Player Matchup

Sol
Sol
NoremacxZX
Sol
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,338 Elo+
Party 1
Anhur
Anhur
ninjagamer45239
Anhur
Level 84
God Stats
0W - 2L
1,276 SR
Queue Stats
37W - 43L
1,307 Elo+
Party 1
Ymir
Ymir
reptarxox
Ymir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,310 Elo+
Party 1
Team Averages
Level 100
1,425 SR
1,318 Elo+

VS

Team Averages
Level 90
1,393 SR
1,382 Elo+
Ix Chel
Ix Chel
Aloriana
Ix Chel
Level 105
God Stats
2W - 7L
1,185 SR
Queue Stats
53W - 66L
1,316 Elo+
Solo
Nut
Nut
Elininja1112
Nut
Level 76
God Stats
17W - 12L
1,508 SR
Queue Stats
231W - 233L
1,434 Elo+
Solo
Thanatos
Thanatos
Enmancipador2517
Thanatos
Level 89
God Stats
55W - 58L
1,487 SR
Queue Stats
562W - 624L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
7,694
769
7,365
6,013
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 5 / 0
7,076
708
1,835
7,617
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
13
1 / 4 / 1
7,257
726
1,563
10,278
9,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Aloriana
Ix Chel
15
3 / 2 / 6
8,540
854
3,473
6,352
1,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 0 / 3
9,565
957
12,349
6,623
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 8
8,285
829
3,203
6,256
1,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
11
11
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Aloriana
Ix Chel
3
2
6
3
W
7
0
3
8.5
W
1
1
8
5
L
0
2
2
0.5
L
1
5
0
0.2
L
Ymir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,763
Damage
19,025
23,908
Taken
19,231
13,913
Mitigated
6,048
2,032
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Aloriana
Ix Chel
3,473
253
0
145
6,352
1,906
0
2,944
3,066
17,117
675
W
12,349
8,284
0
750
6,623
2,166
953
2,836
3,503
0
43,742
W
3,203
0
225
5,573
6,256
1,976
141
2,264
3,714
0
15,735
L
7,365
722
0
1,782
6,013
2,082
40
509
5,504
33,023
0
L
1,835
1,050
0
0
7,617
2,644
0
1,662
5,955
0
7,783
L
Ymir
1,563
290
0
250
10,278
9,187
0
1,245
9,033
5,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,027
Gold Earned
26,390
90
Minions Killed
120
0
Camps Cleared
0
457,822
Distance Traveled
508,176
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,540
854
27
3
0
182,445
6
W
Nut
9,565
957
75
8
0
161,983
0
W
Thanatos
8,285
829
18
2
0
163,748
0
L
Sol
7,694
769
71
7
0
175,346
3
L
Anhur
7,076
708
14
1
0
123,899
0
L
Ymir
7,257
726
5
1
0
158,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role