Player Matchup

Vamana
Vamana
Dwreckless421
Vamana
Level 157
God Stats
6W - 3L
1,634 SR
Queue Stats
539W - 519L
1,515 Elo+
Solo
Anubis
Anubis
Strange Feature
Anubis
Level 145
God Stats
3W - 1L
1,635 SR
Queue Stats
45W - 42L
1,479 Elo+
Solo
Fenrir
Fenrir
Wansu
Fenrir
Level 164
God Stats
3W - 2L
1,537 SR
Queue Stats
492W - 452L
1,503 Elo+
Solo
Aphrodite
Aphrodite
danielteenwolf17
Aphrodite
Level 137
God Stats
118W - 93L
1,583 SR
Queue Stats
328W - 306L
1,473 Elo+
Solo
Heimdallr
Heimdallr
uguevara22
Heimdallr
Level 129
God Stats
23W - 20L
1,634 SR
Queue Stats
550W - 498L
1,528 Elo+
Solo
Team Averages
Level 146
1,605 SR
1,500 Elo+

VS

Team Averages
Level 115
1,467 SR
1,434 Elo+
Horus
Horus
CptKotA
Horus
Level 135
God Stats
1W - 1L
1,448 SR
Queue Stats
47W - 55L
1,405 Elo+
Party 1
Erlang Shen
Erlang Shen
FastMogeko
Erlang Shen
Level 48
God Stats
7W - 22L
1,265 SR
Queue Stats
34W - 47L
1,418 Elo+
Party 1
Medusa
Medusa
RequiemSage
Medusa
Level 117
God Stats
0W - 3L
1,642 SR
Queue Stats
14W - 16L
1,436 Elo+
Party 1
Neith
Neith
davidjvs15
Neith
Level 125
God Stats
6W - 7L
1,482 SR
Queue Stats
24W - 38L
1,435 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tiarwuh
Morgan Le Fay
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
8,712
622
2,760
8,645
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 5 / 5
8,054
575
5,978
10,433
3,956
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Wansu
Fenrir
15
15 / 1 / 2
9,240
660
13,350
9,830
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
12
1 / 1 / 0
7,050
504
1,591
7,528
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
uguevara22
Heimdallr
13
0 / 0 / 4
6,841
489
10,040
8,373
3,057
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CptKotA
Horus
11
0 / 1 / 2
5,597
400
4,040
9,176
7,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
FastMogeko
Erlang Shen
11
1 / 3 / 5
6,486
463
6,797
9,872
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
11
2 / 4 / 0
6,382
456
7,556
10,805
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
1 / 3 / 0
7,209
515
5,669
7,016
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
tiarwuh
Morgan Le Fay
13
4 / 6 / 2
7,433
531
5,815
9,953
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
17
Kills
8
8
Deaths
17
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
CptKotA
Horus
0
1
2
1
W
0
1
1
0.5
L
Erlang Shen
FastMogeko
Erlang Shen
1
3
5
1.17
L
Medusa
2
4
0
0.5
W
1
5
5
0.7
W
Fenrir
Wansu
Fenrir
15
1
2
16
W
Aphrodite
1
1
0
1
L
Neith
1
3
0
0.33
L
Morgan Le Fay
tiarwuh
Morgan Le Fay
4
6
2
0.83
W
Heimdallr
uguevara22
Heimdallr
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,719
Damage
29,877
44,809
Taken
46,822
22,803
Mitigated
19,198
20,359
Healing
15,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
CptKotA
Horus
4,040
1,383
898
4,769
9,176
7,090
0
1,386
7,790
0
19,494
W
2,760
494
0
3,727
8,645
7,537
0
0
8,645
0
73,551
L
Erlang Shen
FastMogeko
Erlang Shen
6,797
4,311
0
4,682
9,872
3,818
0
2,453
7,419
0
43,273
L
Medusa
7,556
3,033
0
1,762
10,805
3,609
0
750
10,055
0
48,065
W
5,978
395
0
3,601
10,433
3,956
0
3,407
6,654
57,608
318
W
Fenrir
Wansu
Fenrir
13,350
2,635
0
3,038
9,830
3,591
0
1,412
8,226
0
44,795
W
Aphrodite
1,591
481
2,312
4,780
7,528
4,662
250
0
7,528
20,941
1,153
L
Neith
5,669
2,016
0
2,463
7,016
2,095
0
0
7,016
0
56,763
L
Morgan Le Fay
tiarwuh
Morgan Le Fay
5,815
749
0
1,354
9,953
2,586
0
2,758
7,195
40,060
841
W
Heimdallr
uguevara22
Heimdallr
10,040
5,909
0
2,901
8,373
3,057
0
339
7,980
0
61,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,897
Gold Earned
33,107
432
Minions Killed
359
0
Camps Cleared
0
1,323,390
Distance Traveled
1,488,182
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,597
400
31
2
0
338,734
0
W
Vamana
8,712
622
138
10
0
261,346
0
L
Erlang Shen
6,486
463
65
5
0
329,561
2
L
Medusa
6,382
456
77
6
0
333,873
0
W
Anubis
8,054
575
89
6
0
230,875
0
W
Fenrir
9,240
660
65
5
0
317,010
0
W
Aphrodite
7,050
504
33
2
0
245,105
0
L
Neith
7,209
515
100
7
0
232,418
2
L
Morgan Le Fay
7,433
531
86
6
0
253,596
0
W
Heimdallr
6,841
489
107
8
0
269,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role