Player Matchup

Cthulhu
Cthulhu
Blutarski
Cthulhu
Level 59
God Stats
8W - 16L
1,348 SR
Queue Stats
87W - 111L
1,354 Elo+
Party 1
Nike
Nike
Drakthuldz
Nike
Level 27
God Stats
0W - 5L
1,111 SR
Queue Stats
4W - 17L
1,179 Elo+
Party 1
Erlang Shen
Erlang Shen
frankendilly
Erlang Shen
Level 85
God Stats
4W - 7L
1,540 SR
Queue Stats
94W - 122L
1,364 Elo+
Party 1
Neith
Neith
jpthefat1
Neith
Level 57
God Stats
33W - 54L
1,397 SR
Queue Stats
88W - 112L
1,365 Elo+
Party 1
Ix Chel
Ix Chel
peepherz
Ix Chel
Level 93
God Stats
10W - 10L
1,482 SR
Queue Stats
97W - 130L
1,364 Elo+
Party 1
Team Averages
Level 64
1,376 SR
1,325 Elo+

VS

Team Averages
Level 60
1,517 SR
1,396 Elo+
Thor
Thor
chbxN
Thor
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 45L
1,392 Elo+
Party 3
Izanami
Izanami
puchainaloca13
Izanami
Level 23
God Stats
12W - 12L
1,525 SR
Queue Stats
24W - 32L
1,356 Elo+
Party 3
Ymir
Ymir
xOnlyARG
Ymir
Level 14
God Stats
4W - 4L
1,349 SR
Queue Stats
41W - 55L
1,312 Elo+
Party 2
Baron Samedi
Baron Samedi
xWolft120
Baron Samedi
Level 82
God Stats
24W - 18L
1,549 SR
Queue Stats
343W - 332L
1,463 Elo+
Party 2
Guan Yu
Guan Yu
xXSpartan002Xx
Guan Yu
Level 57
God Stats
5W - 1L
1,660 SR
Queue Stats
46W - 46L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blutarski
Cthulhu
10
1 / 3 / 1
5,968
497
6,424
10,312
4,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 3 / 0
5,604
467
6,063
8,917
2,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
frankendilly
Erlang Shen
11
0 / 3 / 1
5,785
482
2,924
11,307
5,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
jpthefat1
Neith
11
2 / 2 / 0
5,893
491
4,827
7,609
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ix Chel
peepherz
Ix Chel
11
1 / 5 / 0
6,381
532
3,917
6,611
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
chbxN
Thor
14
6 / 1 / 4
8,160
680
5,104
5,267
1,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 3 / 1
5,953
496
5,208
6,345
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 0 / 1
6,211
518
1,865
8,724
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
xWolft120
Baron Samedi
14
9 / 0 / 1
8,505
709
8,425
8,514
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 2
8,082
674
5,932
10,805
8,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
16
16
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Blutarski
Cthulhu
1
3
1
0.5
L
1
3
0
0.33
W
Thor
chbxN
Thor
6
1
4
8
L
Erlang Shen
frankendilly
Erlang Shen
0
3
1
0.17
L
Neith
jpthefat1
Neith
2
2
0
1
L
Ix Chel
peepherz
Ix Chel
1
5
0
0.2
W
0
3
1
0.17
W
Ymir
0
0
1
0.5
W
Baron Samedi
xWolft120
Baron Samedi
9
0
1
9.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,155
Damage
26,534
44,756
Taken
39,655
16,733
Mitigated
22,203
10,654
Healing
13,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Blutarski
Cthulhu
6,424
573
72
3,456
10,312
4,532
0
1,189
9,123
31,733
0
L
6,063
509
0
1,740
8,917
2,890
0
581
8,336
0
31,363
W
Thor
chbxN
Thor
5,104
970
73
364
5,267
1,985
181
562
4,668
0
52,464
L
Erlang Shen
frankendilly
Erlang Shen
2,924
1,956
0
1,764
11,307
5,651
0
1,409
9,898
0
48,257
L
Neith
jpthefat1
Neith
4,827
1,812
0
2,735
7,609
2,229
809
1,415
6,194
0
38,304
L
Ix Chel
peepherz
Ix Chel
3,917
43
150
737
6,611
1,431
0
5,560
1,051
39,194
0
W
5,208
2,868
0
573
6,345
1,915
0
2,583
3,762
0
32,260
W
Ymir
1,865
318
0
2,424
8,724
5,028
261
3,976
4,748
18,609
145
W
Baron Samedi
xWolft120
Baron Samedi
8,425
337
236
4,452
8,514
4,308
616
3,220
5,252
55,423
1,559
W
5,932
296
0
5,347
10,805
8,967
124
0
10,038
0
53,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
36,911
303
Minions Killed
343
0
Camps Cleared
0
1,212,522
Distance Traveled
1,252,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,968
497
43
4
0
247,857
0
L
Nike
5,604
467
57
5
0
266,408
0
W
Thor
8,160
680
99
8
0
243,441
0
L
Erlang Shen
5,785
482
72
6
0
246,385
0
L
Neith
5,893
491
68
6
0
224,211
0
L
Ix Chel
6,381
532
63
5
0
227,661
0
W
Izanami
5,953
496
54
5
0
250,664
0
W
Ymir
6,211
518
19
2
0
249,855
0
W
Baron Samedi
8,505
709
95
8
0
250,949
0
W
Guan Yu
8,082
674
76
6
0
257,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role