Player Matchup

Hercules
Hercules
Alfredo103
Hercules
Level 102
God Stats
2W - 0L
1,744 SR
Queue Stats
21W - 22L
1,467 Elo+
Party 2
Nut
Nut
Golden-24_Eros
Nut
Level 142
God Stats
2W - 1L
1,684 SR
Queue Stats
57W - 62L
1,510 Elo+
Party 2
Merlin
Merlin
HippiePandaxo
Merlin
Level 112
God Stats
7W - 4L
1,550 SR
Queue Stats
304W - 293L
1,546 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KAOTIC lilj70
Morgan Le Fay
Level 179
God Stats
4W - 0L
1,878 SR
Queue Stats
250W - 266L
1,547 Elo+
Solo
Ymir
Ymir
japogamer21
Ymir
Level 125
God Stats
5W - 0L
1,897 SR
Queue Stats
54W - 55L
1,520 Elo+
Party 2
Team Averages
Level 132
1,751 SR
1,518 Elo+

VS

Team Averages
Level 145
1,591 SR
1,527 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
HenloFrend
Yu Huang
Level 108
God Stats
1W - 1L
1,764 SR
Queue Stats
132W - 103L
1,593 Elo+
Party 1
Surtr
Surtr
JenovasWitnesss
Surtr
Level 147
God Stats
6W - 7L
1,543 SR
Queue Stats
311W - 366L
1,478 Elo+
Solo
Hades
Hades
Rhage
Hades
Level 153
God Stats
4W - 4L
1,612 SR
Queue Stats
374W - 361L
1,523 Elo+
Party 1
Awilix
Awilix
lFiFl
Awilix
Level 166
God Stats
2W - 2L
1,535 SR
Queue Stats
342W - 305L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alfredo103
Hercules
16
2 / 1 / 4
8,321
832
5,710
12,005
15,395
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 3 / 5
8,363
836
11,209
9,221
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 3 / 7
7,367
737
6,376
6,223
2,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
KAOTIC lilj70
Morgan Le Fay
16
5 / 1 / 4
9,249
925
14,398
7,334
3,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 4
8,658
866
3,176
7,981
6,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 2 / 7
7,231
723
3,531
6,191
2,632
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
HenloFrend
Yu Huang
15
3 / 1 / 6
7,996
800
12,316
4,843
2,020
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 6
6,795
680
6,350
14,077
12,042
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
Rhage
Hades
13
1 / 3 / 6
6,930
693
9,955
10,570
8,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
lFiFl
Awilix
15
3 / 2 / 5
8,218
822
3,116
9,703
9,592
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
12
Kills
9
9
Deaths
12
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
7
2.25
W
Hercules
Alfredo103
Hercules
2
1
4
4
W
3
3
5
1.83
L
Yu Huang
HenloFrend
Yu Huang
3
1
6
6
W
0
3
7
1.17
L
1
4
6
1
W
Morgan Le Fay
KAOTIC lilj70
Morgan Le Fay
5
1
4
7
L
Hades
Rhage
Hades
1
3
6
1.33
W
2
1
4
4
L
Awilix
lFiFl
Awilix
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,869
Damage
35,268
42,764
Taken
45,384
31,709
Mitigated
34,713
14,596
Healing
12,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,531
2,089
408
891
6,191
2,632
0
3,429
2,762
0
18,703
W
Hercules
Alfredo103
Hercules
5,710
1,500
778
3,350
12,005
15,395
378
5,749
6,256
0
10,116
W
11,209
6,700
1,062
2,337
9,221
4,000
387
5,648
3,573
0
30,606
L
Yu Huang
HenloFrend
Yu Huang
12,316
787
1,393
391
4,843
2,020
0
3,229
1,614
26,194
0
W
6,376
225
160
1,170
6,223
2,691
0
2,243
3,980
18,100
0
L
6,350
1,465
972
2,071
14,077
12,042
0
5,766
8,311
414
10,609
W
Morgan Le Fay
KAOTIC lilj70
Morgan Le Fay
14,398
755
919
2,265
7,334
3,220
204
4,269
3,065
29,842
799
L
Hades
Rhage
Hades
9,955
47
1,131
3,347
10,570
8,427
0
5,381
5,189
13,042
0
W
3,176
193
850
1,705
7,981
6,403
0
4,742
3,239
9,594
908
L
Awilix
lFiFl
Awilix
3,116
641
835
1,252
9,703
9,592
0
5,935
3,768
0
8,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,958
Gold Earned
37,170
161
Minions Killed
97
0
Camps Cleared
0
963,964
Distance Traveled
908,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,231
723
33
3
0
163,095
0
W
Hercules
8,321
832
18
2
0
199,808
0
W
Nut
8,363
836
63
6
0
176,002
0
L
Yu Huang
7,996
800
31
3
0
195,180
0
W
Merlin
7,367
737
21
2
0
190,983
0
L
Surtr
6,795
680
8
1
0
177,150
0
W
Morgan Le Fay
9,249
925
43
4
0
236,406
0
L
Hades
6,930
693
9
1
0
180,678
0
W
Ymir
8,658
866
16
2
0
160,765
0
L
Awilix
8,218
822
16
2
0
192,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role