Player Matchup

Tiamat
Tiamat
Glustyworp
Tiamat
Level 126
God Stats
4W - 3L
1,646 SR
Queue Stats
247W - 265L
1,526 Elo+
Party 1
Arachne
Arachne
Jahvno
Arachne
Level 26
God Stats
36W - 27L
1,595 SR
Queue Stats
63W - 54L
1,523 Elo+
Party 1
Tyr
Tyr
sneakyfreeky
Tyr
Level 69
God Stats
3W - 7L
1,320 SR
Queue Stats
247W - 249L
1,502 Elo+
Party 1
Team Averages
Level 74
1,521 SR
1,517 Elo+

VS

Team Averages
Level 118
1,512 SR
1,520 Elo+
Aphrodite
Aphrodite
StevenStinsonman
Aphrodite
Level 128
God Stats
29W - 41L
1,475 SR
Queue Stats
670W - 553L
1,584 Elo+
Solo
Charybdis
Charybdis
foxi24017954
Charybdis
Level 120
God Stats
11W - 10L
1,533 SR
Queue Stats
278W - 316L
1,486 Elo+
Solo
Yemoja
Yemoja
josma001
Yemoja
Level 106
God Stats
229W - 216L
1,528 SR
Queue Stats
423W - 409L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Glustyworp
Tiamat
15
0 / 3 / 0
9,041
695
7,978
11,496
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Jahvno
Arachne
16
0 / 3 / 0
8,811
678
7,468
10,500
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 2 / 0
7,999
615
4,703
16,189
13,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
17
4 / 0 / 3
11,077
852
7,513
7,293
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
foxi24017954
Charybdis
18
4 / 0 / 3
11,186
860
19,436
12,233
5,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yemoja
josma001
Yemoja
16
0 / 0 / 7
10,065
774
6,935
11,836
12,523
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
8
8
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Glustyworp
Tiamat
0
3
0
0
L
Arachne
Jahvno
Arachne
0
3
0
0
W
Aphrodite
4
0
3
5.5
W
Charybdis
foxi24017954
Charybdis
4
0
3
5.5
W
Yemoja
josma001
Yemoja
0
0
7
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,149
Damage
33,884
38,185
Taken
31,362
24,504
Mitigated
21,084
4,940
Healing
21,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Glustyworp
Tiamat
7,978
728
0
2,342
11,496
5,488
0
4,114
7,372
34,521
2,470
L
Arachne
Jahvno
Arachne
7,468
6,442
0
775
10,500
5,083
0
4,648
5,792
0
25,726
W
Aphrodite
7,513
574
6,437
5,888
7,293
3,153
1,047
768
6,507
41,807
859
W
Charybdis
foxi24017954
Charybdis
19,436
9,736
647
3,137
12,233
5,408
2,335
4,084
7,925
0
69,386
W
Yemoja
josma001
Yemoja
6,935
746
2,388
3,028
11,836
12,523
447
2,867
8,732
36,880
2,956
L
4,703
495
0
1,823
16,189
13,933
0
4,904
11,226
0
13,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,851
Gold Earned
32,328
125
Minions Killed
257
0
Camps Cleared
0
735,316
Distance Traveled
692,945
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,041
695
62
5
0
208,747
0
L
Arachne
8,811
678
46
4
0
268,141
0
W
Aphrodite
11,077
852
73
6
0
244,483
0
W
Charybdis
11,186
860
117
9
0
213,219
0
W
Yemoja
10,065
774
67
5
0
235,243
0
L
Tyr
7,999
615
17
1
0
258,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role