Player Matchup

Shiva
Shiva
Gold IV
DootyFangers
Shiva
Gold IV
Level 100
God Stats
11W - 5L
1,711 SR
Queue Stats
33W - 31L
1,481 MMR
Party 1
Fenrir
Fenrir
Gold II
Jacc n knoff
Fenrir
Gold II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,512 MMR
Party 1
Kukulkan
Kukulkan
Silver I
jadbow
Kukulkan
Silver I
Level 86
God Stats
2W - 1L
1,807 SR
Queue Stats
42W - 50L
1,308 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,673 SR
1,434 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,458 SR
1,443 MMR
Hera
Hera
Silver II
ChelsDivaDoll
Hera
Silver II
Level 157
God Stats
1W - 2L
1,381 SR
Queue Stats
17W - 20L
1,376 MMR
Party 2
Awilix
Awilix
Silver I
ChroneNinja
Awilix
Silver I
Level 136
God Stats
1W - 0L
1,529 SR
Queue Stats
5W - 3L
1,540 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
basedanwar
Cthulhu
Gold IV
Level 88
God Stats
41W - 53L
1,463 SR
Queue Stats
604W - 691L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,435
744
6,439
9,460
7,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
13
2 / 4 / 1
7,622
762
5,386
11,573
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
jadbow
Kukulkan
14
0 / 5 / 2
7,698
770
4,160
6,155
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesKuzenboXbalanqueBake KujiraNe Zha

VS

Bans
AtlasVulcanDiscordiaPoseidonBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 5
9,430
943
5,737
4,198
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
16
5 / 1 / 7
10,134
1,013
10,454
6,209
2,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
basedanwar
Cthulhu
15
2 / 1 / 8
8,860
886
6,542
11,232
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
12
12
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Awilix
5
1
7
8.5
L
1
3
2
0.67
L
Fenrir
2
4
1
0.63
W
Cthulhu
basedanwar
Cthulhu
2
1
8
6
L
Kukulkan
jadbow
Kukulkan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,985
Damage
22,733
27,188
Taken
21,639
16,546
Mitigated
13,084
3,478
Healing
4,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,737
1,666
100
971
4,198
1,363
520
607
3,521
28,740
0
W
Awilix
10,454
3,321
0
1,090
6,209
2,803
817
542
5,374
0
48,492
L
6,439
589
70
806
9,460
7,068
0
3,907
5,073
0
16,733
L
Fenrir
5,386
1,257
0
2,602
11,573
7,333
0
5,218
5,631
0
16,612
W
Cthulhu
basedanwar
Cthulhu
6,542
531
134
2,550
11,232
8,918
165
3,095
7,695
16,016
0
L
Kukulkan
jadbow
Kukulkan
4,160
185
0
0
6,155
2,145
0
2,151
3,492
28,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,755
Gold Earned
28,424
109
Minions Killed
150
0
Camps Cleared
0
508,715
Distance Traveled
626,601
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,430
943
53
5
0
186,980
0
W
Awilix
10,134
1,013
70
7
0
224,281
0
L
Shiva
7,435
744
21
2
0
195,804
1
L
Fenrir
7,622
762
23
2
0
154,502
0
W
Cthulhu
8,860
886
27
3
0
215,340
0
L
Kukulkan
7,698
770
65
7
0
158,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role