Player Matchup

Janus
Janus
ChicoMalo42
Janus
Level 141
God Stats
9W - 14L
1,376 SR
Queue Stats
497W - 582L
1,560 Elo+
Party 4
Kuzenbo
Kuzenbo
Chilay
Kuzenbo
Level 126
God Stats
3W - 6L
1,311 SR
Queue Stats
371W - 445L
1,544 Elo+
Party 4
Medusa
Medusa
Jocarus
Medusa
Level 109
God Stats
18W - 18L
1,546 SR
Queue Stats
399W - 468L
1,518 Elo+
Party 4
Loki
Loki
KazeSerpent
Loki
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 167L
1,476 Elo+
Party 2
Gilgamesh
Gilgamesh
gunnySGTadam
Gilgamesh
Level 156
God Stats
8W - 6L
1,633 SR
Queue Stats
170W - 170L
1,469 Elo+
Party 2
Team Averages
Level 137
1,473 SR
1,514 Elo+

VS

Team Averages
Level 134
1,551 SR
1,541 Elo+
Tyr
Tyr
BarNix021
Tyr
Level 148
God Stats
22W - 20L
1,568 SR
Queue Stats
459W - 401L
1,515 Elo+
Party 1
Fenrir
Fenrir
EggsusChristAmen
Fenrir
Level 127
God Stats
28W - 14L
1,645 SR
Queue Stats
364W - 326L
1,508 Elo+
Party 3
Kukulkan
Kukulkan
JUANPI22
Kukulkan
Level 139
God Stats
1W - 0L
1,746 SR
Queue Stats
60W - 32L
1,636 Elo+
Party 1
Nut
Nut
NatalCrazyninja
Nut
Level 231
God Stats
18W - 16L
1,455 SR
Queue Stats
277W - 239L
1,544 Elo+
Party 3
Cthulhu
Cthulhu
floppinheimer
Cthulhu
Level 23
God Stats
1W - 1L
1,339 SR
Queue Stats
30W - 22L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 1
9,638
535
11,984
10,072
3,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
Chilay
Kuzenbo
12
1 / 6 / 4
7,749
431
9,124
19,208
18,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Jocarus
Medusa
16
3 / 3 / 3
10,028
557
12,490
12,520
4,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 1
7,852
436
7,818
19,619
10,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
gunnySGTadam
Gilgamesh
13
0 / 6 / 4
7,840
436
6,459
18,445
7,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 10
10,790
599
19,158
19,453
19,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 9
9,302
517
5,866
13,818
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
JUANPI22
Kukulkan
19
16 / 1 / 4
12,926
718
19,407
7,208
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
3 / 2 / 6
11,001
611
9,939
12,786
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
13
0 / 2 / 11
9,178
510
8,688
16,806
12,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
7
Kills
23
23
Deaths
7
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
3
4
1
0.88
L
Kuzenbo
Chilay
Kuzenbo
1
6
4
0.5
W
2
2
9
3.25
W
Kukulkan
JUANPI22
Kukulkan
16
1
4
18
L
Medusa
Jocarus
Medusa
3
3
3
1.5
L
0
4
1
0.13
W
3
2
6
3
W
Cthulhu
0
2
11
2.75
L
Gilgamesh
gunnySGTadam
Gilgamesh
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,875
Damage
63,058
79,864
Taken
70,071
44,733
Mitigated
45,500
11,479
Healing
24,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,158
1,734
0
9,128
19,453
19,503
31
3,828
15,625
0
87,807
L
11,984
415
0
944
10,072
3,613
0
5,311
4,761
92,073
864
L
Kuzenbo
Chilay
Kuzenbo
9,124
3,734
0
2,279
19,208
18,221
0
8,646
10,562
19,040
648
W
5,866
783
0
2,864
13,818
5,785
19
5,332
8,486
0
64,949
W
Kukulkan
JUANPI22
Kukulkan
19,407
2,027
0
766
7,208
2,597
1,006
1,934
5,274
113,024
254
L
Medusa
Jocarus
Medusa
12,490
5,484
0
2,259
12,520
4,531
210
3,662
8,858
0
85,753
L
7,818
923
0
4,325
19,619
10,896
0
4,859
14,760
0
46,491
W
9,939
6,312
0
5,161
12,786
4,799
342
3,106
9,680
0
96,374
W
Cthulhu
8,688
600
3,504
3,450
16,806
12,816
45
7,348
9,458
32,186
2,489
L
Gilgamesh
gunnySGTadam
Gilgamesh
6,459
2,236
0
1,672
18,445
7,472
21
5,173
13,272
0
63,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,107
Gold Earned
53,197
492
Minions Killed
631
0
Camps Cleared
0
1,856,029
Distance Traveled
1,970,049
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,790
599
133
7
0
427,384
2
L
Janus
9,638
535
172
10
0
408,879
4
L
Kuzenbo
7,749
431
30
2
0
373,134
6
W
Fenrir
9,302
517
94
5
0
430,677
10
W
Kukulkan
12,926
718
163
9
0
379,865
0
L
Medusa
10,028
557
126
7
0
366,263
2
L
Loki
7,852
436
76
4
0
358,285
0
W
Nut
11,001
611
192
11
0
348,641
3
W
Cthulhu
9,178
510
49
3
0
383,482
2
L
Gilgamesh
7,840
436
88
5
0
349,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role