Player Matchup

Cerberus
Cerberus
Huiro
Cerberus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,469 Elo+
Party 1
Arachne
Arachne
KrypticWrath
Arachne
Level 140
God Stats
23W - 18L
1,633 SR
Queue Stats
41W - 37L
1,533 Elo+
Party 1
Tyr
Tyr
OptimusAdrian99
Tyr
Level 147
God Stats
0W - 1L
1,694 SR
Queue Stats
27W - 21L
1,569 Elo+
Party 1
Ra
Ra
SilverKing1225
Ra
Level 126
God Stats
1W - 1L
1,791 SR
Queue Stats
13W - 21L
1,413 Elo+
Party 1
Geb
Geb
VonnyVerse
Geb
Level 28
God Stats
0W - 1L
1,586 SR
Queue Stats
2W - 6L
1,301 Elo+
Party 1
Team Averages
Level 101
1,641 SR
1,457 Elo+

VS

Team Averages
Level 126
1,494 SR
1,544 Elo+
King Arthur
King Arthur
BoS Hyqe
King Arthur
Level 181
God Stats
19W - 33L
1,418 SR
Queue Stats
542W - 531L
1,543 Elo+
Solo
Medusa
Medusa
Jerichy
Medusa
Level 121
God Stats
2W - 3L
1,299 SR
Queue Stats
95W - 85L
1,482 Elo+
Party 2
Ah Puch
Ah Puch
KongZilla1234
Ah Puch
Level 109
God Stats
8W - 1L
1,870 SR
Queue Stats
135W - 110L
1,601 Elo+
Solo
Da Ji
Da Ji
Psycho_0666-
Da Ji
Level 101
God Stats
1W - 1L
1,303 SR
Queue Stats
28W - 20L
1,560 Elo+
Solo
Sylvanus
Sylvanus
speedygonzales98
Sylvanus
Level 119
God Stats
3W - 1L
1,581 SR
Queue Stats
104W - 89L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Huiro
Cerberus
7
0 / 5 / 0
4,434
403
2,013
8,824
2,993
Talisman

Talisman

+75
Health
+15
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
KrypticWrath
Arachne
7
0 / 2 / 0
4,512
410
1,770
6,427
1,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 2 / 0
4,881
444
568
6,462
3,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 0
6,335
576
796
3,942
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 3 / 0
4,685
426
3,832
7,550
2,364
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoS Hyqe
King Arthur
11
1 / 0 / 0
6,884
626
3,326
3,557
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Jerichy
Medusa
11
6 / 0 / 2
6,583
598
6,280
6,638
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
12
3 / 0 / 0
7,215
656
4,138
2,502
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 2
5,698
518
1,495
6,495
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 8
6,570
597
4,083
5,296
3,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
12
12
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BoS Hyqe
King Arthur
1
0
0
1
L
Cerberus
Huiro
Cerberus
0
5
0
0
W
Medusa
Jerichy
Medusa
6
0
2
7
W
Ah Puch
3
0
0
3
L
Arachne
KrypticWrath
Arachne
0
2
0
0
L
0
2
0
0
W
1
0
2
2
L
0
0
0
0
L
0
3
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,979
Damage
19,322
33,205
Taken
24,488
11,744
Mitigated
11,995
6,217
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BoS Hyqe
King Arthur
3,326
149
0
764
3,557
2,629
0
0
3,422
245
46,215
L
Cerberus
Huiro
Cerberus
2,013
300
0
1,248
8,824
2,993
0
1,960
6,864
16,788
0
W
Medusa
Jerichy
Medusa
6,280
2,442
0
773
6,638
2,050
25
3,337
3,301
0
47,885
W
Ah Puch
4,138
178
0
1,114
2,502
850
0
503
1,999
49,939
318
L
Arachne
KrypticWrath
Arachne
1,770
1,184
0
1,100
6,427
1,875
0
2,047
4,308
0
22,264
L
568
59
0
1,716
6,462
3,284
0
246
6,210
0
24,959
W
1,495
321
0
836
6,495
2,785
291
566
5,929
0
40,438
L
796
0
55
1,380
3,942
1,228
0
1,370
2,470
53,897
1,088
L
3,832
466
26
692
7,550
2,364
0
2,483
5,025
22,215
1,783
W
4,083
1,348
3,408
2,546
5,296
3,681
243
1,688
3,608
20,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,847
Gold Earned
32,950
279
Minions Killed
382
0
Camps Cleared
0
1,245,362
Distance Traveled
1,099,046
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,884
626
85
8
0
216,399
0
L
Cerberus
4,434
403
26
2
0
248,159
0
W
Medusa
6,583
598
74
7
0
216,334
3
W
Ah Puch
7,215
656
117
11
0
213,402
0
L
Arachne
4,512
410
56
5
0
269,164
1
L
Tyr
4,881
444
53
5
0
239,430
4
W
Da Ji
5,698
518
68
6
0
259,020
0
L
Ra
6,335
576
111
10
0
249,165
2
L
Geb
4,685
426
33
3
0
239,444
0
W
Sylvanus
6,570
597
38
3
0
193,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role