Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Biomes5224
Athena
Level 39
God Stats
2W - 3L
1,520 SR
Queue Stats
13W - 18L
1,364 Elo+
Party 2
Neith
Neith
LowProfile612
Neith
Level 31
God Stats
25W - 29L
1,477 SR
Queue Stats
30W - 34L
1,414 Elo+
Solo
Gilgamesh
Gilgamesh
patrykham
Gilgamesh
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 73
1,499 SR
1,456 Elo+

VS

Team Averages
Level 61
1,528 SR
1,467 Elo+
Poseidon
Poseidon
Charliechunk32
Poseidon
Level 45
God Stats
20W - 28L
1,413 SR
Queue Stats
139W - 157L
1,474 Elo+
Party 1
Bellona
Bellona
Idoje
Bellona
Level 77
God Stats
2W - 3L
1,563 SR
Queue Stats
415W - 392L
1,475 Elo+
Solo
Camazotz
Camazotz
MaTeSiv
Camazotz
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 95L
1,468 Elo+
Solo
Khepri
Khepri
Rustage12
Khepri
Level 63
God Stats
2W - 2L
1,686 SR
Queue Stats
174W - 185L
1,477 Elo+
Party 1
Sol
Sol
ZerGThunder
Sol
Level 61
God Stats
27W - 26L
1,478 SR
Queue Stats
61W - 73L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
4 / 2 / 1
6,154
513
3,888
7,444
2,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

He Bo
 
He Bo
10
1 / 6 / 0
5,887
491
3,079
8,586
2,659
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Biomes5224
Athena
9
0 / 2 / 4
5,986
499
4,376
12,455
11,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 1 / 2
5,310
443
4,877
4,078
1,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
patrykham
Gilgamesh
4
0 / 2 / 0
4,265
355
486
2,254
941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
13
7 / 1 / 3
7,829
652
7,831
5,790
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
Idoje
Bellona
14
5 / 0 / 4
8,915
743
6,405
5,770
5,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
MaTeSiv
Camazotz
11
1 / 1 / 0
6,252
521
1,189
9,354
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Rustage12
Khepri
11
0 / 1 / 4
6,396
533
4,211
11,147
7,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 1
6,246
521
3,466
5,256
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
13
13
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
2
1
2.25
L
He Bo
 
He Bo
1
6
0
0.17
L
Athena
Biomes5224
Athena
0
2
4
1
W
Poseidon
7
1
3
8.5
W
Bellona
Idoje
Bellona
5
0
4
7
L
0
1
2
1
W
Camazotz
MaTeSiv
Camazotz
1
1
0
1
W
Khepri
Rustage12
Khepri
0
1
4
2
W
0
2
1
0.25
L
Gilgamesh
patrykham
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,706
Damage
23,102
34,817
Taken
37,317
19,144
Mitigated
19,106
6,491
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,888
1,443
0
0
7,444
2,710
0
3,192
3,912
0
29,262
L
He Bo
 
He Bo
3,079
307
0
2,448
8,586
2,659
0
4,332
3,805
31,838
1,125
L
Athena
Biomes5224
Athena
4,376
1,720
0
2,170
12,455
11,425
221
5,881
6,327
17,489
0
W
Poseidon
7,831
1,293
0
1,902
5,790
1,764
225
1,184
4,606
42,339
2,839
W
Bellona
Idoje
Bellona
6,405
1,813
0
1,937
5,770
5,393
1,136
252
5,409
0
56,299
L
4,877
2,651
0
1,585
4,078
1,409
492
1,283
2,704
0
31,341
W
Camazotz
MaTeSiv
Camazotz
1,189
283
0
4,040
9,354
3,433
0
963
8,391
0
43,542
W
Khepri
Rustage12
Khepri
4,211
616
1,689
2,452
11,147
7,132
25
3,091
8,056
21,673
0
W
3,466
1,570
0
1,955
5,256
1,384
1,699
1,992
3,264
34,961
0
L
Gilgamesh
patrykham
Gilgamesh
486
190
0
288
2,254
941
0
0
2,044
0
3,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,602
Gold Earned
35,638
189
Minions Killed
331
0
Camps Cleared
0
1,004,695
Distance Traveled
1,247,896
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,154
513
54
5
0
264,167
0
L
He Bo
5,887
491
67
6
0
218,122
0
L
Athena
5,986
499
22
2
0
247,661
2
W
Poseidon
7,829
652
73
6
0
265,027
0
W
Bellona
8,915
743
107
9
0
272,369
0
L
Neith
5,310
443
43
4
0
196,347
0
W
Camazotz
6,252
521
69
6
0
267,020
0
W
Khepri
6,396
533
30
3
0
226,010
0
W
Sol
6,246
521
52
4
0
217,470
0
L
Gilgamesh
4,265
355
3
0
0
78,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role