Player Matchup

He Bo
He Bo
 
He Bo
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KamiKaze345
Apollo
Level 127
God Stats
1W - 2L
1,621 SR
Queue Stats
135W - 124L
1,549 Elo+
Party 2
Neith
Neith
Phensokhames
Neith
Level 162
God Stats
7W - 7L
1,651 SR
Queue Stats
233W - 216L
1,523 Elo+
Party 2
Zhong Kui
Zhong Kui
albertoso9898
Zhong Kui
Level 36
God Stats
0W - 2L
1,336 SR
Queue Stats
6W - 12L
1,459 Elo+
Solo
Ares
Ares
malac14
Ares
Level 168
God Stats
2W - 2L
1,623 SR
Queue Stats
387W - 379L
1,519 Elo+
Solo
Team Averages
Level 137
1,546 SR
1,510 Elo+

VS

Team Averages
Level 142
1,562 SR
1,539 Elo+
Chaac
Chaac
G4ROU
Chaac
Level 115
God Stats
150W - 95L
1,679 SR
Queue Stats
181W - 121L
1,646 Elo+
Party 1
Kali
Kali
Memogenc
Kali
Level 128
God Stats
5W - 5L
1,565 SR
Queue Stats
126W - 95L
1,515 Elo+
Solo
Sol
Sol
Smarpey
Sol
Level 127
God Stats
9W - 6L
1,488 SR
Queue Stats
110W - 91L
1,468 Elo+
Solo
Chronos
Chronos
The_Greese_Man
Chronos
Level 227
God Stats
2W - 0L
1,500 SR
Queue Stats
825W - 808L
1,548 Elo+
Solo
Horus
Horus
wollis53
Horus
Level 114
God Stats
127W - 104L
1,580 SR
Queue Stats
302W - 278L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 2 / 0
6,201
620
7,492
8,451
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
10
1 / 6 / 2
5,830
583
3,125
8,096
1,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 1
5,686
569
1,933
6,357
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
albertoso9898
Zhong Kui
9
0 / 5 / 0
4,896
490
2,087
6,568
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
malac14
Ares
8
1 / 5 / 2
5,356
536
3,846
9,873
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
G4ROU
Chaac
13
5 / 0 / 1
7,511
751
5,894
8,536
5,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kali
12
1 / 1 / 2
5,905
591
4,810
10,068
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sol
12
1 / 1 / 3
6,640
664
3,608
4,589
1,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
8 / 2 / 3
7,500
750
7,605
6,339
1,940
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
wollis53
Horus
12
5 / 1 / 8
6,680
668
7,984
7,974
4,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
20
20
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
2
0
1.5
W
Chaac
G4ROU
Chaac
5
0
1
5.5
L
Apollo
1
6
2
0.33
W
Kali
1
1
2
2
L
0
2
1
0.25
W
Sol
1
1
3
2.5
W
8
2
3
4.75
L
Zhong Kui
albertoso9898
Zhong Kui
0
5
0
0
L
Ares
malac14
Ares
1
5
2
0.4
W
Horus
wollis53
Horus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,483
Damage
29,901
39,345
Taken
37,506
16,060
Mitigated
17,522
9,309
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,492
462
0
3,410
8,451
1,763
0
1,441
6,899
44,092
1,560
W
Chaac
G4ROU
Chaac
5,894
398
0
2,289
8,536
5,825
0
2,739
5,797
0
51,229
L
Apollo
3,125
1,573
0
1,245
8,096
1,959
0
4,649
3,255
0
29,361
W
Kali
4,810
1,957
0
2,472
10,068
3,806
0
3,525
6,543
0
52,085
L
1,933
246
0
1,712
6,357
1,674
0
2,554
3,761
0
44,627
W
Sol
3,608
1,545
0
2,405
4,589
1,112
1,206
2,094
2,495
47,466
1,280
W
7,605
3,031
0
2,282
6,339
1,940
398
2,219
4,120
47,225
0
L
Zhong Kui
albertoso9898
Zhong Kui
2,087
462
0
1,312
6,568
4,257
0
0
6,568
17,828
4,052
L
Ares
malac14
Ares
3,846
276
0
1,630
9,873
6,407
0
2,569
7,014
14,154
0
W
Horus
wollis53
Horus
7,984
2,614
384
2,352
7,974
4,839
0
2,647
5,327
0
24,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,969
Gold Earned
34,236
298
Minions Killed
374
0
Camps Cleared
0
1,049,617
Distance Traveled
1,037,692
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,201
620
78
8
0
233,194
0
W
Chaac
7,511
751
91
9
0
190,720
0
L
Apollo
5,830
583
57
6
0
204,949
0
W
Kali
5,905
591
74
7
0
240,579
0
L
Neith
5,686
569
99
10
0
216,038
0
W
Sol
6,640
664
102
10
0
198,098
0
W
Chronos
7,500
750
82
8
0
193,264
0
L
Zhong Kui
4,896
490
50
5
0
178,153
0
L
Ares
5,356
536
14
1
0
217,283
2
W
Horus
6,680
668
25
3
0
215,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role