Player Matchup

Cthulhu
Cthulhu
AHighSmitePlayer
Cthulhu
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Hercules
Hercules
EXTREME_GUNNER34
Hercules
Level 123
God Stats
3W - 1L
1,496 SR
Queue Stats
74W - 63L
1,514 Elo+
Party 1
Bastet
Bastet
Out2getu_1
Bastet
Level 133
God Stats
1W - 0L
1,575 SR
Queue Stats
83W - 73L
1,508 Elo+
Party 1
Apollo
Apollo
Rip Togashi
Apollo
Level 157
God Stats
4W - 2L
1,468 SR
Queue Stats
273W - 239L
1,567 Elo+
Solo
Tiamat
Tiamat
ShadowWolf0216
Tiamat
Level 122
God Stats
6W - 5L
1,576 SR
Queue Stats
72W - 65L
1,505 Elo+
Party 1
Team Averages
Level 120
1,523 SR
1,519 Elo+

VS

Team Averages
Level 113
1,573 SR
1,452 Elo+
Ne Zha
Ne Zha
Barline4Life
Ne Zha
Level 124
God Stats
3W - 6L
1,612 SR
Queue Stats
95W - 110L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
RubenRL
Nu Wa
Level 153
God Stats
30W - 23L
1,707 SR
Queue Stats
351W - 318L
1,479 Elo+
Solo
Anhur
Anhur
Ungroomedowl
Anhur
Level 104
God Stats
0W - 3L
1,339 SR
Queue Stats
91W - 104L
1,466 Elo+
Party 2
Surtr
Surtr
lrbolsen1234
Surtr
Level 82
God Stats
8W - 7L
1,595 SR
Queue Stats
43W - 65L
1,436 Elo+
Party 2
Ymir
Ymir
orglaf
Ymir
Level 104
God Stats
1W - 3L
1,614 SR
Queue Stats
34W - 56L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 6
7,098
546
9,809
12,841
7,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 3
8,382
645
6,701
10,490
7,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
Out2getu_1
Bastet
13
2 / 2 / 4
6,967
536
2,000
10,522
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
15
4 / 1 / 5
8,683
668
7,476
7,614
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 1
6,977
537
3,661
6,613
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
3 / 2 / 1
6,825
525
6,698
11,373
4,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
RubenRL
Nu Wa
13
3 / 1 / 1
7,941
611
10,471
2,478
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 4
6,133
472
5,127
9,009
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 1
6,240
480
4,604
10,960
6,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ymir
orglaf
Ymir
10
0 / 5 / 4
6,135
472
2,682
13,250
8,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
15
Kills
7
7
Deaths
15
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
Ne Zha
3
2
1
1.75
W
3
0
3
4.5
W
Bastet
Out2getu_1
Bastet
2
2
4
2
W
Apollo
4
1
5
6.5
L
Nu Wa
RubenRL
Nu Wa
3
1
1
3.5
W
2
1
1
2.5
L
1
4
4
0.75
L
0
3
1
0.17
L
Ymir
orglaf
Ymir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,647
Damage
29,582
48,080
Taken
47,070
23,168
Mitigated
23,936
23,209
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,809
318
290
3,444
12,841
7,799
0
3,492
9,177
35,252
325
L
Ne Zha
6,698
1,828
0
3,496
11,373
4,335
0
1,925
9,286
0
55,166
W
6,701
3,331
0
6,894
10,490
7,617
0
1,113
9,299
0
58,353
W
Bastet
Out2getu_1
Bastet
2,000
461
0
5,799
10,522
2,906
0
2,292
8,067
0
41,375
W
Apollo
7,476
4,818
0
3,770
7,614
2,745
396
1,657
5,891
0
67,045
L
Nu Wa
RubenRL
Nu Wa
10,471
4,580
0
500
2,478
741
189
891
1,548
55,034
326
W
3,661
474
0
3,012
6,613
2,101
0
4,117
2,211
47,138
0
L
5,127
2,722
0
2,884
9,009
2,945
0
3,636
5,241
0
34,934
L
4,604
1,538
0
1,702
10,960
6,956
0
1,848
8,508
999
35,192
L
Ymir
orglaf
Ymir
2,682
851
0
1,882
13,250
8,959
0
4,986
7,889
23,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,107
Gold Earned
33,274
440
Minions Killed
347
0
Camps Cleared
0
1,305,301
Distance Traveled
1,222,585
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,098
546
35
3
0
262,702
0
L
Ne Zha
6,825
525
71
5
0
272,356
0
W
Hercules
8,382
645
108
8
0
255,158
0
W
Bastet
6,967
536
79
6
0
297,908
0
W
Apollo
8,683
668
135
10
0
259,093
0
L
Nu Wa
7,941
611
114
9
0
237,315
4
W
Tiamat
6,977
537
83
6
0
230,440
2
L
Anhur
6,133
472
59
5
0
234,475
0
L
Surtr
6,240
480
65
5
0
238,635
0
L
Ymir
6,135
472
38
3
0
239,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role