Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Godoftrix
Bastet
Level 146
God Stats
24W - 19L
1,639 SR
Queue Stats
514W - 528L
1,485 Elo+
Solo
Bacchus
Bacchus
Phosphire
Bacchus
Level 124
God Stats
2W - 1L
1,741 SR
Queue Stats
79W - 58L
1,530 Elo+
Party 2
Persephone
Persephone
Psycho_0666-
Persephone
Level 101
God Stats
21W - 18L
1,678 SR
Queue Stats
97W - 79L
1,579 Elo+
Solo
Jing Wei
Jing Wei
WyntersEclipse
Jing Wei
Level 149
God Stats
4W - 1L
1,566 SR
Queue Stats
90W - 79L
1,513 Elo+
Party 2
Team Averages
Level 135
1,625 SR
1,521 Elo+

VS

Team Averages
Level 136
1,580 SR
1,511 Elo+
Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
HeebieJeebian
Baron Samedi
Level 129
God Stats
17W - 13L
1,767 SR
Queue Stats
74W - 54L
1,559 Elo+
Party 1
Tyr
Tyr
Lost_Horizons_
Tyr
Level 164
God Stats
1W - 3L
1,718 SR
Queue Stats
304W - 277L
1,531 Elo+
Party 1
Maui
Maui
Sweet-1chan
Maui
Level 117
God Stats
2W - 3L
1,470 SR
Queue Stats
102W - 106L
1,500 Elo+
Party 3
Ullr
Ullr
kukiwakameumeazi
Ullr
Level 172
God Stats
9W - 11L
1,443 SR
Queue Stats
167W - 197L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 1 / 1
6,480
589
4,744
7,009
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
Godoftrix
Bastet
13
8 / 1 / 3
8,061
733
8,130
7,585
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Phosphire
Bacchus
11
0 / 2 / 7
6,190
563
4,227
7,593
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Persephone
Psycho_0666-
Persephone
11
3 / 1 / 1
6,583
598
7,178
3,243
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
12
1 / 2 / 0
6,171
561
2,099
6,606
2,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 7 / 0
4,921
447
1,805
8,137
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Baron Samedi
HeebieJeebian
Baron Samedi
10
3 / 5 / 0
6,355
578
4,046
7,216
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 3
5,732
521
3,569
9,816
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 1 / 4
6,011
546
2,983
8,291
6,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 1 / 1
6,952
632
5,129
5,709
1,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
18
Kills
7
7
Deaths
18
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
1
6.5
L
Chaac
 
Chaac
0
7
0
0
W
Bastet
Godoftrix
Bastet
8
1
3
9.5
L
Baron Samedi
HeebieJeebian
Baron Samedi
3
5
0
0.6
L
1
4
3
0.63
W
Bacchus
Phosphire
Bacchus
0
2
7
1.75
W
Persephone
Psycho_0666-
Persephone
3
1
1
3.5
L
1
1
4
3
W
Jing Wei
1
2
0
0.5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,378
Damage
17,532
32,036
Taken
39,169
15,046
Mitigated
17,888
9,751
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,744
840
0
780
7,009
2,687
0
2,156
4,853
0
37,349
L
Chaac
 
Chaac
1,805
60
0
760
8,137
2,925
0
0
8,137
0
22,737
W
Bastet
Godoftrix
Bastet
8,130
2,505
0
4,367
7,585
2,365
0
898
6,687
0
56,418
L
Baron Samedi
HeebieJeebian
Baron Samedi
4,046
835
385
1,527
7,216
3,146
0
4,546
2,496
28,435
309
L
3,569
583
0
3,914
9,816
3,364
0
2,375
7,233
0
34,228
W
Bacchus
Phosphire
Bacchus
4,227
647
0
1,864
7,593
6,441
0
2,232
5,361
21,607
1,855
W
Persephone
Psycho_0666-
Persephone
7,178
94
0
1,388
3,243
1,180
0
1,321
1,919
41,277
0
L
2,983
684
0
2,477
8,291
6,525
0
3,236
4,921
15,742
1,215
W
Jing Wei
2,099
1,185
0
1,352
6,606
2,373
0
79
6,527
0
40,729
L
5,129
2,350
0
1,623
5,709
1,928
1,029
462
5,247
0
55,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,485
Gold Earned
29,971
352
Minions Killed
284
0
Camps Cleared
0
1,172,996
Distance Traveled
1,039,826
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,480
589
66
6
0
255,070
0
L
Chaac
4,921
447
40
4
0
177,530
0
W
Bastet
8,061
733
101
9
0
235,810
0
L
Baron Samedi
6,355
578
62
6
0
193,525
0
L
Tyr
5,732
521
60
5
0
248,574
0
W
Bacchus
6,190
563
25
2
0
238,664
0
W
Persephone
6,583
598
69
6
0
234,514
0
L
Maui
6,011
546
26
2
0
218,051
0
W
Jing Wei
6,171
561
91
8
0
208,938
2
L
Ullr
6,952
632
96
9
0
202,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role