Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Adomius13
Mercury
Level 112
God Stats
10W - 12L
1,431 SR
Queue Stats
304W - 313L
1,408 Elo+
Party 2
Zhong Kui
Zhong Kui
BasicSadGirl
Zhong Kui
Level 129
God Stats
13W - 11L
1,528 SR
Queue Stats
310W - 321L
1,402 Elo+
Party 2
Athena
Athena
RNJRgreen
Athena
Level 168
God Stats
3W - 2L
1,834 SR
Queue Stats
148W - 150L
1,512 Elo+
Solo
Team Averages
Level 142
1,559 SR
1,465 Elo+

VS

Team Averages
Level 138
1,540 SR
1,491 Elo+
Rama
Rama
Frost1978
Rama
Level 174
God Stats
6W - 3L
1,507 SR
Queue Stats
278W - 252L
1,567 Elo+
Party 1
Kali
Kali
Of dreeaD
Kali
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 126L
1,492 Elo+
Solo
Athena
Athena
Random_guy2342
Athena
Level 71
God Stats
3W - 2L
1,430 SR
Queue Stats
500W - 525L
1,369 Elo+
Solo
Chaac
Chaac
SFP DNASTY
Chaac
Level 143
God Stats
14W - 8L
1,732 SR
Queue Stats
488W - 476L
1,518 Elo+
Solo
Hun Batz
Hun Batz
VarianWrynn7
Hun Batz
Level 141
God Stats
2W - 3L
1,531 SR
Queue Stats
157W - 184L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 4 / 5
7,832
783
9,053
7,954
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Apollo
 
Apollo
13
1 / 5 / 6
7,310
731
4,585
8,648
4,426
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
Adomius13
Mercury
15
3 / 3 / 4
8,350
835
7,245
8,249
3,741
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Zhong Kui
BasicSadGirl
Zhong Kui
14
3 / 3 / 7
7,876
788
8,498
8,445
8,764
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Athena
RNJRgreen
Athena
15
1 / 5 / 8
8,610
861
10,598
15,819
21,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
6 / 2 / 7
9,101
910
7,204
7,031
2,731
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

Kali
14
3 / 4 / 11
8,529
853
6,203
8,598
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 3 / 16
9,411
941
8,905
15,598
12,782
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
1 / 2 / 16
8,852
885
10,425
12,241
10,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
VarianWrynn7
Hun Batz
15
7 / 2 / 11
9,463
946
12,430
8,592
4,035
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
81
12
Kills
20
20
Deaths
13
30
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
4
5
1.63
L
Apollo
 
Apollo
1
5
6
0.8
L
Mercury
Adomius13
Mercury
3
3
4
1.67
L
Zhong Kui
BasicSadGirl
Zhong Kui
3
3
7
2.17
W
Rama
6
2
7
4.75
W
Kali
3
4
11
2.13
L
Athena
RNJRgreen
Athena
1
5
8
1
W
3
3
16
3.67
W
Chaac
1
2
16
4.5
W
Hun Batz
VarianWrynn7
Hun Batz
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,979
Damage
45,167
49,115
Taken
52,060
41,533
Mitigated
33,679
11,995
Healing
20,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,053
1,247
405
3,008
7,954
3,279
0
1,015
6,939
0
12,959
L
Apollo
 
Apollo
4,585
3,192
398
202
8,648
4,426
0
1,365
7,283
0
13,476
L
Mercury
Adomius13
Mercury
7,245
2,734
1,937
2,210
8,249
3,741
0
1,355
6,894
0
17,937
L
Zhong Kui
BasicSadGirl
Zhong Kui
8,498
495
596
1,764
8,445
8,764
0
955
7,490
13,001
0
W
Rama
7,204
3,441
438
1,366
7,031
2,731
1,206
1,499
5,532
0
15,271
W
Kali
6,203
2,145
488
2,020
8,598
3,665
1,498
2,730
5,868
0
13,037
L
Athena
RNJRgreen
Athena
10,598
2,171
395
1,080
15,819
21,323
0
4,215
11,604
24,894
206
W
8,905
2,220
3,329
4,804
15,598
12,782
249
6,929
8,669
16,123
0
W
Chaac
10,425
720
581
3,767
12,241
10,466
187
5,130
7,111
0
27,315
W
Hun Batz
VarianWrynn7
Hun Batz
12,430
3,018
1,461
2,508
8,592
4,035
322
2,693
5,899
0
19,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,978
Gold Earned
45,356
97
Minions Killed
101
0
Camps Cleared
0
937,074
Distance Traveled
901,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,832
783
15
2
0
182,440
0
L
Apollo
7,310
731
16
2
0
145,106
0
L
Mercury
8,350
835
30
3
0
235,508
0
L
Zhong Kui
7,876
788
8
1
0
194,896
0
W
Rama
9,101
910
21
2
0
151,198
0
W
Kali
8,529
853
18
2
0
168,819
0
L
Athena
8,610
861
28
3
0
179,124
0
W
Athena
9,411
941
12
1
0
205,865
0
W
Chaac
8,852
885
33
3
0
203,101
0
W
Hun Batz
9,463
946
17
2
0
172,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role