Player Matchup

Cthulhu
Cthulhu
Gzen890
Cthulhu
Level 63
God Stats
15W - 8L
1,599 SR
Queue Stats
166W - 147L
1,493 Elo+
Party 1
Bacchus
Bacchus
ReNeGaDoSk9
Bacchus
Level 148
God Stats
8W - 12L
1,442 SR
Queue Stats
128W - 145L
1,472 Elo+
Solo
Janus
Janus
SANTIMO2K
Janus
Level 124
God Stats
16W - 26L
1,420 SR
Queue Stats
249W - 245L
1,488 Elo+
Party 1
Thor
Thor
lllPingolalll
Thor
Level 158
God Stats
2W - 0L
1,367 SR
Queue Stats
87W - 83L
1,589 Elo+
Solo
Neith
Neith
wayando247
Neith
Level 114
God Stats
7W - 2L
1,609 SR
Queue Stats
320W - 320L
1,398 Elo+
Solo
Team Averages
Level 121
1,487 SR
1,488 Elo+

VS

Team Averages
Level 156
1,435 SR
1,467 Elo+
Arachne
Arachne
 
Arachne
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
IRavenaa
Agni
Level 185
God Stats
1W - 2L
1,679 SR
Queue Stats
41W - 56L
1,454 Elo+
Party 3
Sylvanus
Sylvanus
PEITAMARRECO
Sylvanus
Level 119
God Stats
0W - 2L
1,265 SR
Queue Stats
39W - 38L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
Petroski
Sun Wukong
Level 145
God Stats
44W - 51L
1,439 SR
Queue Stats
359W - 357L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
TheBartowski
Danzaburou
Level 153
God Stats
0W - 2L
1,294 SR
Queue Stats
187W - 202L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gzen890
Cthulhu
10
2 / 2 / 3
6,358
530
4,635
10,634
6,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
ReNeGaDoSk9
Bacchus
11
1 / 2 / 1
6,322
527
7,429
10,332
9,300
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Janus
SANTIMO2K
Janus
12
5 / 3 / 3
7,876
656
6,259
6,136
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 2
6,895
575
7,570
10,765
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
11
1 / 2 / 1
6,495
541
6,312
6,839
2,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
8 / 4 / 1
7,586
632
11,085
15,368
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
10
1 / 6 / 2
5,955
496
4,125
7,264
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
PEITAMARRECO
Sylvanus
10
1 / 0 / 6
6,382
532
4,863
10,209
8,374
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
Petroski
Sun Wukong
12
1 / 2 / 0
6,723
560
5,222
12,261
8,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
TheBartowski
Danzaburou
11
0 / 2 / 1
6,506
542
2,747
7,676
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
13
Kills
11
11
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
8
4
1
2.13
W
Cthulhu
Gzen890
Cthulhu
2
2
3
1.75
L
Agni
1
6
2
0.33
L
Sylvanus
PEITAMARRECO
Sylvanus
1
0
6
4
L
Sun Wukong
Petroski
Sun Wukong
1
2
0
0.5
W
Bacchus
ReNeGaDoSk9
Bacchus
1
2
1
0.75
W
Janus
SANTIMO2K
Janus
5
3
3
2.17
L
Danzaburou
TheBartowski
Danzaburou
0
2
1
0.25
W
4
2
2
2.5
W
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,205
Damage
28,042
44,706
Taken
52,778
24,781
Mitigated
27,173
8,798
Healing
16,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
11,085
7,135
0
7,192
15,368
5,673
0
3,413
11,883
0
52,210
W
Cthulhu
Gzen890
Cthulhu
4,635
728
1,312
1,967
10,634
6,576
0
3,461
7,173
19,863
2,207
L
Agni
4,125
140
0
490
7,264
1,788
0
2,910
4,194
28,186
0
L
Sylvanus
PEITAMARRECO
Sylvanus
4,863
1,211
581
4,902
10,209
8,374
14
3,945
6,052
17,920
2,138
L
Sun Wukong
Petroski
Sun Wukong
5,222
1,395
0
1,881
12,261
8,308
0
6,562
5,699
2,444
42,818
W
Bacchus
ReNeGaDoSk9
Bacchus
7,429
1,100
0
3,182
10,332
9,300
0
646
9,686
37,201
1,145
W
Janus
SANTIMO2K
Janus
6,259
697
0
382
6,136
2,094
0
2,775
3,361
46,846
1,024
L
Danzaburou
TheBartowski
Danzaburou
2,747
685
0
1,573
7,676
3,030
762
629
7,047
0
42,815
W
7,570
2,338
0
250
10,765
4,326
0
1,921
8,844
0
59,298
W
Neith
6,312
1,085
0
1,705
6,839
2,485
0
497
6,342
0
45,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,946
Gold Earned
33,152
385
Minions Killed
301
0
Camps Cleared
0
1,264,140
Distance Traveled
1,191,297
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,586
632
77
6
0
279,663
2
W
Cthulhu
6,358
530
35
3
0
277,374
3
L
Agni
5,955
496
53
4
0
246,094
1
L
Sylvanus
6,382
532
27
2
0
213,162
2
L
Sun Wukong
6,723
560
69
6
0
217,197
1
W
Bacchus
6,322
527
64
5
0
251,920
0
W
Janus
7,876
656
103
9
0
252,137
4
L
Danzaburou
6,506
542
75
6
0
235,181
0
W
Thor
6,895
575
92
8
0
264,772
0
W
Neith
6,495
541
91
8
0
217,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role