Player Matchup

Nox
Nox
 
Nox
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
DustinDynamite2
Ganesha
Level 136
God Stats
6W - 1L
1,804 SR
Queue Stats
152W - 156L
1,475 Elo+
Party 2
Chang'e
Chang'e
ItouAya
Chang'e
Level 203
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 101L
1,517 Elo+
Party 3
Anubis
Anubis
Sp1t0n1t8138
Anubis
Level 123
God Stats
3W - 2L
1,303 SR
Queue Stats
226W - 233L
1,473 Elo+
Party 2
Nut
Nut
Subzerothirty
Nut
Level 136
God Stats
1W - 1L
1,281 SR
Queue Stats
19W - 17L
1,480 Elo+
Party 2
Team Averages
Level 147
1,478 SR
1,489 Elo+

VS

Team Averages
Level 109
1,548 SR
1,506 Elo+
Terra
Terra
Ashes209
Terra
Level 192
God Stats
1W - 2L
1,512 SR
Queue Stats
162W - 152L
1,519 Elo+
Party 1
Nu Wa
Nu Wa
Extracting
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,488 Elo+
Party 1
Charon
Charon
Incredibelly
Charon
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,557 Elo+
Solo
Chaac
Chaac
Pahala
Chaac
Level 125
God Stats
1W - 2L
1,646 SR
Queue Stats
48W - 52L
1,450 Elo+
Solo
Chernobog
Chernobog
innominateid
Chernobog
Level 147
God Stats
2W - 2L
1,581 SR
Queue Stats
120W - 119L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
3 / 1 / 4
10,866
776
10,513
8,213
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
0 / 1 / 6
9,553
682
6,952
16,959
17,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
ItouAya
Chang'e
17
2 / 1 / 5
10,211
729
9,682
19,373
19,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
16
2 / 3 / 5
10,041
717
11,287
12,953
6,269
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 6
10,366
740
12,257
8,601
3,343
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Ashes209
Terra
18
4 / 3 / 3
10,290
735
14,170
21,352
23,469
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
18
0 / 2 / 3
9,919
709
16,279
7,112
3,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
5
0 / 0 / 0
6,660
476
0
0
0
Chaac
Pahala
Chaac
17
1 / 2 / 4
9,351
668
12,861
19,447
25,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chernobog
innominateid
Chernobog
16
2 / 3 / 2
9,098
650
10,373
14,538
6,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
9
Kills
7
7
Deaths
10
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
1
4
5
L
Terra
Ashes209
Terra
4
3
3
1.83
W
0
1
6
3
L
Nu Wa
0
2
3
0.75
L
Charon
0
0
0
0
W
Chang'e
ItouAya
Chang'e
2
1
5
4.5
L
Chaac
Pahala
Chaac
1
2
4
1.5
W
Anubis
2
3
5
1.5
W
2
1
6
5
L
Chernobog
innominateid
Chernobog
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,691
Damage
53,683
66,099
Taken
62,449
49,346
Mitigated
60,038
41,919
Healing
29,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
10,513
572
0
738
8,213
3,300
934
4,201
3,459
35,529
0
L
Terra
Ashes209
Terra
14,170
1,574
9,827
7,828
21,352
23,469
0
8,732
12,620
19,324
1,111
W
6,952
303
1,730
4,795
16,959
17,389
614
7,163
8,695
20,364
989
L
Nu Wa
16,279
3,583
339
1,773
7,112
3,768
0
3,693
3,419
44,060
0
L
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
ItouAya
Chang'e
9,682
758
17,795
13,122
19,373
19,045
992
6,563
11,911
22,274
5,329
L
Chaac
Pahala
Chaac
12,861
992
631
5,752
19,447
25,990
0
13,080
6,367
3,003
19,381
W
Anubis
11,287
375
1,186
2,241
12,953
6,269
417
6,733
5,708
40,987
0
W
12,257
5,466
0
312
8,601
3,343
2,863
4,848
3,425
0
29,349
L
Chernobog
innominateid
Chernobog
10,373
4,111
1,162
2,369
14,538
6,811
641
11,234
3,304
0
28,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,037
Gold Earned
45,318
236
Minions Killed
135
0
Camps Cleared
0
1,368,283
Distance Traveled
957,617
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,866
776
67
5
0
278,187
0
L
Terra
10,290
735
10
1
0
264,029
3
W
Ganesha
9,553
682
3
0
0
292,242
0
L
Nu Wa
9,919
709
66
5
0
223,606
0
L
Charon
6,660
476
0
0
0
0
0
W
Chang'e
10,211
729
59
4
0
291,826
0
L
Chaac
9,351
668
23
2
0
267,153
0
W
Anubis
10,041
717
64
5
0
231,861
0
W
Nut
10,366
740
43
3
0
274,167
0
L
Chernobog
9,098
650
36
3
0
202,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role