,338
0
37,478
W
He Bo
DutchOwns
He Bo
6,236
291
0
3,432
8,758
2,351
0
3,081
5,386
50,124
1,101
W
Sun Wukong
Lobotonario
Sun Wukong
7,213
808
0
1,658
9,601
4,154
0
5,561
3,496
0
61,175
W
Ra
7,070
248
1,549
3,813
8,037
2,727
0
4,020
3,631
55,412
1,245
W
Danzaburou
Vreyzor
Danzaburou
8,720
3,842
0
3,726
9,272
3,846
87
2,050
7,222
0
62,211
W
5,499
510
2,085
3,997
12,293
10,146
0
5,467
6,317
19,776
0
L
9,650
525
690
2,696
8,634
2,965
32
6,404
1,827
60,909
0
L
5,829
950
0
2,059
9,823
7,641
0
3,224
6,375
13,438
2,124
L
3,735
1,062
0
3,949
9,757
2,767
881
2,326
7,340
0
37,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,457
Gold Earned
38,469
398
Minions Killed
430
0
Camps Cleared
0
1,296,184
Distance Traveled
1,394,731
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,109
547
112
9
0
240,914
2
L
Fenrir
6,081
468
64
5
0
289,060
2
W
He Bo
7,879
606
78
6
0
307,037
0
W
Sun Wukong
8,081
622
103
8
0
275,977
4
W
Ra
7,429
571
115
9
0
283,134
0
W
Danzaburou
8,362
643
112
9
0
238,898
0
W
Sobek
6,718
517
22
2
0
289,685
1
L
Ra
7,436
572
130
10
0
252,706
2
L
Bacchus
5,985
460
16
1
0
276,564
5
L
Danzaburou
6,846
527
76
6
0
236,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role