Player Matchup

Cerberus
Cerberus
DandiPl30
Cerberus
Level 66
God Stats
0W - 6L
1,027 SR
Queue Stats
173W - 191L
1,435 Elo+
Solo
Arachne
Arachne
MissMorti
Arachne
Level 144
God Stats
8W - 10L
1,458 SR
Queue Stats
343W - 357L
1,449 Elo+
Solo
Aphrodite
Aphrodite
TupsmBong2000
Aphrodite
Level 115
God Stats
3W - 2L
1,658 SR
Queue Stats
229W - 233L
1,389 Elo+
Solo
Merlin
Merlin
tadжukistan
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
Рейноp
Tsukuyomi
Level 163
God Stats
0W - 1L
1,671 SR
Queue Stats
160W - 142L
1,575 Elo+
Solo
Team Averages
Level 103
1,463 SR
1,455 Elo+

VS

Team Averages
Level 163
1,444 SR
1,466 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ArmoredWeedhead
Bastet
Level 158
God Stats
16W - 7L
1,614 SR
Queue Stats
481W - 489L
1,431 Elo+
Party 1
Hel
Hel
Obito-UchihaBest
Hel
Level 142
God Stats
4W - 5L
1,384 SR
Queue Stats
491W - 504L
1,520 Elo+
Solo
He Bo
He Bo
ShinobiMerlin
He Bo
Level 188
God Stats
2W - 3L
1,294 SR
Queue Stats
89W - 81L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
SmeaGoldMan
Gilgamesh
Level 200
God Stats
6W - 5L
1,430 SR
Queue Stats
315W - 325L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DandiPl30
Cerberus
16
5 / 3 / 5
9,130
913
6,648
12,456
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
MissMorti
Arachne
12
1 / 2 / 4
7,081
708
4,025
4,450
1,755
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
TupsmBong2000
Aphrodite
11
0 / 4 / 2
6,666
667
1,692
7,390
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Merlin
13
1 / 6 / 6
7,590
759
8,864
9,164
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Рейноp
Tsukuyomi
16
4 / 1 / 5
8,567
857
12,151
7,933
6,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
3 / 2 / 9
8,675
868
6,935
7,671
3,652
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 2
9,401
940
8,558
9,963
3,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
2 / 2 / 9
8,669
867
7,644
9,802
5,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 1 / 11
8,998
900
8,708
6,274
2,165
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
SmeaGoldMan
Gilgamesh
13
2 / 3 / 9
8,197
820
5,977
10,190
9,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
11
Kills
16
16
Deaths
11
22
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
9
3.75
W
7
3
2
2.67
L
Cerberus
DandiPl30
Cerberus
5
3
5
2.5
L
Arachne
MissMorti
Arachne
1
2
4
1.5
W
2
2
9
3.25
W
2
1
11
7.5
W
Gilgamesh
SmeaGoldMan
Gilgamesh
2
3
9
2.17
L
Aphrodite
TupsmBong2000
Aphrodite
0
4
2
0.25
L
Merlin
1
6
6
0.67
L
Tsukuyomi
Рейноp
Tsukuyomi
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,380
Damage
37,822
41,393
Taken
43,900
27,422
Mitigated
24,734
12,847
Healing
19,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,935
199
634
1,787
7,671
3,652
761
2,657
5,014
20,446
802
W
8,558
1,411
818
2,805
9,963
3,953
384
3,260
6,703
0
16,783
L
Cerberus
DandiPl30
Cerberus
6,648
79
95
2,942
12,456
12,996
0
6,204
6,077
17,108
228
L
Arachne
MissMorti
Arachne
4,025
3,267
261
765
4,450
1,755
0
2,362
2,049
0
7,099
W
7,644
388
5,512
4,361
9,802
5,322
0
4,551
5,251
24,491
334
W
8,708
362
1,116
1,298
6,274
2,165
1,294
2,912
3,362
18,973
424
W
Gilgamesh
SmeaGoldMan
Gilgamesh
5,977
549
266
1,178
10,190
9,642
1,137
3,646
6,544
0
18,849
L
Aphrodite
TupsmBong2000
Aphrodite
1,692
191
3,826
2,717
7,390
3,552
0
4,816
2,529
4,295
0
L
Merlin
8,864
839
493
262
9,164
3,026
0
5,326
3,691
17,989
0
L
Tsukuyomi
Рейноp
Tsukuyomi
12,151
823
607
879
7,933
6,093
0
3,980
3,831
0
32,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,034
Gold Earned
43,940
127
Minions Killed
154
0
Camps Cleared
0
896,740
Distance Traveled
938,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,675
868
44
4
0
184,041
0
W
Bastet
9,401
940
15
2
0
194,726
0
L
Cerberus
9,130
913
36
4
0
202,592
0
L
Arachne
7,081
708
13
1
0
201,946
0
W
Hel
8,669
867
39
4
0
180,089
0
W
He Bo
8,998
900
31
3
0
199,143
0
W
Gilgamesh
8,197
820
25
3
0
180,200
0
L
Aphrodite
6,666
667
16
2
0
142,354
0
L
Merlin
7,590
759
22
2
0
161,064
0
L
Tsukuyomi
8,567
857
40
4
0
188,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role