Player Matchup

Ares
Ares
 
Ares
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Beechigo
Danzaburou
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,592 Elo+
Party 1
Hercules
Hercules
El Compa Chan1
Hercules
Level 47
God Stats
40W - 54L
1,425 SR
Queue Stats
82W - 123L
1,350 Elo+
Solo
Sun Wukong
Sun Wukong
MyNaMeIzBraSi
Sun Wukong
Level 84
God Stats
8W - 3L
1,798 SR
Queue Stats
96W - 106L
1,504 Elo+
Party 1
Thoth
Thoth
Unwanted_Potato9
Thoth
Level 74
God Stats
8W - 8L
1,413 SR
Queue Stats
353W - 377L
1,476 Elo+
Solo
Team Averages
Level 82
1,527 SR
1,484 Elo+

VS

Team Averages
Level 126
1,495 SR
1,443 Elo+
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KayEllBxNYC
Neith
Level 232
God Stats
9W - 13L
1,489 SR
Queue Stats
97W - 111L
1,454 Elo+
Solo
Janus
Janus
biralachana
Janus
Level 106
God Stats
5W - 11L
1,486 SR
Queue Stats
135W - 140L
1,454 Elo+
Solo
Ne Zha
Ne Zha
xUSMCxGHOSTx
Ne Zha
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 0 / 1
4,035
576
1,374
4,967
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Beechigo
Danzaburou
7
1 / 0 / 0
4,255
608
1,486
2,446
642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
6
0 / 0 / 0
3,633
519
0
3,174
1,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
MyNaMeIzBraSi
Sun Wukong
6
1 / 5 / 0
4,093
585
2,213
4,530
1,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8
0 / 1 / 1
4,218
603
1,598
3,664
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
5 / 1 / 0
5,471
782
3,956
5,646
2,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
 
Ymir
7
0 / 1 / 1
4,097
585
1,456
5,042
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
1 / 0 / 0
3,965
566
2,591
2,684
622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

2
0 / 0 / 0
2,934
419
0
154
15
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
2
0 / 0 / 0
2,959
423
0
600
93
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
6
6
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
0
1
0.5
L
Achilles
 
Achilles
5
1
0
5
L
Ymir
 
Ymir
0
1
1
0.5
W
Danzaburou
Beechigo
Danzaburou
1
0
0
1
W
Hercules
0
0
0
0
L
1
0
0
1
W
Sun Wukong
MyNaMeIzBraSi
Sun Wukong
1
5
0
0.2
W
0
1
1
0.5
L
0
0
0
0
L
Ne Zha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,671
Damage
8,003
18,781
Taken
14,126
6,506
Mitigated
6,868
5,066
Healing
6,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
1,374
28
0
2,060
4,967
2,120
0
820
4,069
8,284
0
L
Achilles
 
Achilles
3,956
1,164
0
2,571
5,646
2,917
0
198
5,175
0
25,997
L
Ymir
 
Ymir
1,456
59
83
2,197
5,042
3,221
0
2,360
2,682
8,874
0
W
Danzaburou
Beechigo
Danzaburou
1,486
471
0
1,213
2,446
642
0
338
2,108
0
22,122
W
Hercules
0
0
0
627
3,174
1,000
0
0
3,174
0
16,280
L
2,591
453
0
1,485
2,684
622
0
414
2,270
0
18,289
W
Sun Wukong
MyNaMeIzBraSi
Sun Wukong
2,213
596
0
416
4,530
1,852
0
0
4,191
0
8,990
W
1,598
32
0
750
3,664
892
0
298
3,366
25,211
1,129
L
0
0
0
0
154
15
0
0
154
955
0
L
Ne Zha
0
0
0
164
600
93
0
0
600
0
835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,234
Gold Earned
19,426
143
Minions Killed
95
0
Camps Cleared
0
652,435
Distance Traveled
447,489
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,035
576
17
2
0
147,160
0
L
Achilles
5,471
782
49
7
0
145,417
0
L
Ymir
4,097
585
13
2
0
139,462
0
W
Danzaburou
4,255
608
34
5
0
139,493
0
W
Hercules
3,633
519
37
5
0
108,710
0
L
Neith
3,965
566
27
4
0
136,069
3
W
Sun Wukong
4,093
585
15
2
0
129,319
0
W
Thoth
4,218
603
40
6
0
127,753
0
L
Janus
2,934
419
3
0
0
9,095
0
L
Ne Zha
2,959
423
3
0
0
17,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role