Player Matchup

Tyr
Tyr
BogaTQ4
Tyr
Level 114
God Stats
16W - 16L
1,557 SR
Queue Stats
191W - 151L
1,627 Elo+
Party 1
Hou Yi
Hou Yi
JamesAStewart
Hou Yi
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 8L
1,282 Elo+
Solo
Fenrir
Fenrir
Yasuke2350
Fenrir
Level 135
God Stats
0W - 3L
1,326 SR
Queue Stats
323W - 325L
1,498 Elo+
Solo
Yemoja
Yemoja
adriansanmi
Yemoja
Level 146
God Stats
1W - 3L
1,235 SR
Queue Stats
523W - 441L
1,562 Elo+
Party 1
Ra
Ra
alokasb3risha
Ra
Level 62
God Stats
10W - 9L
1,604 SR
Queue Stats
132W - 105L
1,489 Elo+
Solo
Team Averages
Level 113
1,444 SR
1,492 Elo+

VS

Team Averages
Level 132
1,598 SR
1,538 Elo+
Anhur
Anhur
Binbit
Anhur
Level 170
God Stats
4W - 1L
1,680 SR
Queue Stats
44W - 29L
1,548 Elo+
Party 2
Charon
Charon
Mashiyo
Charon
Level 148
God Stats
2W - 4L
1,622 SR
Queue Stats
143W - 138L
1,410 Elo+
Solo
Hachiman
Hachiman
MegaXzZ
Hachiman
Level 142
God Stats
1W - 0L
1,212 SR
Queue Stats
52W - 39L
1,572 Elo+
Solo
Zeus
Zeus
Scimpi
Zeus
Level 151
God Stats
3W - 0L
1,783 SR
Queue Stats
92W - 53L
1,590 Elo+
Party 2
Janus
Janus
Scovlad
Janus
Level 47
God Stats
4W - 0L
1,691 SR
Queue Stats
66W - 38L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
2 / 3 / 0
5,482
548
3,819
9,375
3,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

8
1 / 4 / 0
4,993
499
3,427
5,451
1,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Yasuke2350
Fenrir
9
1 / 6 / 0
5,110
511
2,335
10,166
3,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
6
0 / 1 / 0
4,497
450
1,485
5,053
2,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 1
5,305
531
3,163
5,618
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Binbit
Anhur
11
2 / 2 / 2
6,486
649
4,069
5,901
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon
Mashiyo
Charon
10
1 / 1 / 5
5,759
576
2,769
5,197
4,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
MegaXzZ
Hachiman
12
4 / 1 / 0
6,759
676
4,455
7,681
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Scimpi
Zeus
12
6 / 1 / 3
6,903
690
6,795
4,768
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
Scovlad
Janus
12
3 / 0 / 5
6,458
646
3,868
5,459
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
4
Kills
16
16
Deaths
5
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
Binbit
Anhur
2
2
2
1.5
L
Tyr
2
3
0
0.67
L
1
4
0
0.25
W
Charon
Mashiyo
Charon
1
1
5
3.5
W
Hachiman
MegaXzZ
Hachiman
4
1
0
4
W
Zeus
Scimpi
Zeus
6
1
3
7.5
W
Janus
Scovlad
Janus
3
0
5
5.5
L
Fenrir
Yasuke2350
Fenrir
1
6
0
0.17
L
Yemoja
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,229
Damage
21,956
35,663
Taken
29,006
11,359
Mitigated
11,281
11,537
Healing
11,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Binbit
Anhur
4,069
1,844
0
2,506
5,901
1,573
0
363
5,457
0
35,828
L
Tyr
3,819
360
0
4,175
9,375
3,561
0
2,419
6,854
0
24,892
L
3,427
1,850
0
498
5,451
1,406
0
859
4,592
0
17,070
W
Charon
Mashiyo
Charon
2,769
615
0
1,341
5,197
4,362
56
585
4,544
18,991
2,761
W
Hachiman
MegaXzZ
Hachiman
4,455
2,818
0
4,127
7,681
2,568
92
678
7,003
0
51,635
W
Zeus
Scimpi
Zeus
6,795
796
0
760
4,768
1,231
25
1,251
3,323
41,073
0
W
Janus
Scovlad
Janus
3,868
269
0
3,067
5,459
1,547
0
1,244
4,031
45,987
0
L
Fenrir
Yasuke2350
Fenrir
2,335
216
0
1,928
10,166
3,009
0
3,642
6,286
0
31,154
L
Yemoja
1,485
339
1,287
1,629
5,053
2,045
0
1,693
3,304
13,024
0
L
3,163
270
444
1,576
5,618
1,338
0
4,030
1,330
32,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,387
Gold Earned
32,365
204
Minions Killed
350
0
Camps Cleared
0
892,501
Distance Traveled
1,058,641
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,486
649
70
7
0
191,407
0
L
Tyr
5,482
548
42
4
0
205,677
2
L
Hou Yi
4,993
499
30
3
0
141,303
0
W
Charon
5,759
576
31
3
0
187,377
3
W
Hachiman
6,759
676
79
8
0
193,333
0
W
Zeus
6,903
690
80
8
0
231,557
0
W
Janus
6,458
646
90
9
0
254,967
0
L
Fenrir
5,110
511
61
6
0
214,831
0
L
Yemoja
4,497
450
15
2
0
104,654
2
L
Ra
5,305
531
56
6
0
226,036
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role