Player Matchup

Kuzenbo
Kuzenbo
Masters
AlmightyYerf
Kuzenbo
Masters
Level 105
God Stats
63W - 1L
1,949 SR
Queue Stats
165W - 59L
2,518 MMR
Party 1
Anhur
Anhur
Masters
DIABOLICxGENIUS
Anhur
Masters
Level 103
God Stats
34W - 12L
1,795 SR
Queue Stats
159W - 72L
2,422 MMR
Party 1
Thoth
Thoth
Masters
SikDopeJesus
Thoth
Masters
Level 62
God Stats
2W - 0L
1,807 SR
Queue Stats
110W - 34L
2,079 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 90
1,850 SR
2,340 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 174
1,658 SR
1,581 MMR
Arachne
Arachne
Gold II
Chavito Vago
Arachne
Gold II
Level 190
God Stats
10W - 6L
1,652 SR
Queue Stats
232W - 234L
1,626 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
Davidvgr
Nu Wa
Gold IV
Level 172
God Stats
3W - 6L
1,569 SR
Queue Stats
75W - 90L
1,494 MMR
Party 2
Jormungandr
Jormungandr
Gold II
JAOS2404
Jormungandr
Gold II
Level 159
God Stats
4W - 2L
1,752 SR
Queue Stats
82W - 95L
1,622 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AlmightyYerf
Kuzenbo
17
3 / 0 / 9
11,154
858
11,410
16,797
21,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 3 / 8
12,455
958
16,851
15,748
5,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 4 / 9
12,232
941
10,954
10,511
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CerberusSerqetVulcanCthulhuKumbhakarna

VS

Bans
Ne ZhaAgniPoseidonBaron SamediNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chavito Vago
Arachne
17
5 / 6 / 1
11,223
863
11,115
17,439
14,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Davidvgr
Nu Wa
15
0 / 7 / 4
9,630
741
10,066
9,796
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
JAOS2404
Jormungandr
17
1 / 5 / 6
10,967
844
13,385
16,627
12,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
18
Kills
6
7
Deaths
18
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AlmightyYerf
Kuzenbo
3
0
9
7.5
L
Arachne
Chavito Vago
Arachne
5
6
1
0.92
W
9
3
8
4.33
L
Nu Wa
Davidvgr
Nu Wa
0
7
4
0.29
L
Jormungandr
JAOS2404
Jormungandr
1
5
6
0.8
W
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,215
Damage
34,566
43,056
Taken
43,862
30,401
Mitigated
28,951
14,922
Healing
7,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AlmightyYerf
Kuzenbo
11,410
3,445
0
4,640
16,797
21,483
351
6,171
10,363
40,462
0
L
Arachne
Chavito Vago
Arachne
11,115
7,831
0
3,507
17,439
14,474
0
9,166
7,667
0
30,150
W
16,851
12,408
0
7,645
15,748
5,313
2,161
9,359
5,925
0
56,098
L
Nu Wa
Davidvgr
Nu Wa
10,066
4,160
0
200
9,796
1,998
116
5,800
3,597
32,563
0
L
Jormungandr
JAOS2404
Jormungandr
13,385
2,400
0
3,386
16,627
12,479
0
5,911
10,168
44,114
3,567
W
10,954
481
0
2,637
10,511
3,605
865
5,524
4,541
66,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
31,820
248
Minions Killed
159
0
Camps Cleared
0
724,144
Distance Traveled
689,957
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,154
858
57
4
0
268,418
1
L
Arachne
11,223
863
49
4
0
234,881
0
W
Anhur
12,455
958
90
7
0
223,032
0
L
Nu Wa
9,630
741
50
4
0
221,727
0
L
Jormungandr
10,967
844
60
5
0
233,349
0
W
Thoth
12,232
941
101
8
0
232,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role