Player Matchup

Hercules
Hercules
AlexVenne
Hercules
Level 224
God Stats
10W - 7L
1,585 SR
Queue Stats
223W - 243L
1,454 Elo+
Solo
Artemis
Artemis
Darkdog32
Artemis
Level 107
God Stats
4W - 2L
1,859 SR
Queue Stats
19W - 29L
1,442 Elo+
Solo
Nox
Nox
JulbinSKY
Nox
Level 86
God Stats
116W - 143L
1,439 SR
Queue Stats
274W - 298L
1,417 Elo+
Solo
Ne Zha
Ne Zha
JustAJosh
Ne Zha
Level 106
God Stats
1W - 1L
1,317 SR
Queue Stats
156W - 158L
1,496 Elo+
Solo
Discordia
Discordia
MoistNakedMoose
Discordia
Level 68
God Stats
38W - 27L
1,628 SR
Queue Stats
189W - 188L
1,600 Elo+
Solo
Team Averages
Level 118
1,566 SR
1,482 Elo+

VS

Team Averages
Level 139
1,566 SR
1,512 Elo+
Osiris
Osiris
AllHeilVash
Osiris
Level 147
God Stats
22W - 22L
1,502 SR
Queue Stats
299W - 317L
1,511 Elo+
Solo
Izanami
Izanami
DayDreamer1063
Izanami
Level 124
God Stats
4W - 1L
1,605 SR
Queue Stats
499W - 292L
1,542 Elo+
Solo
Yu Huang
Yu Huang
Serinitiy
Yu Huang
Level 224
God Stats
68W - 69L
1,624 SR
Queue Stats
154W - 165L
1,576 Elo+
Solo
Ah Puch
Ah Puch
xSnD X dEvIlMaN
Ah Puch
Level 96
God Stats
18W - 16L
1,620 SR
Queue Stats
237W - 255L
1,512 Elo+
Solo
Fenrir
Fenrir
寒冰浅月
Fenrir
Level 106
God Stats
44W - 42L
1,478 SR
Queue Stats
492W - 519L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexVenne
Hercules
14
2 / 1 / 1
9,101
910
1,604
6,440
3,339
Artemis
Darkdog32
Artemis
16
3 / 3 / 4
10,768
1,077
7,752
10,284
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 3 / 4
11,031
1,103
4,795
11,432
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
JustAJosh
Ne Zha
15
0 / 10 / 7
9,669
967
11,800
16,171
5,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
MoistNakedMoose
Discordia
16
2 / 0 / 5
10,377
1,038
10,176
3,516
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

185

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 0 / 5
10,040
1,004
3,503
5,799
2,991
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 1 / 7
10,247
1,025
6,928
9,007
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Serinitiy
Yu Huang
16
4 / 1 / 9
10,756
1,076
18,791
6,431
2,513
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 4 / 9
10,424
1,042
9,475
7,317
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
16
5 / 5 / 4
10,724
1,072
3,697
10,594
3,783
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
11
Kills
17
17
Deaths
11
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
AlexVenne
Hercules
2
1
1
2.5
W
Osiris
2
0
5
4.5
L
Artemis
Darkdog32
Artemis
3
3
4
1.67
W
4
1
7
7.5
L
4
3
4
2
L
Ne Zha
JustAJosh
Ne Zha
0
10
7
0.35
L
Discordia
MoistNakedMoose
Discordia
2
0
5
4.5
W
Yu Huang
Serinitiy
Yu Huang
4
1
9
8.5
W
2
4
9
1.63
W
Fenrir
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,127
Damage
42,394
47,843
Taken
39,148
16,596
Mitigated
14,206
4,939
Healing
3,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AlexVenne
Hercules
1,604
360
0
2,014
6,440
3,339
0
3,437
2,848
0
2,948
W
Osiris
3,503
1,455
0
0
5,799
2,991
0
1,788
4,011
0
18,812
L
Artemis
Darkdog32
Artemis
7,752
3,266
0
2,011
10,284
3,705
0
5,158
4,910
0
34,634
W
6,928
3,486
0
1,301
9,007
2,415
0
3,560
5,416
0
34,499
L
4,795
881
0
150
11,432
3,516
0
6,780
4,255
22,362
0
L
Ne Zha
JustAJosh
Ne Zha
11,800
2,081
0
764
16,171
5,072
0
8,187
7,343
0
22,276
L
Discordia
MoistNakedMoose
Discordia
10,176
255
0
0
3,516
964
0
2,751
512
26,998
0
W
Yu Huang
Serinitiy
Yu Huang
18,791
389
0
1,274
6,431
2,513
0
2,328
4,034
23,586
377
W
9,475
183
0
177
7,317
2,504
0
3,363
3,887
29,863
0
W
Fenrir
3,697
1,057
0
376
10,594
3,783
0
3,932
6,625
0
14,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,946
Gold Earned
52,191
169
Minions Killed
196
7
Camps Cleared
10
788,078
Distance Traveled
933,150
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,101
910
2
0
0
113,870
0
W
Osiris
10,040
1,004
30
3
0
200,249
0
L
Artemis
10,768
1,077
58
6
2
175,782
0
W
Izanami
10,247
1,025
65
7
5
178,964
0
L
Nox
11,031
1,103
42
4
3
189,889
0
L
Ne Zha
9,669
967
22
2
2
170,333
0
L
Discordia
10,377
1,038
45
5
0
138,204
0
W
Yu Huang
10,756
1,076
17
2
3
197,161
0
W
Ah Puch
10,424
1,042
56
6
0
169,885
0
W
Fenrir
10,724
1,072
28
3
2
186,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role