Player Matchup

Janus
Janus
ButtClap420
Janus
Level 145
God Stats
2W - 3L
1,515 SR
Queue Stats
271W - 247L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
EggsusChristAmen
Baron Samedi
Level 127
God Stats
29W - 21L
1,580 SR
Queue Stats
364W - 326L
1,519 Elo+
Party 2
Erlang Shen
Erlang Shen
LicCaraj0
Erlang Shen
Level 137
God Stats
57W - 44L
1,627 SR
Queue Stats
189W - 177L
1,516 Elo+
Solo
Nut
Nut
NatalCrazyninja
Nut
Level 231
God Stats
24W - 21L
1,474 SR
Queue Stats
307W - 289L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
floppinheimer
Cthulhu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 42L
1,514 Elo+
Party 2
Team Averages
Level 133
1,539 SR
1,526 Elo+

VS

Team Averages
Level 142
1,624 SR
1,525 Elo+
Zhong Kui
Zhong Kui
AlexxOzZ
Zhong Kui
Level 158
God Stats
5W - 1L
1,802 SR
Queue Stats
410W - 363L
1,500 Elo+
Party 1
Rama
Rama
Its Kirrk
Rama
Level 136
God Stats
8W - 7L
1,455 SR
Queue Stats
150W - 116L
1,588 Elo+
Solo
Yemoja
Yemoja
JehovahsBanned
Yemoja
Level 118
God Stats
9W - 9L
1,637 SR
Queue Stats
149W - 166L
1,519 Elo+
Solo
Ra
Ra
TheHighSithLord
Ra
Level 156
God Stats
47W - 33L
1,579 SR
Queue Stats
287W - 266L
1,508 Elo+
Solo
Susano
Susano
ZynKara
Susano
Level 140
God Stats
8W - 3L
1,647 SR
Queue Stats
363W - 304L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
5,912
591
2,905
6,298
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
EggsusChristAmen
Baron Samedi
9
0 / 5 / 1
5,001
500
3,245
7,223
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
LicCaraj0
Erlang Shen
12
4 / 2 / 2
6,208
621
5,187
9,990
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
2 / 1 / 3
5,513
551
6,054
6,777
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
8
1 / 1 / 4
5,219
522
2,483
3,936
2,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AlexxOzZ
Zhong Kui
12
2 / 2 / 1
6,930
693
4,607
5,716
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
9
0 / 2 / 3
5,448
545
3,237
5,842
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 2
5,654
565
2,985
8,835
3,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
3 / 1 / 1
7,173
717
3,760
3,949
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
ZynKara
Susano
13
7 / 0 / 2
7,259
726
6,367
7,506
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
8
Kills
13
13
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AlexxOzZ
Zhong Kui
2
2
1
1.25
L
1
4
0
0.25
L
Baron Samedi
EggsusChristAmen
Baron Samedi
0
5
1
0.1
W
Rama
0
2
3
0.75
W
1
3
2
0.67
L
Erlang Shen
LicCaraj0
Erlang Shen
4
2
2
2.5
L
2
1
3
3.5
W
3
1
1
3.5
W
Susano
ZynKara
Susano
7
0
2
8
L
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
20,956
34,224
Taken
31,848
12,235
Mitigated
12,215
14,156
Healing
13,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AlexxOzZ
Zhong Kui
4,607
1,068
0
2,480
5,716
3,123
589
1,727
3,683
38,078
9,864
L
2,905
108
0
1,507
6,298
1,403
0
3,211
3,053
38,823
2,335
L
Baron Samedi
EggsusChristAmen
Baron Samedi
3,245
354
66
1,141
7,223
2,952
0
2,684
4,539
23,579
0
W
Rama
3,237
2,749
0
1,072
5,842
1,711
0
1,304
4,538
0
34,682
W
2,985
811
2,012
2,478
8,835
3,693
169
1,973
6,780
12,848
0
L
Erlang Shen
LicCaraj0
Erlang Shen
5,187
2,740
0
6,857
9,990
3,905
0
2,555
7,435
0
51,249
L
6,054
3,081
0
2,410
6,777
1,763
543
1,573
5,204
0
38,003
W
3,760
256
276
1,124
3,949
1,283
0
1,279
2,548
51,522
0
W
Susano
ZynKara
Susano
6,367
2,004
0
3,961
7,506
2,405
0
1,537
5,820
0
48,617
L
Cthulhu
2,483
194
1,259
916
3,936
2,212
0
1,048
2,888
11,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
32,464
332
Minions Killed
332
0
Camps Cleared
0
996,393
Distance Traveled
1,014,324
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,930
693
78
8
0
169,437
0
L
Janus
5,912
591
97
10
0
210,442
1
L
Baron Samedi
5,001
500
43
4
0
175,814
3
W
Rama
5,448
545
63
6
0
180,613
0
W
Yemoja
5,654
565
15
2
0
196,567
2
L
Erlang Shen
6,208
621
98
10
0
244,729
0
L
Nut
5,513
551
82
8
0
185,939
0
W
Ra
7,173
717
102
10
0
204,522
3
W
Susano
7,259
726
74
7
0
263,185
0
L
Cthulhu
5,219
522
12
1
0
179,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role