Player Matchup

Shiva
Shiva
Silver III
CSinert
Shiva
Silver III
Level 105
God Stats
1W - 1L
1,552 SR
Queue Stats
2W - 2L
1,348 MMR
Party 1
Xing Tian
Xing Tian
Silver III
IIIII-_beta610
Xing Tian
Silver III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,348 MMR
Party 1
Poseidon
Poseidon
Silver III
huskyy04
Poseidon
Silver III
Level 64
God Stats
1W - 0L
1,558 SR
Queue Stats
2W - 2L
1,348 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,537 SR
1,348 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,529 SR
1,398 MMR
Danzaburou
Danzaburou
Platinum IV
COBRUUUHHTTV
Danzaburou
Platinum IV
Level 108
God Stats
27W - 24L
1,601 SR
Queue Stats
470W - 544L
1,428 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
tati1412
Erlang Shen
Platinum IV
Level 149
God Stats
13W - 21L
1,480 SR
Queue Stats
319W - 336L
1,451 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
unojorojo
Baron Samedi
Silver I
Level 147
God Stats
28W - 30L
1,506 SR
Queue Stats
288W - 337L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CSinert
Shiva
19
2 / 5 / 7
11,845
790
13,262
18,048
19,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
IIIII-_beta610
Xing Tian
16
0 / 7 / 6
10,284
686
5,963
20,370
21,674
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Poseidon
huskyy04
Poseidon
20
9 / 2 / 2
14,214
948
19,355
11,051
3,628
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AnubisSerqetMedusaNe ZhaNu Wa

VS

Bans
KuzenboVulcanHou YiZeusCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
COBRUUUHHTTV
Danzaburou
18
3 / 4 / 7
11,933
796
11,019
14,615
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
tati1412
Erlang Shen
17
6 / 4 / 5
12,109
807
13,471
22,212
11,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
unojorojo
Baron Samedi
18
3 / 3 / 9
11,647
776
12,097
10,280
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
11
Kills
12
14
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
COBRUUUHHTTV
Danzaburou
3
4
7
1.63
W
Shiva
CSinert
Shiva
2
5
7
1.1
W
Xing Tian
IIIII-_beta610
Xing Tian
0
7
6
0.43
W
Poseidon
huskyy04
Poseidon
9
2
2
5
L
Erlang Shen
tati1412
Erlang Shen
6
4
5
2.13
L
Baron Samedi
unojorojo
Baron Samedi
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,580
Damage
36,587
49,469
Taken
47,107
44,802
Mitigated
20,284
7,731
Healing
13,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
COBRUUUHHTTV
Danzaburou
11,019
2,125
0
4,267
14,615
4,749
1,527
7,498
6,477
0
51,799
W
Shiva
CSinert
Shiva
13,262
1,319
534
2,689
18,048
19,500
785
5,212
12,816
1,472
40,396
W
Xing Tian
IIIII-_beta610
Xing Tian
5,963
415
0
1,324
20,370
21,674
307
6,045
14,320
10,066
0
W
Poseidon
huskyy04
Poseidon
19,355
2,677
0
3,184
11,051
3,628
2,745
3,490
7,556
68,418
666
L
Erlang Shen
tati1412
Erlang Shen
13,471
4,308
0
5,205
22,212
11,152
920
12,819
8,323
4,028
34,507
L
Baron Samedi
unojorojo
Baron Samedi
12,097
312
1,326
2,785
10,280
4,383
1,121
5,057
4,625
40,079
234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,343
Gold Earned
35,689
169
Minions Killed
174
0
Camps Cleared
0
820,187
Distance Traveled
797,547
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,933
796
71
5
0
277,804
0
W
Shiva
11,845
790
37
2
0
278,264
0
W
Xing Tian
10,284
686
4
0
0
256,627
3
W
Poseidon
14,214
948
128
9
0
285,296
0
L
Erlang Shen
12,109
807
39
3
0
260,446
2
L
Baron Samedi
11,647
776
64
4
0
259,297
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role