Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Father Keyes
Thanatos
Level 45
God Stats
2W - 2L
1,600 SR
Queue Stats
6W - 9L
1,359 Elo+
Party 1
Charon
Charon
OceanCricket
Charon
Level 54
God Stats
3W - 5L
1,455 SR
Queue Stats
71W - 97L
1,355 Elo+
Solo
Ah Puch
Ah Puch
seko_del_to
Ah Puch
Level 44
God Stats
5W - 4L
1,612 SR
Queue Stats
46W - 69L
1,405 Elo+
Solo
Danzaburou
Danzaburou
twoopposites
Danzaburou
Level 8
God Stats
2W - 2L
1,689 SR
Queue Stats
5W - 9L
1,325 Elo+
Party 1
Team Averages
Level 57
1,571 SR
1,389 Elo+

VS

Team Averages
Level 87
1,608 SR
1,426 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dizzi57
Thor
Level 48
God Stats
2W - 1L
1,650 SR
Queue Stats
18W - 19L
1,321 Elo+
Solo
Janus
Janus
GeTT x PoWNeD
Janus
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 118L
1,399 Elo+
Solo
Ymir
Ymir
Ilovebrijuly3
Ymir
Level 61
God Stats
9W - 1L
1,813 SR
Queue Stats
122W - 148L
1,418 Elo+
Solo
Artemis
Artemis
Merstach_7
Artemis
Level 68
God Stats
17W - 11L
1,580 SR
Queue Stats
328W - 350L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 8 / 0
6,444
460
7,629
11,780
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
Father Keyes
Thanatos
11
3 / 4 / 3
6,669
476
5,601
10,997
3,341
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
10
0 / 6 / 3
6,674
477
5,723
11,915
7,553
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
seko_del_to
Ah Puch
12
2 / 2 / 2
7,429
531
6,585
4,092
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
twoopposites
Danzaburou
9
2 / 5 / 2
6,439
460
4,774
10,183
3,238
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
7 / 1 / 6
9,047
646
10,953
10,596
6,635
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Dizzi57
Thor
13
2 / 2 / 4
7,264
519
2,780
9,809
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 3 / 2
8,205
586
5,288
5,435
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 6
7,350
525
6,920
13,671
12,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Artemis
Merstach_7
Artemis
14
6 / 1 / 2
8,245
589
6,941
5,683
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
8
Kills
25
25
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
8
0
0.13
W
Cthulhu
 
Cthulhu
7
1
6
10
W
Thor
Dizzi57
Thor
2
2
4
2
L
Thanatos
Father Keyes
Thanatos
3
4
3
1.13
W
7
3
2
2.67
W
3
1
6
6
W
Artemis
Merstach_7
Artemis
6
1
2
7
L
Charon
0
6
3
0.25
L
Ah Puch
seko_del_to
Ah Puch
2
2
2
1.5
L
Danzaburou
twoopposites
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,312
Damage
32,882
48,967
Taken
45,194
19,346
Mitigated
26,906
14,866
Healing
9,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,629
913
144
3,704
11,780
4,283
174
6,161
5,029
32,412
486
W
Cthulhu
 
Cthulhu
10,953
554
0
1,909
10,596
6,635
0
6,486
4,110
53,463
2,600
W
Thor
Dizzi57
Thor
2,780
244
0
1,431
9,809
4,059
0
1,815
7,994
0
57,202
L
Thanatos
Father Keyes
Thanatos
5,601
1,979
0
4,707
10,997
3,341
0
3,983
6,782
0
24,762
W
5,288
0
0
492
5,435
1,748
0
2,319
3,116
47,773
0
W
6,920
387
0
3,941
13,671
12,392
349
6,402
7,269
25,067
986
W
Artemis
Merstach_7
Artemis
6,941
4,000
0
1,511
5,683
2,072
1,324
2,606
3,077
0
49,190
L
Charon
5,723
1,010
0
2,948
11,915
7,553
0
4,706
6,982
28,048
0
L
Ah Puch
seko_del_to
Ah Puch
6,585
356
0
596
4,092
931
45
2,099
1,805
41,894
0
L
Danzaburou
twoopposites
Danzaburou
4,774
2,027
0
2,767
10,183
3,238
0
4,011
6,005
0
22,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,655
Gold Earned
40,111
223
Minions Killed
426
0
Camps Cleared
0
1,248,581
Distance Traveled
1,409,362
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,444
460
47
3
0
201,294
0
W
Cthulhu
9,047
646
111
8
0
292,266
0
W
Thor
7,264
519
93
7
0
321,043
0
L
Thanatos
6,669
476
45
3
0
309,643
1
W
Janus
8,205
586
100
7
0
265,469
0
W
Ymir
7,350
525
31
2
0
279,429
0
W
Artemis
8,245
589
91
7
0
251,155
0
L
Charon
6,674
477
24
2
0
242,543
0
L
Ah Puch
7,429
531
72
5
0
263,535
4
L
Danzaburou
6,439
460
35
3
0
231,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role