Player Matchup

Cthulhu
Cthulhu
EKSFrenzy
Cthulhu
Level 18
God Stats
4W - 5L
1,646 SR
Queue Stats
43W - 48L
1,438 Elo+
Party 1
Izanami
Izanami
FitSpyder
Izanami
Level 43
God Stats
6W - 5L
1,488 SR
Queue Stats
151W - 159L
1,514 Elo+
Party 1
Anubis
Anubis
slendrnitemare
Anubis
Level 65
God Stats
7W - 7L
1,555 SR
Queue Stats
231W - 223L
1,549 Elo+
Party 1
Team Averages
Level 42
1,563 SR
1,500 Elo+

VS

Team Averages
Level 105
1,537 SR
1,478 Elo+
Zeus
Zeus
FieldBacon1710
Zeus
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 139L
1,443 Elo+
Solo
Rama
Rama
keltec16
Rama
Level 100
God Stats
11W - 6L
1,510 SR
Queue Stats
90W - 115L
1,492 Elo+
Solo
Cthulhu
Cthulhu
xGRAFIXZx
Cthulhu
Level 157
God Stats
66W - 46L
1,602 SR
Queue Stats
340W - 349L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EKSFrenzy
Cthulhu
17
3 / 7 / 6
10,784
899
9,124
17,735
19,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
FitSpyder
Izanami
15
5 / 5 / 2
10,344
862
7,646
11,372
3,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
2 / 8 / 5
10,045
837
10,336
10,874
4,397
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 11
10,560
880
14,899
10,482
2,983
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
18
6 / 1 / 14
11,551
963
10,883
7,189
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cthulhu
xGRAFIXZx
Cthulhu
18
10 / 3 / 9
11,776
981
10,121
15,829
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
10
Kills
20
20
Deaths
10
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
EKSFrenzy
Cthulhu
3
7
6
0.86
W
4
6
11
1.58
L
Izanami
FitSpyder
Izanami
5
5
2
1.2
W
Rama
6
1
14
13
L
2
8
5
0.56
W
Cthulhu
xGRAFIXZx
Cthulhu
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,106
Damage
35,903
39,981
Taken
33,500
27,721
Mitigated
19,421
5,823
Healing
5,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
EKSFrenzy
Cthulhu
9,124
925
0
704
17,735
19,633
87
8,577
8,676
23,331
1,297
W
14,899
3,058
0
1,330
10,482
2,983
1,420
4,831
5,466
36,604
614
L
Izanami
FitSpyder
Izanami
7,646
4,054
0
3,132
11,372
3,691
1,261
6,980
4,165
0
28,920
W
Rama
10,883
8,945
0
0
7,189
2,295
1,583
4,248
2,817
0
40,652
L
10,336
312
0
1,987
10,874
4,397
200
8,098
2,534
32,112
0
W
Cthulhu
xGRAFIXZx
Cthulhu
10,121
207
195
3,848
15,829
14,143
165
8,668
6,590
25,431
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,173
Gold Earned
33,887
133
Minions Killed
148
0
Camps Cleared
0
595,679
Distance Traveled
605,158
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,784
899
35
3
0
207,165
0
W
Zeus
10,560
880
53
4
0
179,690
0
L
Izanami
10,344
862
56
5
0
215,169
0
W
Rama
11,551
963
63
5
0
207,972
0
L
Anubis
10,045
837
42
4
0
173,345
0
W
Cthulhu
11,776
981
32
3
0
217,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role