Player Matchup

Xing Tian
Xing Tian
KnownMarcinho
Xing Tian
Level 158
God Stats
7W - 5L
1,684 SR
Queue Stats
161W - 145L
1,509 Elo+
Solo
Thanatos
Thanatos
Memesrdreams84
Thanatos
Level 200
God Stats
15W - 6L
1,811 SR
Queue Stats
286W - 254L
1,553 Elo+
Party 1
Vamana
Vamana
Senzubun
Vamana
Level 156
God Stats
3W - 1L
1,505 SR
Queue Stats
310W - 283L
1,528 Elo+
Solo
Poseidon
Poseidon
UnDeadvPony
Poseidon
Level 183
God Stats
10W - 8L
1,597 SR
Queue Stats
343W - 311L
1,552 Elo+
Party 1
Anhur
Anhur
okRicky
Anhur
Level 120
God Stats
7W - 4L
1,718 SR
Queue Stats
298W - 253L
1,547 Elo+
Solo
Team Averages
Level 163
1,663 SR
1,538 Elo+

VS

Team Averages
Level 136
1,579 SR
1,541 Elo+
Hades
Hades
JeTaiEuGinette
Hades
Level 159
God Stats
9W - 4L
1,685 SR
Queue Stats
411W - 369L
1,581 Elo+
Solo
Arachne
Arachne
Lennov0
Arachne
Level 120
God Stats
67W - 62L
1,601 SR
Queue Stats
187W - 190L
1,533 Elo+
Solo
Anhur
Anhur
MisterSatire
Anhur
Level 158
God Stats
11W - 10L
1,491 SR
Queue Stats
265W - 245L
1,543 Elo+
Solo
Achilles
Achilles
OutOfRetirement
Achilles
Level 85
God Stats
267W - 232L
1,573 SR
Queue Stats
370W - 356L
1,521 Elo+
Solo
Sol
Sol
Zxxis
Sol
Level 159
God Stats
3W - 3L
1,546 SR
Queue Stats
72W - 71L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KnownMarcinho
Xing Tian
9
1 / 4 / 0
5,053
505
2,816
9,552
3,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
10
0 / 2 / 1
5,106
511
3,618
7,116
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Senzubun
Vamana
11
0 / 1 / 0
5,760
576
3,608
8,150
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Poseidon
UnDeadvPony
Poseidon
10
1 / 4 / 0
5,579
558
1,896
6,501
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
okRicky
Anhur
9
0 / 3 / 1
4,948
495
3,885
5,553
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,718
672
5,467
8,088
2,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Arachne
Lennov0
Arachne
11
4 / 1 / 1
6,077
608
3,828
7,686
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
3 / 0 / 3
6,448
645
5,906
4,676
1,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
10
3 / 0 / 4
6,368
637
6,837
10,026
6,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Zxxis
Sol
11
3 / 1 / 2
6,681
668
3,069
3,828
799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Xing Tian
KnownMarcinho
Xing Tian
1
4
0
0.25
W
Arachne
Lennov0
Arachne
4
1
1
4.5
L
Thanatos
0
2
1
0.25
W
3
0
3
4.5
W
Achilles
3
0
4
5
L
Vamana
Senzubun
Vamana
0
1
0
0
L
Poseidon
UnDeadvPony
Poseidon
1
4
0
0.25
W
Sol
Zxxis
Sol
3
1
2
4
L
Anhur
okRicky
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,823
Damage
25,107
36,872
Taken
34,304
11,002
Mitigated
13,732
12,994
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,467
776
70
6,315
8,088
2,910
0
239
7,809
49,361
1,008
L
Xing Tian
KnownMarcinho
Xing Tian
2,816
92
0
2,189
9,552
3,514
0
0
9,552
12,682
0
W
Arachne
Lennov0
Arachne
3,828
3,257
0
2,840
7,686
2,387
0
1,014
6,592
0
39,917
L
Thanatos
3,618
1,012
0
6,498
7,116
2,092
0
1,278
5,838
0
34,710
W
5,906
3,080
0
3,265
4,676
1,192
937
1,138
3,538
0
49,960
W
Achilles
6,837
1,655
0
3,412
10,026
6,444
149
1,306
8,716
0
21,176
L
Vamana
Senzubun
Vamana
3,608
1,014
0
1,916
8,150
2,742
0
5,294
2,856
0
45,213
L
Poseidon
UnDeadvPony
Poseidon
1,896
473
0
968
6,501
1,611
0
1,540
4,961
40,843
0
W
Sol
Zxxis
Sol
3,069
1,041
0
1,304
3,828
799
730
878
2,818
31,381
6,200
L
Anhur
okRicky
Anhur
3,885
2,096
0
1,423
5,553
1,043
0
0
5,553
0
31,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,446
Gold Earned
32,292
317
Minions Killed
353
0
Camps Cleared
0
1,042,615
Distance Traveled
999,910
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,718
672
99
10
0
188,134
0
L
Xing Tian
5,053
505
19
2
0
210,681
2
W
Arachne
6,077
608
65
7
0
216,412
0
L
Thanatos
5,106
511
72
7
0
236,563
0
W
Anhur
6,448
645
89
9
0
172,672
0
W
Achilles
6,368
637
21
2
0
224,277
3
L
Vamana
5,760
576
87
9
0
204,225
2
L
Poseidon
5,579
558
84
8
0
203,581
0
W
Sol
6,681
668
79
8
0
198,415
2
L
Anhur
4,948
495
55
6
0
187,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role