Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Jokempo
Bellona
Level 156
God Stats
11W - 19L
1,453 SR
Queue Stats
204W - 198L
1,484 Elo+
Party 3
Izanami
Izanami
NickoHatake195
Izanami
Level 154
God Stats
1W - 6L
1,294 SR
Queue Stats
165W - 148L
1,499 Elo+
Party 3
Hera
Hera
Troia01
Hera
Level 118
God Stats
5W - 7L
1,480 SR
Queue Stats
146W - 156L
1,462 Elo+
Solo
Lancelot
Lancelot
oZBiggod
Lancelot
Level 65
God Stats
6W - 3L
1,835 SR
Queue Stats
120W - 122L
1,569 Elo+
Solo
Team Averages
Level 133
1,512 SR
1,503 Elo+

VS

Team Averages
Level 115
1,549 SR
1,503 Elo+
Artemis
Artemis
 
Artemis
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
IICYBERII
Serqet
Level 135
God Stats
11W - 2L
1,913 SR
Queue Stats
128W - 83L
1,626 Elo+
Party 2
Nike
Nike
Pamlinas1303
Nike
Level 16
God Stats
2W - 5L
1,330 SR
Queue Stats
7W - 13L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 2
6,060
551
4,748
7,814
4,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bellona
Jokempo
Bellona
13
4 / 1 / 0
7,463
678
6,630
9,182
7,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 5 / 1
6,562
597
4,261
8,175
2,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
Troia01
Hera
11
0 / 3 / 0
6,319
574
2,359
4,716
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
oZBiggod
Lancelot
11
1 / 3 / 2
6,218
565
2,552
7,265
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
5 / 2 / 3
7,014
638
7,658
8,146
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
 
Agni
13
3 / 1 / 0
6,212
565
3,868
4,587
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
 
Hel
10
0 / 1 / 9
6,210
565
2,467
6,262
3,519
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
IICYBERII
Serqet
12
6 / 1 / 3
6,841
622
4,995
9,094
3,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 3 / 1
5,151
468
2,879
7,814
2,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
8
Kills
14
14
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
2
1
W
Artemis
 
Artemis
5
2
3
3.25
W
Agni
 
Agni
3
1
0
3
W
Hel
 
Hel
0
1
9
4.5
W
Serqet
IICYBERII
Serqet
6
1
3
7.5
L
Bellona
Jokempo
Bellona
4
1
0
4
L
2
5
1
0.5
W
0
3
1
0.17
L
Hera
Troia01
Hera
0
3
0
0
L
Lancelot
oZBiggod
Lancelot
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,550
Damage
21,867
37,152
Taken
35,903
18,579
Mitigated
13,361
7,551
Healing
16,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,748
312
48
918
7,814
4,614
0
1,298
6,516
25,632
0
W
Artemis
 
Artemis
7,658
4,441
0
3,986
8,146
2,489
620
1,328
6,818
0
51,980
W
Agni
 
Agni
3,868
225
0
982
4,587
1,389
0
2,385
2,202
40,274
0
W
Hel
 
Hel
2,467
494
1,863
3,610
6,262
3,519
69
2,001
4,261
14,223
0
W
Serqet
IICYBERII
Serqet
4,995
979
0
4,690
9,094
3,356
251
1,340
7,754
0
42,734
L
Bellona
Jokempo
Bellona
6,630
603
0
1,638
9,182
7,881
267
507
8,367
0
51,122
L
4,261
2,785
0
1,435
8,175
2,109
0
764
7,263
0
43,058
W
2,879
299
0
1,619
7,814
2,608
0
0
7,814
0
27,664
L
Hera
Troia01
Hera
2,359
233
0
896
4,716
1,220
721
3,325
1,391
45,687
1,450
L
Lancelot
oZBiggod
Lancelot
2,552
666
0
2,616
7,265
2,755
0
441
6,824
0
42,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,622
Gold Earned
31,428
367
Minions Killed
300
0
Camps Cleared
0
1,175,941
Distance Traveled
1,121,035
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,060
551
31
3
0
249,370
3
W
Artemis
7,014
638
89
8
0
202,437
2
W
Agni
6,212
565
82
7
0
231,565
4
W
Hel
6,210
565
15
1
0
221,534
0
W
Serqet
6,841
622
75
7
0
263,310
0
L
Bellona
7,463
678
87
8
0
224,857
4
L
Izanami
6,562
597
88
8
0
200,883
2
W
Nike
5,151
468
39
4
0
202,189
3
L
Hera
6,319
574
87
8
0
224,508
0
L
Lancelot
6,218
565
74
7
0
276,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role