Player Matchup

Raijin
Raijin
 
Raijin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
C4l3t05
Hou Yi
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,955 Elo+
Solo
Mulan
Mulan
Hien2440
Mulan
Level 153
God Stats
5W - 5L
1,553 SR
Queue Stats
176W - 217L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
I Drane I
Cthulhu
Level 107
God Stats
4W - 4L
1,613 SR
Queue Stats
55W - 63L
1,480 Elo+
Party 2
Jormungandr
Jormungandr
MargaAfro
Jormungandr
Level 147
God Stats
1W - 4L
1,471 SR
Queue Stats
279W - 325L
1,497 Elo+
Party 2
Team Averages
Level 141
1,527 SR
1,586 Elo+

VS

Team Averages
Level 126
1,565 SR
1,525 Elo+
Artio
Artio
EL_CHAPO_9000
Artio
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 67L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
FullMetalBattle
Baron Samedi
Level 148
God Stats
7W - 3L
1,604 SR
Queue Stats
109W - 90L
1,581 Elo+
Solo
Bastet
Bastet
LowFatDiet
Bastet
Level 162
God Stats
3W - 3L
1,607 SR
Queue Stats
82W - 59L
1,570 Elo+
Solo
Medusa
Medusa
small_dude1234
Medusa
Level 85
God Stats
6W - 2L
1,533 SR
Queue Stats
91W - 75L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
tsw77
Cthulhu
Level 129
God Stats
19W - 8L
1,581 SR
Queue Stats
42W - 31L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 6 / 0
7,133
446
6,335
9,863
3,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hou Yi
C4l3t05
Hou Yi
12
1 / 5 / 1
6,721
420
8,078
11,429
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Hien2440
Mulan
14
1 / 4 / 2
7,197
450
7,005
12,073
5,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
I Drane I
Cthulhu
11
0 / 3 / 2
6,754
422
5,965
12,711
9,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
MargaAfro
Jormungandr
13
1 / 2 / 0
7,500
469
7,568
14,001
12,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 10
8,953
560
9,471
15,453
15,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
FullMetalBattle
Baron Samedi
14
6 / 0 / 4
9,034
565
10,042
10,752
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
LowFatDiet
Bastet
16
5 / 1 / 6
8,914
557
8,243
13,225
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 3
8,438
527
5,401
8,861
3,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
tsw77
Cthulhu
16
2 / 0 / 0
9,528
596
10,570
11,208
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
20
20
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
6
0
0.17
L
Hou Yi
C4l3t05
Hou Yi
1
5
1
0.3
W
4
0
10
9
W
Baron Samedi
FullMetalBattle
Baron Samedi
6
0
4
8
L
Mulan
Hien2440
Mulan
1
4
2
0.5
L
Cthulhu
I Drane I
Cthulhu
0
3
2
0.33
W
Bastet
LowFatDiet
Bastet
5
1
6
8
L
Jormungandr
MargaAfro
Jormungandr
1
2
0
0.5
W
3
3
3
1.5
W
Cthulhu
tsw77
Cthulhu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,951
Damage
43,727
60,077
Taken
59,499
33,470
Mitigated
35,949
9,892
Healing
20,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,335
300
0
1,810
9,863
3,014
0
2,902
6,737
47,901
1,224
L
Hou Yi
C4l3t05
Hou Yi
8,078
2,685
0
2,695
11,429
3,870
616
5,020
6,227
0
48,442
W
9,471
532
553
4,105
15,453
15,071
0
3,572
11,881
31,343
1,655
W
Baron Samedi
FullMetalBattle
Baron Samedi
10,042
170
760
4,605
10,752
4,390
33
3,654
7,098
56,008
42
L
Mulan
Hien2440
Mulan
7,005
799
0
1,045
12,073
5,063
0
5,334
6,345
0
59,697
L
Cthulhu
I Drane I
Cthulhu
5,965
736
38
939
12,711
9,237
0
6,162
6,276
29,101
0
W
Bastet
LowFatDiet
Bastet
8,243
1,816
0
4,213
13,225
5,147
41
3,332
9,893
0
79,420
L
Jormungandr
MargaAfro
Jormungandr
7,568
2,701
0
3,365
14,001
12,286
0
7,769
5,327
52,187
1,165
W
5,401
1,729
0
1,841
8,861
3,169
471
2,669
6,192
0
48,637
W
Cthulhu
tsw77
Cthulhu
10,570
1,478
0
4,752
11,208
8,172
0
6,790
4,418
65,290
4,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,305
Gold Earned
44,867
381
Minions Killed
466
0
Camps Cleared
0
1,470,345
Distance Traveled
1,671,317
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,133
446
92
6
0
253,502
4
L
Hou Yi
6,721
420
81
5
0
288,399
0
W
Artio
8,953
560
43
3
0
338,961
4
W
Baron Samedi
9,034
565
92
6
0
299,922
0
L
Mulan
7,197
450
82
5
0
339,348
3
L
Cthulhu
6,754
422
30
2
0
306,976
4
W
Bastet
8,914
557
125
8
0
385,853
1
L
Jormungandr
7,500
469
96
6
0
282,120
2
W
Medusa
8,438
527
76
5
0
329,041
2
W
Cthulhu
9,528
596
130
8
0
317,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role