Player Matchup

Odin
Odin
Masters
 
Odin
Masters
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum I
 
Ymir
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum II
ZealousMal
Hel
Platinum II
Level 116
God Stats
9W - 4L
1,731 SR
Queue Stats
77W - 70L
1,868 MMR
Solo
Heimdallr
Heimdallr
Platinum II
infideIity
Heimdallr
Platinum II
Level 65
God Stats
2W - 0L
1,786 SR
Queue Stats
37W - 27L
1,640 MMR
Solo
Thanatos
Thanatos
Platinum V
siiiiuuuuuu
Thanatos
Platinum V
Level 87
God Stats
2W - 5L
1,418 SR
Queue Stats
100W - 92L
1,748 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,587 SR
1,651 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,503 SR
1,844 MMR
Zhong Kui
Zhong Kui
Gold I
 
Zhong Kui
Gold I
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold II
CrazySlock
Freya
Gold II
Level 164
God Stats
1W - 3L
1,243 SR
Queue Stats
77W - 65L
1,580 MMR
Solo
Athena
Athena
Diamond IV
CriseeHouse
Athena
Diamond IV
Level 155
God Stats
25W - 21L
1,599 SR
Queue Stats
114W - 107L
2,172 MMR
Party 1
Thor
Thor
Diamond III
SKiTZΟ
Thor
Diamond III
Level 88
God Stats
0W - 2L
1,618 SR
Queue Stats
222W - 198L
2,206 MMR
Party 1
Eset
Eset
Gold I
ianfitzgerald88
Eset
Gold I
Level 125
God Stats
6W - 9L
1,556 SR
Queue Stats
411W - 415L
1,764 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
3 / 0 / 2
8,949
688
5,156
6,705
5,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ymir
 
Ymir
13
1 / 1 / 11
7,997
615
7,099
8,710
6,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 2 / 4
8,263
636
5,702
6,230
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
infideIity
Heimdallr
14
5 / 1 / 4
7,973
613
7,917
7,032
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
siiiiuuuuuu
Thanatos
15
7 / 0 / 2
8,362
643
5,309
9,776
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Nu WaCthulhuRavanaAwilix

VS

Bans
He BoAo KuangSetAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
0 / 3 / 0
6,017
463
1,564
8,226
5,045
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Freya
11
1 / 4 / 1
6,247
481
5,260
8,412
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
9
0 / 3 / 2
5,788
445
2,766
11,053
8,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
SKiTZΟ
Thor
10
2 / 3 / 0
5,953
458
5,110
7,411
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 6 / 1
6,887
530
5,866
8,583
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
19
Kills
4
4
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
0
2
4
W
Ymir
 
Ymir
1
1
11
6.5
L
Zhong Kui
 
Zhong Kui
0
3
0
0
L
Freya
1
4
1
0.38
L
Athena
0
3
2
0.33
L
Thor
SKiTZΟ
Thor
2
3
0
0.67
W
3
2
4
2.5
L
1
6
1
0.25
W
Heimdallr
infideIity
Heimdallr
5
1
4
7
W
Thanatos
siiiiuuuuuu
Thanatos
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,183
Damage
20,566
38,453
Taken
43,685
18,913
Mitigated
21,512
21,071
Healing
10,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,156
1,504
0
1,813
6,705
5,396
0
1,751
4,954
0
65,923
W
Ymir
 
Ymir
7,099
1,319
0
1,966
8,710
6,106
17
4,347
4,262
25,063
2,539
L
Zhong Kui
 
Zhong Kui
1,564
310
0
1,826
8,226
5,045
0
841
7,385
30,879
0
L
Freya
5,260
1,715
0
1,934
8,412
2,854
0
1,451
6,961
35,018
4,665
L
Athena
2,766
699
0
1,883
11,053
8,571
0
3,835
7,218
15,941
0
L
Thor
SKiTZΟ
Thor
5,110
1,012
0
3,064
7,411
2,166
0
1,863
5,548
0
35,368
W
5,702
0
1,818
3,611
6,230
1,601
0
2,945
3,009
63,990
0
L
5,866
316
185
1,162
8,583
2,876
0
4,255
4,328
55,723
627
W
Heimdallr
infideIity
Heimdallr
7,917
4,298
0
3,411
7,032
2,182
685
3,916
3,074
0
56,646
W
Thanatos
siiiiuuuuuu
Thanatos
5,309
1,892
0
8,452
9,776
3,628
0
1,536
8,168
0
66,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,544
Gold Earned
30,892
481
Minions Killed
350
0
Camps Cleared
0
1,417,469
Distance Traveled
1,231,915
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,949
688
132
10
0
259,685
2
W
Ymir
7,997
615
36
3
0
267,337
5
L
Zhong Kui
6,017
463
75
6
0
184,503
0
L
Freya
6,247
481
58
4
0
260,531
2
L
Athena
5,788
445
32
2
0
265,495
4
L
Thor
5,953
458
57
4
0
263,510
0
W
Hel
8,263
636
120
9
0
304,582
4
L
Eset
6,887
530
128
10
0
257,876
2
W
Heimdallr
7,973
613
94
7
0
254,268
0
W
Thanatos
8,362
643
99
8
0
331,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role