Player Matchup

Jing Wei
Jing Wei
Gold IV
HurtRhyme487850
Jing Wei
Gold IV
Level 146
God Stats
1W - 3L
1,438 SR
Queue Stats
25W - 25L
1,464 MMR
Solo
Merlin
Merlin
Silver II
RAGDE LEONAME
Merlin
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,601 MMR
Party 2
Khepri
Khepri
Silver IV
Ralphtalia
Khepri
Silver IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,484 MMR
Party 3
Hercules
Hercules
Bronze III
ZodaHero
Hercules
Bronze III
Level 127
God Stats
0W - 1L
1,385 SR
Queue Stats
14W - 15L
1,506 MMR
Party 2
Da Ji
Da Ji
Gold IV
ikeelu4cash
Da Ji
Gold IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,559 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,465 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,532 SR
1,519 MMR
Artio
Artio
Gold II
LS-_Simba
Artio
Gold II
Level 154
God Stats
123W - 113L
1,547 SR
Queue Stats
229W - 230L
1,509 MMR
Party 1
Olorun
Olorun
Gold I
SnagAndGo
Olorun
Gold I
Level 158
God Stats
1W - 1L
1,632 SR
Queue Stats
73W - 74L
1,536 MMR
Solo
Hel
Hel
Gold III
android777god
Hel
Gold III
Level 185
God Stats
28W - 20L
1,552 SR
Queue Stats
149W - 151L
1,564 MMR
Party 1
Awilix
Awilix
Bronze III
tek_faby_op
Awilix
Bronze III
Level 52
God Stats
1W - 0L
1,469 SR
Queue Stats
4W - 6L
1,419 MMR
Solo
Lancelot
Lancelot
Gold III
xKnep
Lancelot
Gold III
Level 120
God Stats
23W - 35L
1,462 SR
Queue Stats
294W - 303L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
2 / 2 / 0
6,074
607
4,343
4,896
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 1
5,397
540
2,790
5,161
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Ralphtalia
Khepri
8
0 / 1 / 2
4,950
495
1,242
6,775
3,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
ZodaHero
Hercules
9
0 / 1 / 0
5,111
511
1,192
7,318
4,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 4 / 2
4,867
487
5,451
8,181
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SusanoJanusBacchusKumbhakarna

VS

Bans
ArachneThanatosMulanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
LS-_Simba
Artio
9
0 / 1 / 5
5,780
578
2,309
7,602
4,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Olorun
SnagAndGo
Olorun
12
3 / 1 / 1
6,346
635
4,456
4,547
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
2 / 0 / 6
6,497
650
4,297
4,879
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
11
5 / 0 / 3
6,019
602
5,231
6,004
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
xKnep
Lancelot
11
0 / 0 / 2
6,280
628
5,721
5,455
3,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
2
Kills
10
10
Deaths
2
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
2
0
1
W
Artio
LS-_Simba
Artio
0
1
5
2.5
L
0
2
1
0.25
L
Khepri
Ralphtalia
Khepri
0
1
2
1
W
Olorun
SnagAndGo
Olorun
3
1
1
3.5
L
Hercules
ZodaHero
Hercules
0
1
0
0
W
2
0
6
5
L
0
4
2
0.25
W
Awilix
5
0
3
6.5
W
Lancelot
xKnep
Lancelot
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,018
Damage
22,014
32,331
Taken
28,487
12,573
Mitigated
13,859
7,926
Healing
13,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
4,343
3,315
0
1,270
4,896
1,401
372
2,394
2,422
0
45,665
W
Artio
LS-_Simba
Artio
2,309
108
296
3,058
7,602
4,931
0
1,990
5,612
12,725
2,066
L
2,790
191
0
500
5,161
1,220
0
2,369
2,558
37,364
0
L
Khepri
Ralphtalia
Khepri
1,242
171
0
2,212
6,775
3,218
0
3,036
3,703
13,494
0
W
Olorun
SnagAndGo
Olorun
4,456
1,825
360
2,444
4,547
1,531
0
14
4,533
52,218
2,085
L
Hercules
ZodaHero
Hercules
1,192
434
0
3,304
7,318
4,023
0
162
7,156
0
28,323
W
4,297
119
646
2,958
4,879
1,407
0
1,439
3,440
40,120
0
L
5,451
1,109
0
640
8,181
2,711
0
2,303
5,760
0
37,176
W
Awilix
5,231
1,858
0
1,233
6,004
2,065
0
317
5,651
0
36,643
W
Lancelot
xKnep
Lancelot
5,721
1,338
0
2,448
5,455
3,925
0
272
4,953
0
42,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,399
Gold Earned
30,922
319
Minions Killed
345
0
Camps Cleared
0
1,042,614
Distance Traveled
1,137,048
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,074
607
94
9
0
193,011
0
W
Artio
5,780
578
20
2
0
218,959
0
L
Merlin
5,397
540
85
9
0
197,832
0
L
Khepri
4,950
495
18
2
0
220,943
2
W
Olorun
6,346
635
101
10
0
194,066
2
L
Hercules
5,111
511
63
6
0
210,850
0
W
Hel
6,497
650
97
10
0
232,433
0
L
Da Ji
4,867
487
59
6
0
219,978
0
W
Awilix
6,019
602
49
5
0
278,929
0
W
Lancelot
6,280
628
78
8
0
212,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role