Player Matchup

Janus
Janus
GanJiko
Janus
Level 193
God Stats
7W - 4L
1,647 SR
Queue Stats
594W - 590L
1,479 Elo+
Solo
Ra
Ra
KAIUXø
Ra
Level 153
God Stats
3W - 0L
1,858 SR
Queue Stats
151W - 138L
1,554 Elo+
Party 1
Kumbhakarna
Kumbhakarna
asb2994
Kumbhakarna
Level 158
God Stats
2W - 2L
1,477 SR
Queue Stats
519W - 534L
1,496 Elo+
Solo
Surtr
Surtr
juliian008
Surtr
Level 44
God Stats
8W - 2L
1,701 SR
Queue Stats
162W - 115L
1,575 Elo+
Party 1
Athena
Athena
lllZaKalll
Athena
Level 139
God Stats
4W - 4L
1,483 SR
Queue Stats
272W - 228L
1,553 Elo+
Party 1
Team Averages
Level 137
1,633 SR
1,532 Elo+

VS

Team Averages
Level 123
1,547 SR
1,501 Elo+
Ravana
Ravana
 
Ravana
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
TheMisanthrope5
Ganesha
Level 129
God Stats
2W - 3L
1,546 SR
Queue Stats
495W - 518L
1,471 Elo+
Solo
Neith
Neith
alexfong
Neith
Level 161
God Stats
8W - 6L
1,598 SR
Queue Stats
433W - 455L
1,498 Elo+
Solo
Raijin
Raijin
divided_lugia
Raijin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Guan Yu
Guan Yu
izzy was here
Guan Yu
Level 114
God Stats
2W - 2L
1,590 SR
Queue Stats
178W - 165L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GanJiko
Janus
16
7 / 4 / 19
9,980
998
16,666
10,496
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
8 / 2 / 21
10,249
1,025
14,339
8,221
3,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Kumbhakarna
asb2994
Kumbhakarna
14
2 / 2 / 24
8,679
868
5,902
14,320
14,308
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
17
12 / 2 / 19
10,713
1,071
13,112
15,565
17,175
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
lllZaKalll
Athena
17
8 / 0 / 23
10,130
1,013
12,454
18,306
20,789
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
6 / 5 / 2
8,205
821
11,145
10,713
4,230
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 7
6,957
696
6,543
16,136
15,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Neith
alexfong
Neith
14
1 / 7 / 6
7,802
780
14,124
12,830
4,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 12 / 3
7,068
707
8,645
13,079
3,894
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
11
1 / 7 / 4
6,818
682
5,274
15,033
14,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
31
37
Kills
9
10
Deaths
37
106
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
6
5
2
1.4
W
Janus
GanJiko
Janus
7
4
19
4.13
W
8
2
21
9.25
L
0
6
7
0.58
L
Neith
alexfong
Neith
1
7
6
0.57
W
Kumbhakarna
asb2994
Kumbhakarna
2
2
24
7
L
1
12
3
0.21
L
Guan Yu
1
7
4
0.43
W
Surtr
12
2
19
10.75
W
Athena
lllZaKalll
Athena
8
0
23
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,473
Damage
45,731
66,908
Taken
67,791
60,579
Mitigated
43,362
36,264
Healing
11,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
11,145
1,753
672
2,027
10,713
4,230
0
7,630
2,581
0
22,996
W
Janus
GanJiko
Janus
16,666
888
1,276
1,949
10,496
4,488
1,307
1,883
8,613
32,730
0
W
14,339
1,506
17,509
4,564
8,221
3,819
2,594
1,334
6,887
32,486
0
L
6,543
450
342
2,680
16,136
15,973
0
10,711
4,765
15,280
275
L
Neith
alexfong
Neith
14,124
3,850
0
1,840
12,830
4,597
0
9,128
3,243
0
35,666
W
Kumbhakarna
asb2994
Kumbhakarna
5,902
332
574
1,813
14,320
14,308
780
3,325
10,995
9,898
482
L
8,645
736
0
29
13,079
3,894
0
9,205
3,448
15,570
0
L
Guan Yu
5,274
1,173
924
3,017
15,033
14,668
0
11,041
3,485
0
8,019
W
Surtr
13,112
4,468
2,675
2,256
15,565
17,175
1,370
4,105
11,460
2,616
24,148
W
Athena
lllZaKalll
Athena
12,454
2,124
739
2,909
18,306
20,789
492
4,266
14,040
19,149
1,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,751
Gold Earned
36,850
117
Minions Killed
105
0
Camps Cleared
0
1,013,253
Distance Traveled
747,803
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,205
821
32
3
0
161,256
0
W
Janus
9,980
998
40
4
0
196,041
0
W
Ra
10,249
1,025
25
3
0
198,416
0
L
Ganesha
6,957
696
1
0
0
147,818
0
L
Neith
7,802
780
47
5
0
158,907
0
W
Kumbhakarna
8,679
868
5
1
0
181,689
0
L
Raijin
7,068
707
17
2
0
144,152
0
L
Guan Yu
6,818
682
8
1
0
135,670
0
W
Surtr
10,713
1,071
24
2
0
219,905
0
W
Athena
10,130
1,013
23
2
0
217,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role