Player Matchup

Hercules
Hercules
AVVildZW
Hercules
Level 98
God Stats
2W - 0L
1,747 SR
Queue Stats
16W - 8L
1,636 Elo+
Party 2
Cabrakan
Cabrakan
Decodas
Cabrakan
Level 150
God Stats
3W - 1L
1,793 SR
Queue Stats
124W - 48L
1,755 Elo+
Party 2
Chang'e
Chang'e
LeoNoCaprio
Chang'e
Level 157
God Stats
1W - 0L
1,733 SR
Queue Stats
130W - 104L
1,599 Elo+
Party 2
Achilles
Achilles
ProfessorSobekxd
Achilles
Level 106
God Stats
6W - 6L
1,514 SR
Queue Stats
45W - 62L
1,376 Elo+
Party 2
Danzaburou
Danzaburou
Sabl3y3
Danzaburou
Level 87
God Stats
1W - 0L
1,542 SR
Queue Stats
27W - 21L
1,523 Elo+
Party 2
Team Averages
Level 120
1,666 SR
1,578 Elo+

VS

Team Averages
Level 125
1,611 SR
1,518 Elo+
Shiva
Shiva
DrClamSlamDDS
Shiva
Level 155
God Stats
8W - 6L
1,641 SR
Queue Stats
144W - 136L
1,498 Elo+
Party 1
Sol
Sol
F6At10OrTr0ll
Sol
Level 48
God Stats
2W - 3L
1,669 SR
Queue Stats
69W - 75L
1,531 Elo+
Solo
Ravana
Ravana
LaMuffin
Ravana
Level 179
God Stats
7W - 5L
1,608 SR
Queue Stats
170W - 153L
1,584 Elo+
Solo
Anubis
Anubis
VikingLordWolf
Anubis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,472 Elo+
Party 1
Bakasura
Bakasura
introcession
Bakasura
Level 174
God Stats
10W - 8L
1,638 SR
Queue Stats
199W - 173L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AVVildZW
Hercules
14
8 / 3 / 8
9,109
651
10,181
14,541
8,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
Decodas
Cabrakan
15
7 / 2 / 5
8,731
624
10,587
9,785
6,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
LeoNoCaprio
Chang'e
15
3 / 1 / 3
8,852
632
6,270
10,503
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 3 / 1
8,090
578
10,374
18,192
17,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Danzaburou
Sabl3y3
Danzaburou
13
1 / 3 / 4
8,291
592
3,807
8,616
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 5
6,141
439
7,427
11,508
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 6 / 4
6,751
482
4,832
9,544
2,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
LaMuffin
Ravana
13
2 / 5 / 1
8,047
575
14,001
16,828
7,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
3 / 5 / 1
7,213
515
4,522
10,019
3,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
introcession
Bakasura
13
5 / 1 / 1
7,609
544
6,441
13,601
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
11
12
Deaths
22
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
AVVildZW
Hercules
8
3
8
4
W
Cabrakan
Decodas
Cabrakan
7
2
5
4.75
L
1
5
5
0.7
L
0
6
4
0.33
L
Ravana
LaMuffin
Ravana
2
5
1
0.5
W
Chang'e
LeoNoCaprio
Chang'e
3
1
3
4.5
W
3
3
1
1.17
W
Danzaburou
Sabl3y3
Danzaburou
1
3
4
1
L
3
5
1
0.7
L
Bakasura
introcession
Bakasura
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,219
Damage
37,223
61,637
Taken
61,500
38,241
Mitigated
22,199
22,494
Healing
16,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AVVildZW
Hercules
10,181
3,499
0
4,943
14,541
8,478
0
3,359
10,552
0
28,589
W
Cabrakan
Decodas
Cabrakan
10,587
1,395
0
4,019
9,785
6,852
0
1,252
8,122
67,877
1,188
L
7,427
873
217
1,032
11,508
4,193
0
4,643
6,781
251
17,020
L
4,832
2,102
0
3,187
9,544
2,328
0
1,647
7,897
46,618
7,836
L
Ravana
LaMuffin
Ravana
14,001
4,859
0
2,640
16,828
7,207
0
1,129
15,659
0
66,420
W
Chang'e
LeoNoCaprio
Chang'e
6,270
521
2,294
5,574
10,503
3,127
51
2,541
7,682
64,051
0
W
10,374
2,467
0
4,963
18,192
17,194
0
0
17,865
0
46,382
W
Danzaburou
Sabl3y3
Danzaburou
3,807
937
0
701
8,616
2,590
4,966
1,896
6,206
0
50,821
L
4,522
296
0
3,118
10,019
3,167
0
4,777
5,004
39,032
1,110
L
Bakasura
introcession
Bakasura
6,441
3,477
0
6,666
13,601
5,304
0
3,899
9,582
0
37,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,073
Gold Earned
35,761
441
Minions Killed
376
0
Camps Cleared
0
1,584,584
Distance Traveled
1,497,379
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,109
651
31
2
0
360,101
0
W
Cabrakan
8,731
624
102
7
0
344,772
0
L
Shiva
6,141
439
20
1
0
311,689
0
L
Sol
6,751
482
78
6
0
304,989
2
L
Ravana
8,047
575
106
8
0
275,839
1
W
Chang'e
8,852
632
132
9
0
311,016
0
W
Achilles
8,090
578
78
6
0
284,584
0
W
Danzaburou
8,291
592
98
7
0
284,111
1
L
Anubis
7,213
515
84
6
0
256,045
1
L
Bakasura
7,609
544
88
6
0
348,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role