Player Matchup

Merlin
Merlin
Gold III
Dan80Alb
Merlin
Gold III
Level 129
God Stats
1W - 1L
1,056 SR
Queue Stats
69W - 103L
1,668 MMR
Solo
Hachiman
Hachiman
Masters
PureNV
Hachiman
Masters
Level 159
God Stats
18W - 19L
1,563 SR
Queue Stats
262W - 184L
2,602 MMR
Solo
Fafnir
Fafnir
Diamond III
ψDracψ
Fafnir
Diamond III
Level 130
God Stats
49W - 23L
1,747 SR
Queue Stats
793W - 651L
2,226 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,455 SR
2,165 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,552 SR
1,594 MMR
Odin
Odin
Gold III
DSS-_-FRAME
Odin
Gold III
Level 126
God Stats
4W - 3L
1,702 SR
Queue Stats
89W - 100L
1,500 MMR
Party 1
Vulcan
Vulcan
Platinum II
mvauclair03
Vulcan
Platinum II
Level 147
God Stats
22W - 16L
1,640 SR
Queue Stats
67W - 59L
1,800 MMR
Party 1
Bacchus
Bacchus
Gold III
ssandhu1
Bacchus
Gold III
Level 129
God Stats
4W - 8L
1,315 SR
Queue Stats
63W - 58L
1,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dan80Alb
Merlin
20
0 / 1 / 8
12,796
753
6,352
10,138
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
PureNV
Hachiman
20
5 / 1 / 4
13,836
814
14,390
10,940
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
ψDracψ
Fafnir
20
5 / 2 / 4
13,727
807
10,784
18,405
20,276
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
DiscordiaThothAwilixAchillesAnhur

VS

Bans
MulanCerberusHeraKumbhakarnaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 2
11,226
660
6,684
13,650
12,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Vulcan
18
0 / 4 / 2
12,024
707
14,328
10,610
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
ssandhu1
Bacchus
19
3 / 2 / 0
12,146
714
11,091
14,033
17,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
4
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Merlin
Dan80Alb
Merlin
0
1
8
4
W
Hachiman
PureNV
Hachiman
5
1
4
7
L
Vulcan
0
4
2
0.25
L
Bacchus
ssandhu1
Bacchus
3
2
0
1.5
W
Fafnir
ψDracψ
Fafnir
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,526
Damage
32,103
39,483
Taken
38,293
27,335
Mitigated
33,413
14,902
Healing
8,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,684
566
0
3,581
13,650
12,207
0
4,363
8,905
0
27,553
W
Merlin
Dan80Alb
Merlin
6,352
38
0
3,194
10,138
3,461
955
6,779
2,468
59,016
0
W
Hachiman
PureNV
Hachiman
14,390
9,469
0
4,615
10,940
3,598
2,511
6,635
3,535
0
76,424
L
Vulcan
14,328
48
0
1,316
10,610
4,104
0
5,513
4,655
85,058
0
L
Bacchus
ssandhu1
Bacchus
11,091
531
0
3,409
14,033
17,102
0
5,320
8,021
17,751
1,294
W
Fafnir
ψDracψ
Fafnir
10,784
2,962
0
7,093
18,405
20,276
282
8,984
7,530
22,642
1,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,359
Gold Earned
35,396
259
Minions Killed
212
0
Camps Cleared
0
964,565
Distance Traveled
927,357
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,226
660
40
2
0
317,910
0
W
Merlin
12,796
753
123
7
0
309,616
1
W
Hachiman
13,836
814
115
7
0
311,523
0
L
Vulcan
12,024
707
143
8
0
316,905
0
L
Bacchus
12,146
714
29
2
0
292,542
0
W
Fafnir
13,727
807
21
1
0
343,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role