Player Matchup

Atlas
Atlas
Bronze III
Gabalito
Atlas
Bronze III
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 14L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
HadesTRB
Xing Tian
Platinum IV
Level 227
God Stats
192W - 189L
1,571 SR
Queue Stats
305W - 299L
1,624 MMR
Solo
Artemis
Artemis
Gold III
M-U-B-A-R-I-K
Artemis
Gold III
Level 115
God Stats
31W - 22L
1,616 SR
Queue Stats
466W - 481L
1,602 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
有毓婷丶放心爱
Tsukuyomi
Gold III
Level 159
God Stats
1W - 1L
1,328 SR
Queue Stats
199W - 211L
1,463 MMR
Solo
Nox
Nox
Gold II
醉卧沙场你别笑
Nox
Gold II
Level 157
God Stats
46W - 34L
1,604 SR
Queue Stats
426W - 443L
1,612 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,524 SR
1,560 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,584 SR
1,512 MMR
Cthulhu
Cthulhu
Platinum III
 
Cthulhu
Platinum III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold I
 
Agni
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold II
Buzv
Chiron
Gold II
Level 157
God Stats
17W - 16L
1,591 SR
Queue Stats
385W - 378L
1,536 MMR
Solo
Sol
Sol
Gold V
schulzdaniel2
Sol
Gold V
Level 127
God Stats
10W - 6L
1,801 SR
Queue Stats
202W - 224L
1,370 MMR
Solo
Fenrir
Fenrir
Platinum V
ØЯYΩИ
Fenrir
Platinum V
Level 177
God Stats
5W - 6L
1,527 SR
Queue Stats
51W - 44L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Gabalito
Atlas
6
0 / 4 / 2
3,649
608
1,761
4,322
1,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
HadesTRB
Xing Tian
6
0 / 1 / 1
3,606
601
1,245
4,338
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
7
1 / 0 / 0
3,637
606
2,676
3,616
874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 3 / 1
4,064
677
2,616
5,102
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,784
631
667
2,094
616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CharybdisAthenaMauiMaman Brigitte

VS

Bans
KumbhakarnaSusanoBastetThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 0 / 3
4,057
676
3,272
4,098
1,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
 
Agni
8
1 / 0 / 0
4,050
675
1,444
1,931
457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chiron
Buzv
Chiron
7
2 / 1 / 0
3,859
643
2,384
3,298
756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
4 / 2 / 0
5,178
863
3,614
4,492
999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
ØЯYΩИ
Fenrir
5
2 / 0 / 1
3,640
607
1,186
2,339
752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
9
9
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
3
1.5
L
Agni
 
Agni
1
0
0
1
L
Chiron
Buzv
Chiron
2
1
0
2
W
Atlas
Gabalito
Atlas
0
4
2
0.25
W
Xing Tian
HadesTRB
Xing Tian
0
1
1
0.5
W
Artemis
1
0
0
1
L
4
2
0
2
L
Fenrir
ØЯYΩИ
Fenrir
2
0
1
2.5
W
2
3
1
0.83
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,965
Damage
11,900
19,472
Taken
16,158
6,846
Mitigated
4,349
6,177
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,272
625
711
2,248
4,098
1,385
0
340
3,758
18,069
0
L
Agni
 
Agni
1,444
264
0
612
1,931
457
0
669
1,152
17,732
0
L
Chiron
Buzv
Chiron
2,384
1,021
88
939
3,298
756
0
505
2,793
0
17,033
W
Atlas
Gabalito
Atlas
1,761
623
0
808
4,322
1,781
0
2,846
1,476
10,771
800
W
Xing Tian
HadesTRB
Xing Tian
1,245
61
0
1,266
4,338
2,196
0
1,079
3,259
6,873
1,688
W
Artemis
2,676
818
0
795
3,616
874
0
1,445
2,171
0
17,527
L
3,614
1,848
0
2,391
4,492
999
0
1,484
2,773
21,664
4,803
L
Fenrir
ØЯYΩИ
Fenrir
1,186
442
0
609
2,339
752
0
0
2,339
0
13,796
W
2,616
569
0
2,284
5,102
1,379
0
1,273
3,829
0
17,987
W
667
94
0
1,024
2,094
616
0
1,436
658
15,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,740
Gold Earned
20,784
150
Minions Killed
181
0
Camps Cleared
0
624,029
Distance Traveled
577,263
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,057
676
24
4
0
127,390
0
L
Agni
4,050
675
41
7
0
123,022
3
L
Chiron
3,859
643
37
6
0
120,190
0
W
Atlas
3,649
608
22
4
0
130,429
2
W
Xing Tian
3,606
601
14
2
0
117,045
4
W
Artemis
3,637
606
35
6
0
124,292
0
L
Sol
5,178
863
53
9
0
105,036
0
L
Fenrir
3,640
607
26
4
0
101,625
0
W
Tsukuyomi
4,064
677
38
6
0
146,186
1
W
Nox
3,784
631
41
7
0
106,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role