Player Matchup

Jormungandr
Jormungandr
Dawgwater1373
Jormungandr
Level 84
God Stats
26W - 41L
1,388 SR
Queue Stats
353W - 344L
1,429 Elo+
Party 1
Cernunnos
Cernunnos
ReubenTheFeeder
Cernunnos
Level 45
God Stats
0W - 2L
1,623 SR
Queue Stats
0W - 4L
1,138 Elo+
Solo
Neith
Neith
RoneHill
Neith
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,197 Elo+
Solo
Mercury
Mercury
TheSpeedster8
Mercury
Level 76
God Stats
4W - 6L
1,213 SR
Queue Stats
461W - 454L
1,481 Elo+
Solo
Hades
Hades
Ult is down
Hades
Level 105
God Stats
7W - 10L
1,444 SR
Queue Stats
806W - 793L
1,450 Elo+
Party 1
Team Averages
Level 68
1,433 SR
1,339 Elo+

VS

Team Averages
Level 130
1,515 SR
1,483 Elo+
Anubis
Anubis
 
Anubis
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
MisterSatire
Odin
Level 158
God Stats
1W - 1L
1,544 SR
Queue Stats
301W - 305L
1,584 Elo+
Solo
Bakasura
Bakasura
deronwater111
Bakasura
Level 107
God Stats
24W - 20L
1,563 SR
Queue Stats
69W - 73L
1,441 Elo+
Solo
Neith
Neith
kidee_kat
Neith
Level 147
God Stats
24W - 34L
1,459 SR
Queue Stats
101W - 98L
1,463 Elo+
Solo
Xbalanque
Xbalanque
nxt-szn
Xbalanque
Level 39
God Stats
26W - 26L
1,509 SR
Queue Stats
175W - 195L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dawgwater1373
Jormungandr
9
0 / 2 / 3
5,202
473
2,317
8,994
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
ReubenTheFeeder
Cernunnos
7
2 / 2 / 0
4,963
451
5,464
5,665
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Neith
RoneHill
Neith
5
0 / 1 / 0
4,329
394
771
2,384
737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mercury
10
3 / 1 / 1
5,536
503
2,699
5,883
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 2
6,639
604
4,262
8,809
3,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 3 / 2
5,512
501
4,734
5,879
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 0 / 1
7,606
691
4,266
3,972
3,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
deronwater111
Bakasura
12
3 / 0 / 3
6,509
592
4,551
8,319
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
kidee_kat
Neith
11
1 / 1 / 1
6,741
613
2,687
5,421
1,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Xbalanque
nxt-szn
Xbalanque
11
1 / 2 / 2
6,334
576
4,422
6,880
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
8
8
Deaths
6
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
3
2
0.33
L
Jormungandr
Dawgwater1373
Jormungandr
0
2
3
0.75
W
3
0
1
3.5
L
Cernunnos
ReubenTheFeeder
Cernunnos
2
2
0
1
L
Neith
RoneHill
Neith
0
1
0
0
L
Mercury
3
1
1
3.5
L
1
2
2
1
W
Bakasura
deronwater111
Bakasura
3
0
3
4.5
W
Neith
kidee_kat
Neith
1
1
1
1.5
W
Xbalanque
nxt-szn
Xbalanque
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,513
Damage
20,660
31,735
Taken
30,471
11,157
Mitigated
12,476
7,442
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,734
144
140
994
5,879
1,826
403
1,901
3,914
31,866
714
L
Jormungandr
Dawgwater1373
Jormungandr
2,317
872
0
1,326
8,994
3,567
0
1,349
7,354
21,732
4,835
W
4,266
958
0
1,648
3,972
3,329
0
198
3,734
0
51,013
L
Cernunnos
ReubenTheFeeder
Cernunnos
5,464
2,685
0
628
5,665
1,359
0
968
4,184
0
26,595
L
Neith
RoneHill
Neith
771
169
0
465
2,384
737
0
0
2,384
0
12,867
L
Mercury
2,699
1,195
0
1,414
5,883
2,089
0
394
5,339
0
28,438
L
4,262
360
143
3,466
8,809
3,405
0
1,401
7,300
51,678
2,526
W
Bakasura
deronwater111
Bakasura
4,551
3,684
0
3,628
8,319
3,608
0
381
7,904
0
29,798
W
Neith
kidee_kat
Neith
2,687
141
0
2,478
5,421
1,732
832
1,852
3,361
0
48,906
W
Xbalanque
nxt-szn
Xbalanque
4,422
2,623
0
3,621
6,880
1,981
600
1,615
5,219
0
32,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,669
Gold Earned
32,702
280
Minions Killed
399
0
Camps Cleared
0
910,548
Distance Traveled
1,050,870
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,512
501
52
5
0
182,189
0
L
Jormungandr
5,202
473
44
4
0
212,122
1
W
Odin
7,606
691
94
9
0
194,803
0
L
Cernunnos
4,963
451
39
4
0
159,401
2
L
Neith
4,329
394
29
3
0
69,204
0
L
Mercury
5,536
503
47
4
0
253,941
2
L
Hades
6,639
604
121
11
0
215,880
0
W
Bakasura
6,509
592
76
7
0
267,162
0
W
Neith
6,741
613
100
9
0
197,517
6
W
Xbalanque
6,334
576
77
7
0
209,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role