Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum IV
CARLOSMAXTER
Nu Wa
Platinum IV
Level 181
God Stats
2W - 2L
1,636 SR
Queue Stats
303W - 317L
1,860 MMR
Party 2
Lancelot
Lancelot
Platinum V
FaineNotOkay
Lancelot
Platinum V
Level 44
God Stats
1W - 2L
1,638 SR
Queue Stats
16W - 11L
1,795 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Saiint John
Baron Samedi
Gold II
Level 85
God Stats
1W - 1L
1,709 SR
Queue Stats
79W - 76L
1,702 MMR
Solo
Bacchus
Bacchus
Gold I
SonVegetto32
Bacchus
Gold I
Level 268
God Stats
1W - 1L
1,852 SR
Queue Stats
46W - 44L
1,665 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,667 SR
1,704 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,540 SR
1,734 MMR
Discordia
Discordia
Platinum II
 
Discordia
Platinum II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum IV
FallenDarkAngel
Medusa
Platinum IV
Level 122
God Stats
8W - 5L
1,606 SR
Queue Stats
61W - 53L
1,690 MMR
Solo
Mulan
Mulan
Gold I
Felipe1017
Mulan
Gold I
Level 127
God Stats
5W - 8L
1,324 SR
Queue Stats
202W - 198L
1,729 MMR
Solo
Chaac
Chaac
Platinum V
Silentmilq
Chaac
Platinum V
Level 149
God Stats
14W - 10L
1,628 SR
Queue Stats
282W - 277L
1,701 MMR
Solo
Susano
Susano
Platinum I
SuppOnetrick1
Susano
Platinum I
Level 66
God Stats
12W - 8L
1,640 SR
Queue Stats
80W - 56L
2,052 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 1 / 1
5,297
441
1,982
4,386
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 3
5,709
476
4,001
6,384
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
FaineNotOkay
Lancelot
12
3 / 3 / 2
6,315
526
5,583
10,124
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Saiint John
Baron Samedi
11
2 / 5 / 0
6,325
527
4,698
9,226
4,712
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
SonVegetto32
Bacchus
10
1 / 4 / 0
5,474
456
1,563
9,015
7,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CamazotzCerberusRavanaMaman Brigitte

VS

Bans
LokiAresJormungandrAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 2 / 3
6,714
560
4,258
4,441
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 4
8,296
691
5,138
5,860
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
14
3 / 2 / 0
8,432
703
5,146
10,039
5,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
13
4 / 0 / 5
7,509
626
7,974
7,707
4,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 3
7,414
618
3,765
8,388
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
16
17
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
1
0.5
W
Discordia
 
Discordia
1
2
3
1.25
L
0
4
3
0.38
L
Lancelot
FaineNotOkay
Lancelot
3
3
2
1.33
W
4
1
4
6
W
Mulan
3
2
0
1.5
L
Baron Samedi
Saiint John
Baron Samedi
2
5
0
0.4
W
Chaac
4
0
5
6.5
L
Bacchus
SonVegetto32
Bacchus
1
4
0
0.25
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,827
Damage
26,281
39,135
Taken
36,435
18,518
Mitigated
16,209
11,760
Healing
15,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,982
439
0
2,107
4,386
1,115
0
0
4,386
0
31,544
W
Discordia
 
Discordia
4,258
209
0
731
4,441
1,187
168
1,908
2,521
48,174
462
L
4,001
1,209
0
437
6,384
1,420
0
1,571
4,675
36,849
589
L
Lancelot
FaineNotOkay
Lancelot
5,583
826
0
3,912
10,124
3,431
0
522
9,500
0
43,268
W
5,138
2,029
0
1,206
5,860
2,098
1,637
536
5,324
0
59,324
W
Mulan
5,146
403
0
4,149
10,039
5,758
389
4,038
5,731
0
61,948
L
Baron Samedi
Saiint John
Baron Samedi
4,698
309
150
3,520
9,226
4,712
9
193
8,947
35,909
1,050
W
Chaac
7,974
1,498
0
3,229
7,707
4,286
189
2,510
5,197
0
42,899
L
Bacchus
SonVegetto32
Bacchus
1,563
361
0
1,634
9,015
7,840
0
1,319
7,487
9,213
0
W
3,765
1,212
0
6,010
8,388
2,880
0
681
7,707
0
58,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,120
Gold Earned
38,365
285
Minions Killed
483
0
Camps Cleared
0
1,107,516
Distance Traveled
1,291,825
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,297
441
48
4
0
169,629
0
W
Discordia
6,714
560
103
9
0
233,594
1
L
Nu Wa
5,709
476
81
7
0
210,380
3
L
Lancelot
6,315
526
71
6
0
291,714
0
W
Medusa
8,296
691
112
9
0
257,687
4
W
Mulan
8,432
703
101
8
0
223,518
3
L
Baron Samedi
6,325
527
74
6
0
211,903
1
W
Chaac
7,509
626
55
5
0
255,985
0
L
Bacchus
5,474
456
11
1
0
223,890
4
W
Susano
7,414
618
112
9
0
321,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role