Player Matchup

Baron Samedi
Baron Samedi
DammitRam
Baron Samedi
Level 104
God Stats
0W - 5L
1,480 SR
Queue Stats
46W - 49L
1,476 Elo+
Party 2
Bacchus
Bacchus
Holymagicgeek
Bacchus
Level 120
God Stats
0W - 2L
1,104 SR
Queue Stats
16W - 16L
1,527 Elo+
Party 2
Awilix
Awilix
Nearly Asleep
Awilix
Level 134
God Stats
1W - 2L
1,239 SR
Queue Stats
53W - 46L
1,529 Elo+
Party 2
Team Averages
Level 119
1,274 SR
1,511 Elo+

VS

Team Averages
Level 118
1,487 SR
1,464 Elo+
Hera
Hera
PokeMyPine
Hera
Level 106
God Stats
7W - 4L
1,586 SR
Queue Stats
34W - 27L
1,506 Elo+
Solo
Amaterasu
Amaterasu
samusaran24
Amaterasu
Level 120
God Stats
2W - 0L
1,561 SR
Queue Stats
9W - 10L
1,458 Elo+
Party 1
Chaac
Chaac
temp-614132
Chaac
Level 128
God Stats
1W - 1L
1,315 SR
Queue Stats
9W - 11L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DammitRam
Baron Samedi
14
5 / 5 / 4
9,130
913
4,765
8,611
4,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
14
3 / 2 / 6
8,727
873
5,392
9,958
14,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 6
8,636
864
8,557
10,288
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 5
9,169
917
7,521
6,886
2,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Amaterasu
samusaran24
Amaterasu
15
1 / 2 / 7
8,673
867
6,655
10,623
8,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
5 / 4 / 3
9,594
959
9,880
12,498
14,716
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
10
Kills
10
10
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DammitRam
Baron Samedi
5
5
4
1.4
L
Bacchus
3
2
6
3
L
2
3
6
1.67
W
4
4
5
1.63
W
Amaterasu
samusaran24
Amaterasu
1
2
7
2.25
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,714
Damage
24,056
28,857
Taken
30,007
22,759
Mitigated
25,145
5,793
Healing
5,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DammitRam
Baron Samedi
4,765
308
823
1,063
8,611
4,113
0
3,013
5,467
27,715
0
L
Bacchus
5,392
776
365
1,989
9,958
14,034
0
1,867
7,792
14,352
0
L
8,557
1,596
0
1,553
10,288
4,612
220
2,585
7,549
0
29,220
W
7,521
2,066
0
40
6,886
2,008
700
2,965
3,921
21,567
0
W
Amaterasu
samusaran24
Amaterasu
6,655
1,697
0
2,578
10,623
8,421
835
3,411
7,212
0
20,419
W
9,880
944
93
2,504
12,498
14,716
9
3,845
8,646
0
36,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,493
Gold Earned
27,436
119
Minions Killed
125
0
Camps Cleared
0
558,746
Distance Traveled
520,485
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,130
913
46
5
0
168,313
2
L
Bacchus
8,727
873
16
2
0
183,391
0
L
Awilix
8,636
864
57
6
0
207,042
0
W
Hera
9,169
917
21
2
0
151,067
0
W
Amaterasu
8,673
867
46
5
0
200,321
0
W
Chaac
9,594
959
58
6
0
169,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role