Player Matchup

Ne Zha
Ne Zha
smack2dr1pp
Ne Zha
Level 156
God Stats
2W - 1L
1,406 SR
Queue Stats
94W - 103L
1,461 Elo+
Party 2
Nike
Nike
xDNiCEz74
Nike
Level 56
God Stats
52W - 43L
1,475 SR
Queue Stats
68W - 79L
1,450 Elo+
Party 2
Hera
Hera
xJOGETAx
Hera
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,383 Elo+
Party 2
Team Averages
Level 123
1,460 SR
1,431 Elo+

VS

Team Averages
Level 99
1,503 SR
1,459 Elo+
Eset
Eset
DatBoi_Jon
Eset
Level 128
God Stats
4W - 4L
1,462 SR
Queue Stats
290W - 295L
1,461 Elo+
Solo
Ratatoskr
Ratatoskr
Lil-Clown_88
Ratatoskr
Level 144
God Stats
3W - 3L
1,409 SR
Queue Stats
99W - 105L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
Zinkleburg
Cthulhu
Level 26
God Stats
7W - 3L
1,638 SR
Queue Stats
60W - 62L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
2 / 3 / 3
7,980
798
4,995
6,295
2,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nike
13
2 / 0 / 2
7,737
774
5,936
7,626
4,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hera
15
2 / 0 / 2
8,248
825
5,344
3,552
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,376
738
2,317
6,435
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ratatoskr
Lil-Clown_88
Ratatoskr
12
0 / 3 / 3
7,158
716
3,455
5,308
1,417
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Zinkleburg
Cthulhu
14
2 / 0 / 1
7,526
753
5,662
9,005
6,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
6
Kills
3
3
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Ratatoskr
Lil-Clown_88
Ratatoskr
0
3
3
0.5
L
Cthulhu
Zinkleburg
Cthulhu
2
0
1
2.5
W
Ne Zha
2
3
3
1.17
W
Nike
2
0
2
3
W
Hera
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,275
Damage
11,434
17,473
Taken
20,748
8,063
Mitigated
9,622
3,816
Healing
4,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,317
41
159
623
6,435
1,777
0
1,146
4,981
16,635
596
L
Ratatoskr
Lil-Clown_88
Ratatoskr
3,455
136
210
452
5,308
1,417
0
1,206
3,829
0
22,636
L
Cthulhu
Zinkleburg
Cthulhu
5,662
68
468
2,233
9,005
6,428
0
2,573
5,844
21,341
0
W
Ne Zha
4,995
453
0
1,242
6,295
2,794
0
3,258
2,715
0
20,184
W
Nike
5,936
178
0
1,324
7,626
4,116
0
2,245
5,007
35
25,631
W
Hera
5,344
1,129
0
1,250
3,552
1,153
738
1,709
1,761
23,670
413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,965
Gold Earned
22,060
129
Minions Killed
99
0
Camps Cleared
0
561,003
Distance Traveled
559,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,376
738
40
4
0
161,512
0
L
Ratatoskr
7,158
716
38
4
0
203,396
0
L
Cthulhu
7,526
753
21
2
0
194,878
0
W
Ne Zha
7,980
798
24
2
0
188,974
0
W
Nike
7,737
774
45
5
0
201,211
0
W
Hera
8,248
825
60
6
0
170,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role