Player Matchup

Ne Zha
Ne Zha
ClamCleric
Ne Zha
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 39L
1,484 Elo+
Party 1
Terra
Terra
LosoIfuKnowSo
Terra
Level 210
God Stats
2W - 2L
1,197 SR
Queue Stats
400W - 387L
1,493 Elo+
Solo
Raijin
Raijin
ShankinFlankins
Raijin
Level 136
God Stats
4W - 2L
1,429 SR
Queue Stats
65W - 38L
1,650 Elo+
Solo
Geb
Geb
ThiccOnion
Geb
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,459 Elo+
Party 1
Ah Puch
Ah Puch
lil-Tuguy
Ah Puch
Level 126
God Stats
2W - 2L
1,298 SR
Queue Stats
106W - 105L
1,514 Elo+
Solo
Team Averages
Level 139
1,385 SR
1,520 Elo+

VS

Team Averages
Level 151
1,637 SR
1,527 Elo+
Ix Chel
Ix Chel
GrifGrafGruf
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,504 Elo+
Party 2
Ganesha
Ganesha
POOP32192
Ganesha
Level 159
God Stats
7W - 7L
1,557 SR
Queue Stats
413W - 423L
1,524 Elo+
Party 2
Hun Batz
Hun Batz
Snake3y3s
Hun Batz
Level 155
God Stats
2W - 1L
1,718 SR
Queue Stats
74W - 83L
1,521 Elo+
Solo
Charybdis
Charybdis
SwagMastrFlxNut
Charybdis
Level 156
God Stats
1W - 1L
1,763 SR
Queue Stats
258W - 249L
1,581 Elo+
Party 2
Ishtar
Ishtar
TheMathyw
Ishtar
Level 156
God Stats
6W - 6L
1,647 SR
Queue Stats
391W - 410L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ClamCleric
Ne Zha
17
7 / 3 / 13
9,898
900
15,516
13,577
6,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
1 / 0 / 15
9,488
863
2,983
15,417
11,665
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

16
8 / 3 / 13
10,499
954
19,790
16,249
9,314
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 2 / 21
8,856
805
8,893
13,471
12,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
lil-Tuguy
Ah Puch
17
11 / 3 / 10
11,064
1,006
16,684
11,299
4,730
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GrifGrafGruf
Ix Chel
15
4 / 7 / 3
8,835
803
11,030
12,198
3,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ganesha
POOP32192
Ganesha
15
0 / 4 / 7
8,694
790
9,682
21,587
14,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Snake3y3s
Hun Batz
13
1 / 5 / 4
7,607
692
9,046
10,232
10,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
SwagMastrFlxNut
Charybdis
16
5 / 5 / 2
9,700
882
10,564
12,158
3,871
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ishtar
TheMathyw
Ishtar
12
0 / 7 / 2
7,577
689
7,184
12,341
3,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
28
28
Kills
10
11
Deaths
28
72
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
ClamCleric
Ne Zha
7
3
13
4.5
L
Ix Chel
GrifGrafGruf
Ix Chel
4
7
3
0.79
W
1
0
15
8.5
L
Ganesha
POOP32192
Ganesha
0
4
7
0.88
W
8
3
13
4.83
L
Hun Batz
Snake3y3s
Hun Batz
1
5
4
0.6
L
Charybdis
SwagMastrFlxNut
Charybdis
5
5
2
1.2
L
Ishtar
TheMathyw
Ishtar
0
7
2
0.14
W
1
2
21
5.75
W
Ah Puch
lil-Tuguy
Ah Puch
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,866
Damage
47,506
70,013
Taken
68,516
45,158
Mitigated
36,221
39,130
Healing
23,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
ClamCleric
Ne Zha
15,516
2,683
1,872
2,941
13,577
6,725
2,196
4,611
8,814
0
27,197
L
Ix Chel
GrifGrafGruf
Ix Chel
11,030
1,013
3,435
1,740
12,198
3,743
0
8,757
3,198
22,942
0
W
2,983
37
12,038
9,291
15,417
11,665
258
3,635
11,707
6,402
0
L
Ganesha
POOP32192
Ganesha
9,682
227
3,378
7,746
21,587
14,727
0
13,459
7,769
16,957
839
W
19,790
2,161
0
4,288
16,249
9,314
747
4,498
11,715
26,375
0
L
Hun Batz
Snake3y3s
Hun Batz
9,046
278
809
1,213
10,232
10,551
0
7,276
2,810
0
16,238
L
Charybdis
SwagMastrFlxNut
Charybdis
10,564
4,200
0
1,495
12,158
3,871
0
8,557
3,601
0
23,158
L
Ishtar
TheMathyw
Ishtar
7,184
2,225
1,224
2,196
12,341
3,329
0
9,013
3,249
0
16,983
W
8,893
857
1,644
1,925
13,471
12,724
611
3,156
10,089
12,064
879
W
Ah Puch
lil-Tuguy
Ah Puch
16,684
514
2,312
2,819
11,299
4,730
544
4,048
7,167
42,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,805
Gold Earned
42,413
119
Minions Killed
119
0
Camps Cleared
0
998,756
Distance Traveled
895,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,898
900
14
1
0
219,913
0
L
Ix Chel
8,835
803
31
3
0
188,802
0
W
Terra
9,488
863
11
1
0
220,389
0
L
Ganesha
8,694
790
0
0
0
205,734
0
W
Raijin
10,499
954
17
2
0
167,786
0
L
Hun Batz
7,607
692
21
2
0
176,942
0
L
Charybdis
9,700
882
42
4
0
154,829
0
L
Ishtar
7,577
689
25
2
0
169,114
0
W
Geb
8,856
805
10
1
0
194,267
0
W
Ah Puch
11,064
1,006
67
6
0
196,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role