Player Matchup

Pele
Pele
ABigSlimySlug
Pele
Level 155
God Stats
10W - 6L
1,758 SR
Queue Stats
97W - 53L
1,735 Elo+
Party 1
Danzaburou
Danzaburou
King JuIiunn
Danzaburou
Level 171
God Stats
3W - 1L
1,694 SR
Queue Stats
239W - 222L
1,687 Elo+
Party 1
Amaterasu
Amaterasu
Luvving
Amaterasu
Level 152
God Stats
292W - 168L
1,854 SR
Queue Stats
618W - 524L
1,690 Elo+
Party 1
Ymir
Ymir
Teyuun
Ymir
Level 155
God Stats
4W - 6L
1,415 SR
Queue Stats
546W - 439L
1,764 Elo+
Party 1
Ullr
Ullr
lm Lamb
Ullr
Level 128
God Stats
63W - 55L
1,616 SR
Queue Stats
473W - 407L
1,728 Elo+
Party 1
Team Averages
Level 152
1,667 SR
1,721 Elo+

VS

Team Averages
Level 147
1,577 SR
1,536 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Estiv20
Ix Chel
Level 159
God Stats
3W - 1L
1,897 SR
Queue Stats
199W - 189L
1,546 Elo+
Party 2
Bake Kujira
Bake Kujira
TTVExtremo2546XD
Bake Kujira
Level 173
God Stats
14W - 11L
1,676 SR
Queue Stats
303W - 282L
1,586 Elo+
Party 2
Neith
Neith
okRicky
Neith
Level 120
God Stats
1W - 5L
1,314 SR
Queue Stats
298W - 253L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 2
6,574
657
7,058
7,706
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Danzaburou
King JuIiunn
Danzaburou
11
2 / 3 / 4
6,330
633
6,074
8,808
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Luvving
Amaterasu
12
0 / 0 / 3
6,688
669
4,456
8,083
4,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
Teyuun
Ymir
11
2 / 2 / 5
6,437
644
5,600
11,939
8,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
lm Lamb
Ullr
13
1 / 0 / 2
6,729
673
3,576
5,582
1,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 1 / 2
6,155
616
6,254
8,090
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
 
Ne Zha
10
1 / 4 / 5
6,070
607
5,893
9,728
7,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
Estiv20
Ix Chel
10
0 / 2 / 0
5,791
579
4,250
5,173
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bake Kujira
TTVExtremo2546XD
Bake Kujira
10
0 / 2 / 0
5,314
531
4,839
7,379
5,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
okRicky
Neith
10
2 / 3 / 1
5,221
522
7,240
7,195
2,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
12
Kills
7
7
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
1
2
5
L
Ne Zha
 
Ne Zha
1
4
5
0.88
W
7
2
2
4
L
Ix Chel
Estiv20
Ix Chel
0
2
0
0
W
Danzaburou
King JuIiunn
Danzaburou
2
3
4
1.33
W
Amaterasu
Luvving
Amaterasu
0
0
3
1.5
L
Bake Kujira
TTVExtremo2546XD
Bake Kujira
0
2
0
0
W
Ymir
Teyuun
Ymir
2
2
5
2.25
W
Ullr
lm Lamb
Ullr
1
0
2
2
L
Neith
okRicky
Neith
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,764
Damage
28,476
42,118
Taken
37,565
19,781
Mitigated
18,867
15,243
Healing
12,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,254
1,535
0
4,170
8,090
2,676
0
1,698
6,392
0
41,918
L
Ne Zha
 
Ne Zha
5,893
851
0
3,577
9,728
7,287
0
2,231
7,497
431
22,743
W
7,058
1,447
0
3,735
7,706
2,309
0
1,065
6,595
0
49,286
L
Ix Chel
Estiv20
Ix Chel
4,250
451
440
1,867
5,173
1,573
0
258
4,915
39,899
1,144
W
Danzaburou
King JuIiunn
Danzaburou
6,074
2,835
0
3,004
8,808
2,782
0
99
8,709
0
36,565
W
Amaterasu
Luvving
Amaterasu
4,456
1,866
0
4,282
8,083
4,195
0
3,649
4,085
928
46,916
L
Bake Kujira
TTVExtremo2546XD
Bake Kujira
4,839
1,809
0
1,025
7,379
5,035
0
247
6,651
35,818
1,742
W
Ymir
Teyuun
Ymir
5,600
1,393
0
3,028
11,939
8,566
0
625
11,314
24,876
386
W
Ullr
lm Lamb
Ullr
3,576
617
0
1,194
5,582
1,929
0
3,296
2,286
0
54,328
L
Neith
okRicky
Neith
7,240
2,580
0
1,564
7,195
2,296
0
1,317
5,878
0
32,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
28,551
398
Minions Killed
305
0
Camps Cleared
0
1,067,005
Distance Traveled
1,038,112
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,155
616
73
7
0
252,642
0
L
Ne Zha
6,070
607
21
2
0
205,577
2
W
Pele
6,574
657
75
8
0
243,724
1
L
Ix Chel
5,791
579
81
8
0
200,750
2
W
Danzaburou
6,330
633
71
7
0
191,114
0
W
Amaterasu
6,688
669
102
10
0
233,734
1
L
Bake Kujira
5,314
531
67
7
0
183,565
4
W
Ymir
6,437
644
37
4
0
192,003
1
W
Ullr
6,729
673
113
11
0
206,430
0
L
Neith
5,221
522
63
6
0
195,578
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role