Player Matchup

Sol
Sol
FriarFax
Sol
Level 29
God Stats
0W - 1L
1,637 SR
Queue Stats
18W - 34L
1,402 Elo+
Party 1
Thanatos
Thanatos
Frozone63
Thanatos
Level 60
God Stats
37W - 44L
1,525 SR
Queue Stats
79W - 80L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
ManMi1ker
Danzaburou
Level 62
God Stats
7W - 10L
1,487 SR
Queue Stats
76W - 108L
1,381 Elo+
Party 1
Chaac
Chaac
OJDidnDoIt32
Chaac
Level 22
God Stats
7W - 11L
1,471 SR
Queue Stats
10W - 24L
1,326 Elo+
Party 1
Cthulhu
Cthulhu
WahWahWeeWah748
Cthulhu
Level 27
God Stats
25W - 23L
1,562 SR
Queue Stats
25W - 32L
1,437 Elo+
Party 1
Team Averages
Level 40
1,536 SR
1,404 Elo+

VS

Team Averages
Level 107
1,569 SR
1,482 Elo+
Cthulhu
Cthulhu
JayHarris1469
Cthulhu
Level 129
God Stats
5W - 1L
1,693 SR
Queue Stats
237W - 222L
1,461 Elo+
Party 3
Ah Puch
Ah Puch
JuniperDjinn
Ah Puch
Level 191
God Stats
1W - 2L
1,376 SR
Queue Stats
194W - 191L
1,477 Elo+
Party 2
Zhong Kui
Zhong Kui
PermaBan 47
Zhong Kui
Level 27
God Stats
7W - 6L
1,534 SR
Queue Stats
27W - 32L
1,461 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Profit0FWar
Ah Muzen Cab
Level 122
God Stats
2W - 0L
1,743 SR
Queue Stats
109W - 102L
1,505 Elo+
Party 3
Bastet
Bastet
gbo_quis
Bastet
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 48L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,353
440
7,548
12,320
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Frozone63
Thanatos
14
4 / 5 / 1
8,949
471
8,257
16,322
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Danzaburou
ManMi1ker
Danzaburou
14
0 / 8 / 3
8,479
446
6,176
12,187
3,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 5 / 0
8,093
426
4,077
16,235
14,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 7 / 4
8,356
440
5,256
18,182
11,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
6 / 2 / 8
11,082
583
8,913
14,480
14,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Puch
JuniperDjinn
Ah Puch
19
7 / 0 / 6
13,120
691
15,227
10,562
8,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
PermaBan 47
Zhong Kui
19
11 / 1 / 6
12,796
673
14,943
9,172
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Profit0FWar
Ah Muzen Cab
17
4 / 1 / 7
11,309
595
9,467
9,908
4,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
gbo_quis
Bastet
14
0 / 1 / 9
9,101
479
4,420
11,891
4,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
5
Kills
28
28
Deaths
5
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Thanatos
Frozone63
Thanatos
4
5
1
0.9
W
Cthulhu
6
2
8
5
W
Ah Puch
JuniperDjinn
Ah Puch
7
0
6
10
L
Danzaburou
ManMi1ker
Danzaburou
0
8
3
0.19
L
0
5
0
0
W
Zhong Kui
PermaBan 47
Zhong Kui
11
1
6
14
W
Ah Muzen Cab
Profit0FWar
Ah Muzen Cab
4
1
7
7.5
L
0
7
4
0.29
W
Bastet
gbo_quis
Bastet
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,314
Damage
52,970
75,246
Taken
56,013
38,585
Mitigated
39,150
25,314
Healing
23,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,548
1,422
0
3,632
12,320
3,519
0
3,844
8,476
60,059
3,292
L
Thanatos
Frozone63
Thanatos
8,257
1,624
0
10,751
16,322
5,396
0
6,998
9,324
0
55,644
W
Cthulhu
8,913
669
656
4,997
14,480
14,762
0
4,620
9,860
35,221
1,167
W
Ah Puch
JuniperDjinn
Ah Puch
15,227
1,072
0
7,572
10,562
8,099
99
1,643
8,919
105,729
1,728
L
Danzaburou
ManMi1ker
Danzaburou
6,176
2,704
0
2,030
12,187
3,974
0
8,336
3,851
0
66,273
L
4,077
873
0
2,676
16,235
14,028
0
9,462
6,773
0
46,688
W
Zhong Kui
PermaBan 47
Zhong Kui
14,943
6,930
0
5,715
9,172
7,149
1,765
2,454
6,718
81,320
24,701
W
Ah Muzen Cab
Profit0FWar
Ah Muzen Cab
9,467
1,856
0
2,419
9,908
4,294
1,508
3,848
6,060
0
100,270
L
5,256
595
2,642
3,583
18,182
11,668
0
9,244
8,938
21,432
1,500
W
Bastet
gbo_quis
Bastet
4,420
790
0
1,867
11,891
4,846
0
1,609
10,282
0
51,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,230
Gold Earned
57,408
475
Minions Killed
573
0
Camps Cleared
0
1,774,613
Distance Traveled
1,886,079
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,353
440
136
7
0
333,067
0
L
Thanatos
8,949
471
107
6
0
396,729
0
W
Cthulhu
11,082
583
37
2
0
362,306
4
W
Ah Puch
13,120
691
170
9
0
333,417
2
L
Danzaburou
8,479
446
113
6
0
333,165
5
L
Chaac
8,093
426
92
5
0
336,104
0
W
Zhong Kui
12,796
673
158
8
0
360,435
0
W
Ah Muzen Cab
11,309
595
135
7
0
379,325
0
L
Cthulhu
8,356
440
27
1
0
375,548
0
W
Bastet
9,101
479
73
4
0
450,596
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role