Player Matchup

Neith
Neith
AnglezMDNT
Neith
Level 15
God Stats
8W - 4L
1,649 SR
Queue Stats
13W - 14L
1,441 Elo+
Party 1
Nike
Nike
MDNT_Master
Nike
Level 124
God Stats
1W - 2L
1,189 SR
Queue Stats
55W - 55L
1,456 Elo+
Party 1
Tiamat
Tiamat
MDNT_Paladin
Tiamat
Level 117
God Stats
2W - 0L
1,711 SR
Queue Stats
39W - 30L
1,518 Elo+
Party 1
Nemesis
Nemesis
NEWPLAYERNAME562
Nemesis
Level 83
God Stats
6W - 6L
1,515 SR
Queue Stats
287W - 272L
1,484 Elo+
Solo
Osiris
Osiris
papabear0409
Osiris
Level 68
God Stats
7W - 4L
1,563 SR
Queue Stats
178W - 186L
1,458 Elo+
Solo
Team Averages
Level 81
1,525 SR
1,471 Elo+

VS

Team Averages
Level 141
1,537 SR
1,477 Elo+
Izanami
Izanami
Cheese-Hotpot
Izanami
Level 206
God Stats
7W - 9L
1,541 SR
Queue Stats
284W - 275L
1,413 Elo+
Solo
Cu Chulainn
Cu Chulainn
IMUTEVGS
Cu Chulainn
Level 143
God Stats
1W - 6L
1,520 SR
Queue Stats
117W - 116L
1,531 Elo+
Solo
Hel
Hel
Nearrivers56
Hel
Level 98
God Stats
7W - 6L
1,538 SR
Queue Stats
312W - 299L
1,519 Elo+
Solo
Nu Wa
Nu Wa
Queburs2
Nu Wa
Level 147
God Stats
41W - 29L
1,560 SR
Queue Stats
342W - 328L
1,478 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 111
God Stats
394W - 305L
1,524 SR
Queue Stats
774W - 748L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 1 / 7
7,732
483
5,477
8,553
2,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 0 / 5
8,873
555
5,685
11,259
8,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
16
5 / 2 / 3
9,242
578
5,826
7,557
4,542
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 8
9,642
603
9,483
11,729
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Osiris
16
3 / 2 / 3
9,827
614
12,980
16,005
12,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
1 / 3 / 0
7,444
465
5,015
8,968
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
IMUTEVGS
Cu Chulainn
16
2 / 5 / 0
9,644
603
13,458
21,507
18,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 4 / 1
7,784
487
5,552
12,845
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Nu Wa
Queburs2
Nu Wa
13
0 / 5 / 2
8,048
503
7,116
6,463
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TriFeathers
Danzaburou
17
3 / 1 / 0
9,829
614
4,609
9,793
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
18
Kills
6
6
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
0
1
7
3.5
L
Izanami
1
3
0
0.33
L
Cu Chulainn
IMUTEVGS
Cu Chulainn
2
5
0
0.4
W
4
0
5
6.5
W
Tiamat
5
2
3
3.25
W
6
1
8
10
L
0
4
1
0.13
L
Nu Wa
Queburs2
Nu Wa
0
5
2
0.2
L
Danzaburou
TriFeathers
Danzaburou
3
1
0
3
W
Osiris
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,451
Damage
35,750
55,103
Taken
59,576
32,437
Mitigated
34,160
17,858
Healing
19,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,477
1,958
0
3,261
8,553
2,201
684
2,445
6,108
0
57,109
L
Izanami
5,015
3,141
0
1,800
8,968
3,024
349
0
8,968
0
60,203
L
Cu Chulainn
IMUTEVGS
Cu Chulainn
13,458
1,226
0
5,109
21,507
18,217
186
2,058
19,449
7,913
81,976
W
5,685
504
221
2,272
11,259
8,104
345
4,382
6,877
0
32,626
W
Tiamat
5,826
521
0
2,484
7,557
4,542
324
3,106
4,451
65,294
1,422
W
9,483
3,953
0
2,599
11,729
4,878
0
2,538
9,191
0
90,731
L
5,552
184
2,539
4,431
12,845
8,596
82
695
12,150
25,089
1,811
L
Nu Wa
Queburs2
Nu Wa
7,116
1,572
0
191
6,463
1,207
336
1,549
4,914
51,712
592
L
Danzaburou
TriFeathers
Danzaburou
4,609
1,536
0
5,260
9,793
3,116
0
1,856
7,937
0
84,243
W
Osiris
12,980
4,923
0
7,021
16,005
12,712
0
2,542
13,463
1,360
76,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,316
Gold Earned
42,749
515
Minions Killed
557
0
Camps Cleared
0
1,693,614
Distance Traveled
1,425,327
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,732
483
103
6
0
313,877
6
L
Izanami
7,444
465
119
7
0
217,108
3
L
Cu Chulainn
9,644
603
138
9
0
298,897
1
W
Nike
8,873
555
46
3
0
353,660
0
W
Tiamat
9,242
578
110
7
0
312,703
4
W
Nemesis
9,642
603
117
7
0
386,949
2
L
Hel
7,784
487
35
2
0
305,944
0
L
Nu Wa
8,048
503
116
7
0
264,293
0
L
Danzaburou
9,829
614
149
9
0
339,085
0
W
Osiris
9,827
614
139
9
0
326,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role